Files
nethack/win/Qt/qt_main.cpp
Pasi Kallinen 6554500593 Qt: Fix Qt5 deprecation warnings
Mostly the warnings were about QString::sprintf and QFontMetrics::width.
sprintf replacement is asprintf, which annoyingly behaves differently
from sprintf - it seems to append to the string.

Not thoroughly tested, but seems to work.
2021-08-14 21:08:12 +03:00

1429 lines
40 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_main.cpp -- the main window
extern "C" {
#include "hack.h"
}
#include "qt_pre.h"
#include <QtGui/QtGui>
#include <QtWidgets/QShortcut>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_main.h"
#include "qt_main.moc"
#include "qt_bind.h"
#include "qt_glyph.h"
#include "qt_inv.h"
#include "qt_key.h"
#include "qt_map.h"
#include "qt_msg.h"
#include "qt_set.h"
#include "qt_stat.h"
#include "qt_str.h"
#ifndef KDE
#include "qt_kde0.moc"
#endif
// temporary
extern char *qt_tilewidth;
extern char *qt_tileheight;
extern int qt_compact_mode;
// end temporary
namespace nethack_qt_ {
// temporary
void centerOnMain( QWidget* w );
// end temporary
/* XPM */
static const char * nh_icon[] = {
"40 40 6 1",
" s None c none",
". c #ffffff",
"X c #dadab6",
"o c #6c91b6",
"O c #476c6c",
"+ c #000000",
" ",
" ",
" ",
" . .X..XX.XX X ",
" .. .....X.XXXXXX XX ",
" ... ....X..XX.XXXXX XXX ",
" .. ..........X.XXXXXXXXXXX XX ",
" .... ........X..XX.XXXXXXXXX XXXX ",
" .... ..........X.XXXXXXXXXXX XXXX ",
" ooOOO..ooooooOooOOoOOOOOOOXX+++OO++ ",
" ooOOO..ooooooooOoOOOOOOOOOXX+++OO++ ",
" ....O..ooooooOooOOoOOOOOOOXX+XXXX++ ",
" ....O..ooooooooOoOOOOOOOOOXX+XXXX++ ",
" ..OOO..ooooooOooOOoOOOOOOOXX+++XX++ ",
" ++++..ooooooooOoOOOOOOOOOXX+++ +++ ",
" +++..ooooooOooOOoOOOOOOOXX+++ + ",
" ++..ooooooooOoOOOOOOOOOXX+++ ",
" ..ooooooOooOOoOOOOOOOXX+++ ",
" ..ooooooooOoOOOOOOOOOXX+++ ",
" ..ooooooOooOOoOOOOOOOXX+++ ",
" ..ooooooooOoOOOOOOOOOXX+++ ",
" ..oooooOooOOoOOOOOOXX+++ ",
" ..oooooooOoOOOOOOOOXX+++ ",
" ..ooooOooOOoOOOOOXX+++ ",
" ..ooooooOoOOOOOOOXX++++ ",
" ..o..oooOooOOoOOOOXX+XX+++ ",
" ...o..oooooOoOOOOOXX++XXX++ ",
" ....OO..ooOooOOoOOXX+++XXXX++ ",
" ...oo..+..oooOoOOOXX++XXooXXX++ ",
" ...ooo..++..OooOOoXX+++XXooOXXX+ ",
" ..oooOOXX+++....XXXX++++XXOOoOOXX+ ",
" ..oooOOXX+++ ...XXX+++++XXOOooOXX++ ",
" ..oooOXXX+++ ..XX+++ +XXOOooOXX++ ",
" .....XXX++++ XXXXXXX++ ",
" ....XX++++ XXXXXXX+ ",
" ...XX+++ XXXXX++ ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * nh_icon_small[] = {
/* width height ncolors chars_per_pixel */
"16 16 16 1",
/* colors */
" c #587070",
". c #D1D5C9",
"X c #8B8C84",
"o c #2A2A28",
"O c #9AABA9",
"+ c #6A8FB2",
"@ c #C4CAC4",
"# c #B6BEB6",
"$ c None",
"% c #54564E",
"& c #476C6C",
"* c #ADB2AB",
"= c #ABABA2",
"- c #5E8295",
"; c #8B988F",
": c #E8EAE7",
/* pixels */
"$$$$$$$$$$$$$$$$",
"$$$.$#::.#==*$$$",
"$.*:::::....#*=$",
"$@#:..@#*==#;XX;",
"$@O:+++- &&; X%X",
"$#%.+++- &&;% oX",
"$$o.++-- &&;%%X$",
"$$$:++-- &&;%%$$",
"$$$.O++- &&=o $$",
"$$$=:++- & XoX$$",
"$$*:@O-- ;%Xo$$",
"$*:O#$+--;oOOX $",
"$:+ =o::=oo=-;%X",
"$::.%o$*;X;##@%$",
"$$@# ;$$$$$=*;X$",
"$$$$$$$$$$$$$$$$"
};
#if 0 // RLC
/* XPM */
static const char * map_xpm[] = {
"12 13 4 1",
". c None",
" c #000000000000",
"X c #0000B6DAFFFF",
"o c #69A69248B6DA",
" .",
" XXXXX ooo ",
" XoooX o ",
" XoooX o o ",
" XoooX ooo ",
" XXoXX o ",
" oooooXXX ",
" oo o oooX ",
" o XooX ",
" oooo XooX ",
" o o XXXX ",
" ",
". "};
/* XPM */
static const char * msg_xpm[] = {
"12 13 4 1",
". c None",
" c #FFFFFFFFFFFF",
"X c #69A69248B6DA",
"o c #000000000000",
" .",
" XXX XXX X o",
" o",
" XXXXX XX o",
" o",
" XX XXXXX o",
" o",
" XXXXXX o",
" o",
" XX XXX XX o",
" o",
" o",
".ooooooooooo"};
/* XPM */
static const char * stat_xpm[] = {
"12 13 5 1",
" c None",
". c #FFFF00000000",
"X c #000000000000",
"o c #FFFFFFFF0000",
"O c #69A6FFFF0000",
" ",
" ",
"... ",
"...X ",
"...X ... ",
"oooX oooX",
"oooXooo oooX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
" XXXXXXXXXXX"};
#endif
/* XPM */
static const char * info_xpm[] = {
"12 13 4 1",
" c None",
". c #00000000FFFF",
