Dead hero's map coordinates are set to <0,0> part way through bones creation, then were being used to record grave location for overview feedback with "final resting place for <dead hero>" if/when another character got those bones and found the grave (actually, spotted the location where first hero died regardless of whether a grave gets placed there). Record dead hero's pre-<0,0> coordinates as intended. Not previously noticed because in wizard mode the final resting place becomes part of overview info as soon as bones are loaded rather than waiting for the death location to be reached.
24 KiB
24 KiB