Eliminate the feasibility of micro-managing ring hunger by swapping back and forth between a pair of rings of slow digestion. Wearing one at a time causes normal ring hunger (wearing both at once just increases such hunger), but being able to put on the second ring and take off the first just before the 1 out of 20 turns where it affects hunger, then vice versa a few turns later, is an insanely tedious way to avoid any hunger at all, made possible by the 'time' option. Make the turns where extra hunger get imposed be randomized so that that can't be done reliably. Also closes githib issue #336: hunger caused by melee attacking adds ring and amulet hunger a second time for that turn. That has always been intentional behavior; now the amount varies for any given attack due to the randomization, but on average is the same as before. Closes #336
37 KiB
37 KiB