"X c #FFFFFFFFFFFF",
"o c #000000000000",
" ... ",
" ....... ",
" ...XXX... ",
" .........o ",
"...XXXX.... ",
"....XXX....o",
"....XXX....o",
"....XXX....o",
" ...XXX...oo",
" ..XXXXX..o ",
" .......oo ",
" o...ooo ",
" ooo "};
/* XPM */
static const char * again_xpm[] = {
"12 13 2 1",
" c None",
". c #000000000000",
" .. ",
" .. ",
" ..... ",
" ....... ",
"... .. .. ",
".. .. .. ",
".. ..",
".. ..",
".. ..",
" .. .. ",
" .......... ",
" ...... ",
" "};
/* XPM */
static const char * kick_xpm[] = {
"12 13 3 1",
" c None",
". c #000000000000",
"X c #FFFF6DB60000",
" ",
" ",
" . . . ",
" ... . . ",
" ... . ",
" ... . ",
" ... ",
"XXX ... ",
"XXX. ... ",
"XXX. ... ",
"XXX. .. ",
" ... ",
" "};
/* XPM */
static const char * throw_xpm[] = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" ",
" ",
" ",
" ",
".... X ",
"....X X ",
"....X XXXXXX",
"....X X ",
" XXXX X ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * fire_xpm[] = {
"12 13 5 1",
" c None",
". c #B6DA45140000",
"X c #FFFFB6DA9658",
"o c #000000000000",
"O c #FFFF6DB60000",
" . ",
" X. ",
" X . ",
" X .o ",
" X . o ",
" X .o o ",
"OOOOOOOOoooo",
" X .o o ",
" X . o o ",
" X .o ",
" X. o ",
" . o ",
" o "};
/* XPM */
static const char * pickup_xpm[] = {
"12 13 3 1",
" c None",
". c #000000000000",
"X c #FFFF6DB60000",
" ",
" . ",
" ... ",
" . . . ",
" . ",
" . ",
" ",
" XXXXX ",
" XXXXX. ",
" XXXXX. ",
" XXXXX. ",
" ..... ",
" "};
/* XPM */
static const char * drop_xpm[] = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" ",
" ..... ",
" .....X ",
" .....X ",
" .....X ",
" XXXXX ",
" ",
" X ",
" X ",
" X X X ",
" XXX ",
" X ",
" "};
/* XPM */
static const char * eat_xpm[] = {
"12 13 4 1",
" c None",
". c #000000000000",
"X c #FFFFB6DA9658",
"o c #FFFF6DB60000",
" .X. .. ",
" .X. .. ",
" .X. .. ",
" .X. .. ",
" ... .. ",
" .. .. ",
" .. .. ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo "};
/* XPM */
static const char * search_xpm[] = {
"12 13 3 1",
" c None",
". c #FFFFFFFF0000",
"X c #7F0000000000",
" ",
" XXXXX ",
" X ... X ",
" X.....X ",
" X.....X ",
" X ... X ",
" XXXXX ",
" X ",
" X ",
" X ",
" X ",
" X ",
" "};
/* XPM */
static const char * rest_xpm[] = {
"12 13 2 1",
" c None",
". c #000000000000",
" ..... ",
" . ",
" . ",
" . ....",
" ..... . ",
" . ",
" ....",
" ",
" .... ",
" . ",
" . ",
" .... ",
" "};
/* XPM */
static const char * cast_a_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XX ",
" .. X X ",
" .. X X ",
" .. XXXX ",
" . X X ",
" . X X "};
/* XPM */
static const char * cast_b_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XXX ",
" .. X X ",
" .. XXX ",
" .. X X ",
" . X X ",
" . XXX "};
/* XPM */
static const char * cast_c_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XX ",
" .. X X ",
" .. X ",
" .. X ",
" . X X ",
" . XX "};
static QString
aboutMsg()
{
char *p, vbuf[BUFSZ];
/* nethack's getversionstring() includes a final period
but we're using it mid-sentence so strip period off */
if ((p = strrchr(getversionstring(vbuf), '.')) != 0 && *(p + 1) == '\0')
*p = '\0';
/* it's also long; break it into two pieces */
(void) strsubst(vbuf, " - ", "\n- ");
QString msg = QString::asprintf(
// format
"NetHack-Qt is a version of NetHack built using" // no newline
#ifdef KDE
" KDE and" // ditto
#endif
" the Qt %d GUI toolkit.\n" // short Qt version
"\n"
"This is %s%s.\n" // long nethack version and full Qt version
"\n"
"NetHack's Qt interface originally developed by Warwick Allison.\n"
"\n"
#if 0
"Homepage:\n http://trolls.troll.no/warwick/nethack/\n" //obsolete
#endif
#ifdef KDE
"KDE:\n https://kde.org/\n"
#endif
#if 1
"Qt:\n https://qt.io/\n"
#else
"Qt:\n http://www.troll.no/\n" // obsolete
#endif
"NetHack:\n %s\n", // DEVTEAM_URL
// arguments
#ifdef QT_VERSION_MAJOR
QT_VERSION_MAJOR,
#else
5, // Qt version macro should exist; if not, assume Qt5
#endif
vbuf, // nethack version
#ifdef QT_VERSION_STR
" with Qt " QT_VERSION_STR,
#else
"",
#endif
DEVTEAM_URL);
return msg;
}
class SmallToolButton : public QToolButton {
public:
SmallToolButton(const QPixmap &pm, const QString &textLabel,
