Relax the count limit from 255 to ROWNO*(COLNO-1) so that it can be big enough to fill an entire level yet remain small enough to not churn away seemingly forever if an absurd amount is specified for 'random' or for a class rather than a type. (By-type already gives up as soon as failure occurs, so is implicitly limited to a count matching the available space on the level.) Also impose the same limit on 'count ^G monster' as '^G count monster'.
15 KiB
15 KiB