Make #migratemons command be unconditional. The show existing ones part is now always present. Compile-time DEBUG_MIGRATING_MONS controls whether the create N new migrators part is available. Fix creating new ones from the Castle level. It knew how to find the next level (Valley) but wouldn't send monsters there because of its Is_botlevel() check.
37 lines
1.8 KiB
Plaintext
37 lines
1.8 KiB
Plaintext
Debug-Mode Quick Reference:
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^E == detect secret doors and traps
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^F == map level; reveals traps and secret corridors but not secret doors
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^G == create monster by name or class
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^I == identify items in pack
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^T == do intra-level teleport
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^V == do trans-level teleport; '?' yields menu of special destinations
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^W == make a wish for an item or a trap or a limited subset of terrain
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^X == show status, attributes, and characteristics (extended enlightenment)
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#levelchange == set hero's experience level
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#lightsources == show mobile light sources
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#migratemons == show migrating monsters; optionally create some
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#panic == panic test (warning: current game will be terminated)
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#polyself == polymorph self
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#stats == show memory statistics
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#terrain == show current level (more options than in normal play)
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#timeout == look at timeout queue and hero's timed intrinsics
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizborn == show monster birth/death/geno/extinct stats
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#wizfliplevel == transpose the current dungeon level
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate rumor indexing; also show first, second, and last
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random engravings, epitaphs, and hallucinatory monsters
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#wizseenv == show map locations' seen vectors
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#wizsmell == smell a monster
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#wizwhere == show dungeon placement of all special levels
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#wmode == show wall modes
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Options:
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monpolycontrol == prompt for new form whenever any monster changes shape
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sanity_check == evaluate monsters, objects, and map prior to each turn
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wizweight == augment object descriptions with their objects' weight
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