const QString &grouptext,
QObject *receiver, const char *slot,
QWidget *parent) :
QToolButton(parent)
{
setIcon(QIcon(pm));
setToolTip(textLabel);
setStatusTip(grouptext);
connect(this, SIGNAL(clicked(bool)), receiver, slot);
}
QSize sizeHint() const
{
// get just a couple more pixels for the map
return QToolButton::sizeHint()-QSize(0,2);
}
};
NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
message(0), map(0), status(0), invusage(0),
hsplitter(0), vsplitter(0),
keysink(ks), dirkey(0)
{
QToolBar* toolbar = new QToolBar(this);
toolbar->setMovable(false);
toolbar->setFocusPolicy(Qt::NoFocus);
addToolBar(toolbar);
menubar = menuBar();
setWindowTitle("NetHack-Qt");
setWindowIcon(QIcon(QPixmap(qt_compact_mode ? nh_icon_small : nh_icon)));
#ifdef MACOS
/*
* MacOS Note:
* The toolbar on MacOS starts with a system menu labeled with the
* Apple logo and an application menu labeled with the application's
* name (taken from Info.plist if present, otherwise the base name
* of the running program). After that, application-specific menus
* (in our case "game",...,"help") follow. Several menu entry
* names ("About", "Quit"/"Exit", "Preferences"/"Options"/
* "Settings"/"Setup"/"Config") get hijacked and placed in the
* application menu (and renamed in the process) even if the code
* here tries to put them in another menu.
* See QtWidgets/doc/qmenubar.html for slightly more information.
* setMenuRole() can be used to override this behavior.
*/
#endif
#ifdef CTRL_V_HACK
// NetHackQtBind::notify() sees all control characters except for ^V
QShortcut *c_V = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_V), this);
connect(c_V, &QShortcut::activated, this, &NetHackQtMainWindow::CtrlV);
#endif
QMenu* game=new QMenu;
QMenu* apparel=new QMenu;
QMenu* act1=new QMenu;
QMenu* act2 = qt_compact_mode ? new QMenu : act1;
QMenu* magic=new QMenu;
QMenu* info=new QMenu;
QMenu *help;
#ifdef KDE
help = kapp->getHelpMenu( true, "" );
help->addSeparator();
#else
help = qt_compact_mode ? info : new QMenu;
#endif
enum { OnDesktop=1, OnHandhelds=2 };
struct Macro {
QMenu* menu;
const char* name;
int flags;
int (*funct)(void);
} item[] = {
{ game, 0, 3},
{ game, "Version", 3, doversion},
{ game, "Compilation", 3, doextversion},
{ game, "History", 3, dohistory},
{ game, "Redraw", 0, doredraw}, // useless
{ game,
#ifdef MACOS
/* Qt on OSX would rename "Options" to "Preferences..." and
move it from intended destination to the application menu;
the ampersand produces &O which makes Alt+O into a keyboard
shortcut--except those are disabled by default by Qt on OSX */
"Run-time &" // rely on adjacent string concatenation
#endif
"Options", 3, doset},
{ game, "Explore mode", 3, enter_explore_mode},
{ game, 0, 3},
{ game, "Save-and-exit", 3, dosave},
{ game,
#ifdef MACOS
/* need something to prevent matching leading "quit" so that it
isn't hijacked for the application menu; the ampersand is to
make &Q be a keyboard shortcut (but see Options above) */
"\177&"
#endif
"Quit-without-saving", 3, done2},
{ apparel, "Apparel off", 2, doddoremarm},
{ apparel, "Remove many", 1, doddoremarm},
{ apparel, 0, 3},
{ apparel, "Wield weapon", 3, dowield},
{ apparel, "Exchange weapons", 3, doswapweapon},
{ apparel, "Two weapon combat", 3, dotwoweapon},
{ apparel, "Load quiver", 3, dowieldquiver},
{ apparel, 0, 3},
{ apparel, "Wear armor", 3, dowear},
{ apparel, "Take off armor", 3, dotakeoff},
{ apparel, 0, 3},
{ apparel, "Put on accessories", 3, doputon},
{ apparel, "Remove accessories", 3, doremring},
/* { act1, "Again\tCtrl+A", "\001", 2},
{ act1, 0, 0, 3}, */
{ act1, "Apply", 3, doapply},
{ act1, "Chat", 3, dotalk},
{ act1, "Close door", 3, doclose},
{ act1, "Down", 3, dodown},
{ act1, "Drop many", 2, doddrop},
{ act1, "Drop", 2, dodrop},
{ act1, "Eat", 2, doeat},
{ act1, "Engrave", 3, doengrave},
/* { act1, "Fight\tShift+F", "F", 3}, */
{ act1, "Fire from quiver", 2, dofire},
{ act1, "Force", 3, doforce},
{ act1, "Jump", 3, dojump},
{ act2, "Kick", 2, dokick},
{ act2, "Loot", 3, doloot},
