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nethack/dat/medusa.des
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# NetHack 3.5 medusa.des $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
# NetHack 3.5 medusa.des $Date: 2009/05/06 10:44:23 $ $Revision: 1.5 $
# SCCS Id: @(#)medusa.des 3.5 1996/05/11
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1990, 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# These are the Medusa's levels :
#
MAZE:"medusa-1",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
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}...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
}....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
}....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
}....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
}....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
}.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
}......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
}......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
}.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
}........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
}.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
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ENDMAP
# Dungeon Description
# (must maintain one room definition; `unfilled' forces its room to be kept)
REGION:(00,00,74,19),lit,"ordinary"
REGION:(31,07,45,07),unlit,"ordinary"
REGION:(35,09,41,10),unlit,"ordinary",unfilled
REGION:(31,12,45,12),unlit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
# Stairs
STAIR:(05,14),up
STAIR:(36,10),down
# Doors
DOOR:closed,(46,07)
DOOR:locked,(38,08)
DOOR:locked,(38,11)
DOOR:closed,(30,12)
# Branch, not allowed inside Medusa's building.
BRANCH:levregion(01,00,79,20),(30,06,46,13)
# Non diggable walls
NON_DIGGABLE:(30,06,46,13)
# Objects
CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" {
[75%]: OBJECT:('[',"shield of reflection"),cursed,+0
[25%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
# These aren't really containers, but specifying CONTAINER forces them to be
# empty, since CONTAINERs contain only what is explicitly specified.
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:"board",(38,07)
TRAP:"board",(38,12)
# Random monsters
MONSTER:('@',"Medusa"),(36,10),asleep
MONSTER:(';',"giant eel"),(11,06)
MONSTER:(';',"giant eel"),(23,13)
MONSTER:(';',"giant eel"),(29,02)
MONSTER:(';',"jellyfish"),(02,02)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,18)
MONSTER:('T',"water troll"),(51,03)
MONSTER:('T',"water troll"),(64,11)
MONSTER:'S',(38,07)
MONSTER:'S',(38,12)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MAZE:"medusa-2",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
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}------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
}|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
}|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
}S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
}|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
}|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
}|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
}|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
}|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
}|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
}|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
}|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
}|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
}------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
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ENDMAP
# Dungeon Description
REGION:(00,00,74,19),lit,"ordinary"
REGION:(02,03,05,16),unlit,"ordinary"
REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular
REGION:(71,08,72,11),unlit,"ordinary"
REGION:(67,08,69,11),lit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
# Stairs
STAIR:(04,09),up
STAIR:(68,10),down
# Doors
DOOR:locked,(71,07)
# Branch, not allowed on Medusa's island.
BRANCH:levregion(01,00,79,20),(59,01,73,17)
# Non diggable walls
NON_DIGGABLE:(01,02,06,17)
NON_DIGGABLE:(60,02,73,17)
# Objects
CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" {
[25%]: OBJECT:('[',"shield of reflection"),cursed,+0
[75%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
CONTAINER:('`',"statue"),(64,08) { }
CONTAINER:('`',"statue"),(65,08) { }
CONTAINER:('`',"statue"),(64,09) { }
CONTAINER:('`',"statue"),(65,09) { }
CONTAINER:('`',"statue"),(64,10) { }
CONTAINER:('`',"statue"),(65,10) { }
CONTAINER:('`',"statue"),(64,11) { }
CONTAINER:('`',"statue"),(65,11) { }
OBJECT:('`',"boulder"),(04,04)
OBJECT:'/',(52,09)
OBJECT:('`',"boulder"),(52,09)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Traps
TRAP:"magic",(03,12)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters.
MONSTER:('@',"Medusa"),(68,10),asleep
MONSTER:('g',"gremlin"),(02,14)
MONSTER:('H',"titan"),(02,05)
MONSTER:(';',"electric eel"),(10,13)
MONSTER:(';',"electric eel"),(11,13)
MONSTER:(';',"electric eel"),(10,14)
MONSTER:(';',"electric eel"),(11,14)
MONSTER:(';',"electric eel"),(10,15)
MONSTER:(';',"electric eel"),(11,15)
MONSTER:(';',"jellyfish"),(01,01)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,19)
MONSTER:(''',"stone golem"),(64,08),asleep
MONSTER:(''',"stone golem"),(65,08),asleep
MONSTER:(''',"stone golem"),(64,09),asleep
MONSTER:(''',"stone golem"),(65,09),asleep
MONSTER:('S',"cobra"),(64,10),asleep
MONSTER:('S',"cobra"),(65,10),asleep
MONSTER:'A',(72,08)
MONSTER:('y',"yellow light"),(72,11),asleep
MONSTER:random,(17,07)
MONSTER:random,(28,11)
MONSTER:random,(32,13)
MONSTER:random,(49,09)
MONSTER:random,(48,07)
MONSTER:random,(65,03)
MONSTER:random,(70,04)
MONSTER:random,(70,15)
MONSTER:random,(65,16)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random