Noticed a few corners in some bigroom maps were | instead of -, which doesn't have any gameplay effect but was mildly annoying for what I was doing at the time (copying the maps out into documentation that is supposed to show what the maps look like in-game). There are other special levels out there that still use | for corners; this doesn't address those, only the bigrooms.
60 lines
2.3 KiB
Lua
60 lines
2.3 KiB
Lua
-- NetHack bigroom bigrm-4.lua $NHDT-Date: 1652196022 2022/05/10 15:20:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1990 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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----------- -----------
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|.........| |.........|
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|.........------------- -------------.........|
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---...................------------ ------------...................---
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--.............................---------.............................--
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--.................................................................--
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--...............................................................--
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--......LLLLL.......................................LLLLL......--
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--.....LLLLL.......................................LLLLL.....--
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--.....LLLLL.......................................LLLLL.....--
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--......LLLLL.......................................LLLLL......--
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--...............................................................--
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--.................................................................--
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--.............................---------.............................--
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---...................------------ ------------...................---
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|.........------------- -------------.........|
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|.........| |.........|
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----------- -----------
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]]);
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local terrains = { ".", ".", ".", ".", "P", "L", "-", "T", "W", "Z" };
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local tidx = math.random(1, #terrains);
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local toterr = terrains[tidx];
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if (toterr ~= "L") then
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des.replace_terrain({ fromterrain = "L", toterrain = toterr });
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end
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des.feature("fountain", 05,02);
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des.feature("fountain", 05,15);
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des.feature("fountain", 69,02);
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des.feature("fountain", 69,15);
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des.region(selection.area(01,01,73,16), "lit");
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des.stair("up");
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des.stair("down");
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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