{ act2, "Open door", 3, doopen},
{ act2, "Pay", 3, dopay},
// calling this "Get" was confusing to experienced players
{ act1, "Pick up (was Get)", 3, dopickup},
{ act2, "Rest", 2, donull},
{ act2, "Ride", 3, doride},
{ act2, "Search", 3, dosearch},
{ act2, "Sit", 3, dosit},
{ act2, "Throw", 2, dothrow},
{ act2, "Untrap", 3, dountrap},
{ act2, "Up", 3, doup},
{ act2, "Wipe face", 3, dowipe},
{ magic, "Quaff potion", 3, dodrink},
{ magic, "Read scroll/book", 3, doread},
{ magic, "Zap wand", 3, dozap},
{ magic, "Zap spell", 3, docast},
{ magic, "Dip", 3, dodip},
{ magic, "Rub", 3, dorub},
{ magic, "Invoke", 3, doinvoke},
{ magic, 0, 3},
{ magic, "Offer", 3, dosacrifice},
{ magic, "Pray", 3, dopray},
{ magic, 0, 3},
{ magic, "Teleport", 3, dotelecmd},
{ magic, "Monster action", 3, domonability},
{ magic, "Turn undead", 3, doturn},
{ help, "Help", 3, dohelp},
{ help, 0, 3},
{ help, "What is here", 3, dolook},
{ help, "What is there", 3, doquickwhatis},
{ help, "What is...", 2, dowhatis},
{ help, 0, 1},
{ info, "Inventory", 3, ddoinv},
{ info, "Attributes (extended status)", 3, doattributes },
{ info, "Overview", 3, dooverview },
{ info, "Conduct", 3, doconduct},
{ info, "Discoveries", 3, dodiscovered},
{ info, "List/reorder spells", 3, dovspell},
{ info, "Adjust inventory letters", 3, doorganize },
{ info, 0, 3},
{ info, "Name object or creature", 3, docallcmd},
{ info, "Annotate level", 3, donamelevel },
{ info, 0, 3},
{ info, "Skills", 3, enhance_weapon_skill},
{ 0, 0, 0 }
};
QAction *actn;
#ifndef MACOS
(void) game->addAction("Qt settings...", this, SLOT(doQtSettings(bool)));
#else
/* on OSX, put this in the application menu instead of the game menu;
Qt would change the action name behind our backs; do it explicitly */
actn = game->addAction("Preferences...", this, SLOT(doQtSettings(bool)));
actn->setMenuRole(QWidgetAction::PreferencesRole);
/* we also want a "Quit NetHack" entry in the application menu;
when "_Quit-without-saving" was called "Quit" it got intercepted
for that, but now this needs to be added separately; we'll use a
handy menu and let the interception put it in the intended place;
unlike About, it is not a duplicate; _Quit-without-saving runs
nethack's #quit command with "really quit?" prompt, this quit--with
Command+q as shortcut--pops up a dialog to choose between quit or
cancel-and-resume-playing */
actn = game->addAction("Quit NetHack-Qt", this, SLOT(doQuit(bool)));
actn->setMenuRole(QWidgetAction::QuitRole);
#endif
actn = help->addAction("About NetHack-Qt", this, SLOT(doAbout(bool)));
#ifdef MACOS
actn->setMenuRole(QWidgetAction::AboutRole);
/* for OSX, the preceding "About" went into the application menu;
now add another duplicate one to the Help dropdown menu */
actn = help->addAction("About NetHack-Qt", this, SLOT(doAbout(bool)));
actn->setMenuRole(QWidgetAction::NoRole);
#else
nhUse(actn);
#endif
help->addSeparator();
//help->addAction("NetHack Guidebook", this, SLOT(doGuidebook(bool)));
//help->addSeparator();
for (int i = 0; item[i].menu; ++i) {
if ( item[i].flags & (qt_compact_mode ? 1 : 2) ) {
if (item[i].name) {
char actchar[32];
char menuitem[BUFSZ];
actchar[0] = actchar[1] = '\0';
if (item[i].funct) {
actchar[0] = cmd_from_func(item[i].funct);
if (actchar[0]
/* M-c won't work; translation between character
sets by the QString class can classify such
characters as erroneous and change them to '?' */
&& ((actchar[0] & 0x7f) != actchar[0]
/* the vi movement keys won't work reliably
because toggling number_pad affects them but
doesn't redo these menus */
|| strchr("hjklyubnHJKLYUBN", actchar[0])
|| strchr("hjklyubn", (actchar[0] | 0x60))))
actchar[0] = '\0';
}
if (actchar[0] && !qt_compact_mode)
Sprintf(menuitem, "%.50s\t%.9s", item[i].name,
visctrl(actchar[0]));
else
Sprintf(menuitem, "%s", item[i].name);
if (item[i].funct && !actchar[0]) {
actchar[0] = '#';
(void) cmdname_from_func(item[i].funct,
&actchar[1], FALSE);
}
if (actchar[0]) {
QString name = menuitem;
QAction *action = item[i].menu->addAction(name);
action->setData(actchar);
}
} else {
item[i].menu->addSeparator();
}
}
}
game->setTitle("Game");
menubar->addMenu(game);
apparel->setTitle("Gear");
menubar->addMenu(apparel);
if ( qt_compact_mode ) {
act1->setTitle("A-J");
menubar->addMenu(act1);
act2->setTitle("K-Z");
menubar->addMenu(act2);
magic->setTitle("Magic");
menubar->addMenu(magic);
info->setIcon(QIcon(QPixmap(info_xpm)));
info->setTitle("Info");
menubar->addMenu(info);
//menubar->insertItem(QPixmap(map_xpm), this, SLOT(raiseMap()));
//menubar->insertItem(QPixmap(msg_xpm), this, SLOT(raiseMessages()));
//menubar->insertItem(QPixmap(stat_xpm), this, SLOT(raiseStatus()));
info->addSeparator();
info->addAction("Map", this, SLOT(raiseMap()));
info->addAction("Messages", this, SLOT(raiseMessages()));
info->addAction("Status", this, SLOT(raiseStatus()));
} else {
act1->setTitle("Action");
menubar->addMenu(act1);
magic->setTitle("Magic");
menubar->addMenu(magic);
info->setTitle("Info");
menubar->addMenu(info);
menubar->addSeparator();
#ifndef MACOS
help->setTitle("Help");
#else
// On OSX, an entry in the menubar called "Help" will get an
// extra action, "Search [______]", inserted as the first entry.
// We have no control over what it does and don't want it.
//
// Using actions() to fetch a list of all entries doesn't find it,
// so we don't have its widget pointer to pass to removeAction().
//
// Altering the name with an invisible character to inhibit
// string matching is ludicrous but keeps the unwanted action
// from getting inserted into the "Help" menu behind our back.
// Underscore works too and is more robust but unless we prepend
// it to every entry, "_Help" would stand out as strange.
help->setTitle("\177Help");
// (Renaming back to "Help" after the fact does reset the menu's
// name but it also results in the Search action being added.
// Perhaps a custom context menu that changes its name to "Help"
// as it is being shown--and possibly changes back afterward--
// would work but the name mangling hack is much simpler.)
#endif
menubar->addMenu(help);
}
// order changed: was Again, Get, Kick, Throw, Fire, Drop, Eat, Rest
// now Again, PickUp, Drop, Kick, Throw, Fire, Eat, Rest
QSignalMapper* sm = new QSignalMapper(this);
connect(sm, SIGNAL(mapped(const QString&)),
this, SLOT(doKeys(const QString&)));
// 'donull' is a placeholder here; AddToolButton() will fix it up;
// button will be omitted if DOAGAIN is bound to '\0'
AddToolButton(toolbar, sm, "Again", donull, QPixmap(again_xpm));
// this used to be called "Get" which is confusing to experienced players
AddToolButton(toolbar, sm, "Pick up", dopickup, QPixmap(pickup_xpm));
AddToolButton(toolbar, sm, "Drop", doddrop, QPixmap(drop_xpm));
AddToolButton(toolbar, sm, "Kick", dokick, QPixmap(kick_xpm));
AddToolButton(toolbar, sm, "Throw", dothrow, QPixmap(throw_xpm));
AddToolButton(toolbar, sm, "Fire", dofire, QPixmap(fire_xpm));
AddToolButton(toolbar, sm, "Eat", doeat, QPixmap(eat_xpm));
AddToolButton(toolbar, sm, "Search", dosearch, QPixmap(search_xpm));
AddToolButton(toolbar, sm, "Rest", donull, QPixmap(rest_xpm));
connect(game, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
connect(apparel, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
connect(act1, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
if (act2 != act1)
connect(act2, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
connect(magic, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
connect(info, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
connect(help, SIGNAL(triggered(QAction *)),
this, SLOT(doMenuItem(QAction *)));
#ifdef KDE
setMenu (menubar);
#endif
int x=0,y=0;
int w=QApplication::desktop()->width()-10; // XXX arbitrary extra space for frame
int h=QApplication::desktop()->height()-50;
int maxwn;
int maxhn;
if (qt_tilewidth != NULL) {
maxwn = atoi(qt_tilewidth) * COLNO + 10;
} else {
maxwn = 1400;
}
if (qt_tileheight != NULL) {
maxhn = atoi(qt_tileheight) * ROWNO * 6/4;
} else {
maxhn = 1024;
}
// Be exactly the size we want to be - full map...
if (w>maxwn) {
x+=(w-maxwn)/2;
w=maxwn; // Doesn't need to be any wider
}
if (h>maxhn) {
y+=(h-maxhn)/2;
h=maxhn; // Doesn't need to be any taller
}
setGeometry(x,y,w,h);
if ( qt_compact_mode ) {
stack = new QStackedWidget(this);
setCentralWidget(stack);
} else {
vsplitter = new QSplitter(Qt::Vertical);
setCentralWidget(vsplitter);
hsplitter = new QSplitter(Qt::Horizontal);
invusage = new NetHackQtInvUsageWindow(hsplitter);
vsplitter->insertWidget(0, hsplitter);
hsplitter->insertWidget(1, invusage);
}
}
#ifdef CTRL_V_HACK
// called when ^V is typed while the main window has keyboard focus;
// all other control characters go through NetHackQtBind::notify()
void NetHackQtMainWindow::CtrlV()
{
static const char cV[] = { C('V'), '\0' };
doKeys(cV);
}
#endif
// add a toolbar button to invoke command 'name' via function '(*func)()'
void NetHackQtMainWindow::AddToolButton(QToolBar *toolbar, QSignalMapper *sm,
const char *name, int (*func)(void),
QPixmap xpm)
{
char actchar[2];
uchar key;
// the ^A command is just a keystroke, not a full blown command function
if (!strcmp(name, "Again")) {
key = ::g.Cmd.spkeys[NHKF_DOAGAIN];
} else
key = (uchar) cmd_from_func(func);
// if key is valid, add a button for it; otherwise omit the command
// (won't work as intended if a different command is bound to same key)
if (key) {
QToolButton *tb = new SmallToolButton(xpm, QString(name), "Action",
sm, SLOT(map()), toolbar);
actchar[0] = '\0';
sm->setMapping(tb, strkitten(actchar, (char) key));
toolbar->addWidget(tb);
}
}
void NetHackQtMainWindow::zoomMap()
{
qt_settings->toggleGlyphSize();
}
void NetHackQtMainWindow::raiseMap()
{
if ( stack->currentWidget() == map->Widget() ) {
zoomMap();
} else {
stack->setCurrentWidget(map->Widget());
}
}
void NetHackQtMainWindow::raiseMessages()
{
stack->setCurrentWidget(message->Widget());
}
void NetHackQtMainWindow::raiseStatus()
{
stack->setCurrentWidget(status->Widget());
}
#if 0 // RLC this isn't used
class NetHackMimeSourceFactory : public Q3MimeSourceFactory {
public:
const QMimeSource* data(const QString& abs_name) const
{
const QMimeSource* r = 0;
if ( (NetHackMimeSourceFactory *) this
== Q3MimeSourceFactory::defaultFactory() )
r = Q3MimeSourceFactory::data(abs_name);
else
r = Q3MimeSourceFactory::defaultFactory()->data(abs_name);
if ( !r ) {
int sl = abs_name.length();
do {
sl = abs_name.lastIndexOf('/',sl-1);
QString name = sl>=0 ? abs_name.mid(sl+1) : abs_name;
int dot = name.lastIndexOf('.');
if ( dot >= 0 )
name = name.left(dot);
if ( name == "map" )
r = new Q3ImageDrag(QImage(map_xpm));
else if ( name == "msg" )
r = new Q3ImageDrag(QImage(msg_xpm));
else if ( name == "stat" )
r = new Q3ImageDrag(QImage(stat_xpm));
} while (!r && sl>0);
}
return r;
}
};
#endif
void NetHackQtMainWindow::doMenuItem(QAction *action)
{
/* this converts meta characters to '?'; menu processing has been
changed to send multi-character "#abc" instead (already needed
for commands that didn't have either a regular keystroke or a
meta shortcut); it must send just enough to disambiguate from
other extended command names, otherwise the remainder would be
left in the queue for subsequent handling as additional commands */
doKeys(action->data().toString());
}
void NetHackQtMainWindow::doQtSettings(bool)
{
centerOnMain(qt_settings);
qt_settings->show();
}
void NetHackQtMainWindow::doAbout(bool)
{
QMessageBox::about(this, "About NetHack-Qt", aboutMsg());
}
// on OSX, "quit nethack" has been selected in the application menu or
// "Command+Q" has been typed -- user is asking to quit the application;
// unlike with the window's Close button, user has a chance to back out
void NetHackQtMainWindow::doQuit(bool)
{
// there is a separate Quit-without-saving menu entry in the game menu
// that leads to nethack's "Really quit?" prompt; OSX players can use
// either one, other implementations only have that other one (plus
// nethack's #quit command itself) but this routine is unconditional
// in case someone wants to change that
#ifdef MACOS
QString info = QString::asprintf("This will end your NetHack session.%s",
!g.program_state.something_worth_saving ? ""
: "\n(Cancel quitting and use the Save command"
"\nto save your current game.)");
/* this is similar to closeEvent but the details are different;
first choice (Cancel) is the default action for most arbitrary keys;
the second choice (Quit) is the action for <return> or <space>;
<escape> leaves the popup waiting for some other response;
the &<char> settings for Alt+<char> shortcuts don't work on OSX */
int act = QMessageBox::information(this, "NetHack", info,
"&Cancel and return to game",
"&Quit without saving",
0, 1);
switch (act) {
case 0:
// cancel
break; // return to game
case 1:
// quit -- bypass the prompting preformed by done2()
g.program_state.stopprint++;
::done(QUIT);
/*NOTREACHED*/
break;
}
#endif
return;
}
#if 0 // RLC this isn't used
void NetHackQtMainWindow::doGuidebook(bool)
{
QDialog dlg(this);
new QVBoxLayout(&dlg);
Q3TextBrowser browser(&dlg);
NetHackMimeSourceFactory ms;
browser.setMimeSourceFactory(&ms);
browser.setSource(QDir::currentPath()+"/Guidebook.html");
if ( qt_compact_mode )
dlg.showMaximized();
dlg.exec();
}
#endif
void NetHackQtMainWindow::doKeys(const char *cmds)
{
keysink.Put(cmds);
qApp->exit();
}
void NetHackQtMainWindow::doKeys(const QString& k)
{
/* [this should probably be using toLocal8Bit();
toAscii() is not offered as an alternative...] */
doKeys(k.toLatin1().constData());
}
// queue up the command name for a function, as if user had typed it
void NetHackQtMainWindow::FuncAsCommand(int (*func)(void))
{
char cmdbuf[32];
Strcpy(cmdbuf, "#");
(void) cmdname_from_func(func, &cmdbuf[1], FALSE);
doKeys(cmdbuf);
}
void NetHackQtMainWindow::AddMessageWindow(NetHackQtMessageWindow* window)
{
message=window;
if (!qt_compact_mode)
hsplitter->insertWidget(0, message->Widget());
ShowIfReady();
}
NetHackQtMessageWindow * NetHackQtMainWindow::GetMessageWindow()
{
return message;
}
void NetHackQtMainWindow::AddMapWindow(NetHackQtMapWindow2* window)
{
map=window;
if (!qt_compact_mode)
vsplitter->insertWidget(1, map->Widget());
ShowIfReady();
connect(map,SIGNAL(resized()),this,SLOT(layout()));
}
void NetHackQtMainWindow::AddStatusWindow(NetHackQtStatusWindow* window)
{
status=window;
if (!qt_compact_mode)
hsplitter->insertWidget(2, status->Widget());
ShowIfReady();
}
void NetHackQtMainWindow::RemoveWindow(NetHackQtWindow* window)
{
if (window==status) {
status=0;
ShowIfReady();
} else if (window==map) {
map=0;
ShowIfReady();
} else if (window==message) {
message=0;
ShowIfReady();
}
}
void NetHackQtMainWindow::updateInventory()
{
if (invusage) {
invusage->repaint();
}
}
void NetHackQtMainWindow::fadeHighlighting(bool before_key)
{
if (before_key) {
// status highlighting fades at start of turn
if (status)
status->fadeHighlighting();
} else {
// message highlighting fades after user has given input
if (message && message->hilit_mesgs())
message->unhighlight_mesgs();
}
}
void NetHackQtMainWindow::layout()
{
#if 0
if ( qt_compact_mode )
return;
if (message && map && status) {
QSize maxs=map->Widget()->maximumSize();
int maph=std::min(height()*2/3,maxs.height());
QWidget* c = centralWidget();
int h=c->height();
int toph=h-maph;
int iuw=3*qt_settings->glyphs().width();
int topw=(c->width()-iuw)/2;
message->Widget()->setGeometry(0,0,topw,toph);
invusage->setGeometry(topw,0,iuw,toph);
status->Widget()->setGeometry(topw+iuw,0,topw,toph);
map->Widget()->setGeometry(std::max(0,(c->width()-maxs.width())/2),
toph,c->width(),maph);
}
#endif
if (qt_settings && !qt_compact_mode
&& map && message && status && invusage) {
// For the initial PaperDoll sizing, message window
// and/or status window might still be empty;
// widen them before changing PaperDoll to use saved settings.
QList<int> splittersizes = hsplitter->sizes();
#define MIN_WIN_WIDTH 400
if (splittersizes[0] < MIN_WIN_WIDTH
|| splittersizes[2] < MIN_WIN_WIDTH) {
if (splittersizes[0] < MIN_WIN_WIDTH)
splittersizes[0] = MIN_WIN_WIDTH;
#ifndef ENHANCED_PAPERDOLL
if (splittersizes[1] < 6) // TILEWMIN
splittersizes[1] = 16; // 16x16
#endif
if (splittersizes[2] < MIN_WIN_WIDTH)
splittersizes[2] = MIN_WIN_WIDTH;
hsplitter->setSizes(splittersizes);
}
#ifdef ENHANCED_PAPERDOLL
// call resizePaperDoll() indirectly...
qt_settings->resizeDoll();
#endif
// reset widths
int w = width(); /* of main window */
int d = invusage->width();
splittersizes[2] = w / 2 - (d * 1 / 4); // status
splittersizes[1] = d; // invusage
splittersizes[0] = w / 2 - (d * 3 / 4); // messages
hsplitter->setSizes(splittersizes);
}
}
#ifdef DYNAMIC_STATUSLINES
// called when 'statuslines' changes from 2 to 3 or vice versa; simpler to
// destroy and recreate the status window than to adjust existing fields
NetHackQtWindow *NetHackQtMainWindow::redoStatus()
{
NetHackQtStatusWindow *oldstatus = this->status;
if (!oldstatus)
return NULL; // not ready yet?
this->status = new NetHackQtStatusWindow;
if (!qt_compact_mode)
hsplitter->replaceWidget(2, this->status->Widget());
delete oldstatus;
ShowIfReady();
return (NetHackQtWindow *) this->status;
}
#endif
void NetHackQtMainWindow::resizePaperDoll(bool showdoll)
{
#ifdef ENHANCED_PAPERDOLL
// this is absurd...
NetHackQtInvUsageWindow *w = static_cast <NetHackQtMainWindow *>
(NetHackQtBind::mainWidget())->invusage;
QList<int> hsplittersizes = hsplitter->sizes(),
vsplittersizes = vsplitter->sizes();
w->resize(w->sizeHint());
int oldwidth = hsplittersizes[1],
newwidth = w->width();
if (newwidth != oldwidth) {
if (oldwidth > newwidth)
hsplittersizes[0] += (oldwidth - newwidth);
else
hsplittersizes[2] += (newwidth - oldwidth);
hsplittersizes[1] = newwidth;
hsplitter->setSizes(hsplittersizes);
}
// Height limit is 48+2 pixels per doll cell plus 1 pixel margin at top;
// values greater than 44+2 need taller window which pushes the map down
// (when font size 'Large' is used for messages and status; threshold
// may vary by 1 or 2 for other sizes).
// FIXME: this doesn't shrink the window back if size is reduced from 45+
int oldheight = vsplittersizes[0],
newheight = w->height();
if (newheight > oldheight && oldheight > 0 && vsplittersizes[1] > 0) {
vsplittersizes[0] = newheight;
vsplitter->setSizes(vsplittersizes);
}
if (showdoll) {
if (w->isHidden())
w->show();
else
w->repaint();
} else {
if (w->isVisible())
w->hide();
}
#else
nhUse(showdoll);
#endif /* ENHANCED_PAPERDOLL */
}
void NetHackQtMainWindow::resizeEvent(QResizeEvent*)
{
layout();
#ifdef KDE
updateRects();
#endif
}
void NetHackQtMainWindow::keyReleaseEvent(QKeyEvent* event)
{
if ( dirkey ) {
doKeys(QString(QChar(dirkey)));
if ( !event->isAutoRepeat() )
dirkey = 0;
}
}
void NetHackQtMainWindow::keyPressEvent(QKeyEvent* event)
{
// Global key controls
// For desktop, arrow keys scroll map, since we don't want players
// to think that's the way to move. For handhelds, the normal way is to
// click-to-travel, so we allow the cursor keys for fine movements.
// 321
// 4 0
// 567
if ( event->isAutoRepeat() &&
event->key() >= Qt::Key_Left && event->key() <= Qt::Key_Down )
return;
const char* d = g.Cmd.dirchars;
switch (event->key()) {
case Qt::Key_Up:
if ( dirkey == d[0] )
dirkey = d[1];
else if ( dirkey == d[4] )
dirkey = d[3];
else
dirkey = d[2];
break;
case Qt::Key_Down:
if ( dirkey == d[0] )
dirkey = d[7];
else if ( dirkey == d[4] )
dirkey = d[5];
else
dirkey = d[6];
break;
case Qt::Key_Left:
if ( dirkey == d[2] )
dirkey = d[1];
else if ( dirkey == d[6] )
dirkey = d[7];
else
dirkey = d[0];
break;
case Qt::Key_Right:
if ( dirkey == d[2] )
dirkey = d[3];
else if ( dirkey == d[6] )
dirkey = d[5];
else
dirkey = d[4];
break;
case Qt::Key_PageUp:
dirkey = 0;
if (message) message->Scroll(0,-1);
break;
case Qt::Key_PageDown:
dirkey = 0;
if (message) message->Scroll(0,+1);
break;
case Qt::Key_Space:
//if (flags.rest_on_space) {
event->ignore(); // punt to NetHackQtBind::notify()
return;
//}
case Qt::Key_Enter:
if ( map )
map->clickCursor();
break;
default:
dirkey = 0;
event->ignore();
break;
}
}
// game window's Close button has been activated
void NetHackQtMainWindow::closeEvent(QCloseEvent *e UNUSED)
{
int ok = 0;
if ( g.program_state.something_worth_saving ) {
/* this used to offer "Save" and "Cancel"
but cancel (ignoring the close attempt) won't work
if user has clicked on the window's Close button */
int act = QMessageBox::information(this, "NetHack",
"This will end your NetHack session.",
"&Save and exit", "&Quit without saving", 0, 1);
switch (act) {
case 0:
// save portion of save-and-exit
ok = dosave0();
break;
case 1:
// quit -- bypass the prompting preformed by done2()
ok = 1;
g.program_state.stopprint++;
::done(QUIT);
/*NOTREACHED*/
break;
}
} else {
/* nothing worth saving; just close/quit */
ok = 1;
}
/* if !ok, we should try to continue, but we don't... */
nhUse(ok);
u.uhp = -1;
NetHackQtBind::qt_exit_nhwindows(0);
nh_terminate(EXIT_SUCCESS);
}
void NetHackQtMainWindow::ShowIfReady()
{
if (message && map && status) {
QWidget* hp = qt_compact_mode ? static_cast<QWidget *>(stack)
: static_cast<QWidget *>(hsplitter);
QWidget* vp = qt_compact_mode ? static_cast<QWidget *>(stack)
: static_cast<QWidget *>(vsplitter);
message->Widget()->setParent(hp);
map->Widget()->setParent(vp);
status->Widget()->setParent(hp);
if ( qt_compact_mode ) {
message->setMap(map);
stack->addWidget(map->Widget());
stack->addWidget(message->Widget());
stack->addWidget(status->Widget());
raiseMap();
} else {
layout();
}
showMaximized();
} else if (isVisible()) {
hide();
}
}
} // namespace nethack_qt_