underneath gets boiled away Pull request by disperse: when a water walking hero zaps a wand of fire downward and it boils away the water, hero should fall into the resulting pit. The PR commit didn't handle monsters (who don't zap wands downward but could be on/in water that's boiled out from under them). And while testing it I noticed that the existing code had message sequencing issues (being enveloped in a cloud of steam before seeing the water evaporate). This ended up redoing the fix rather than using the commit. Fixes #1238
1344 lines
42 KiB
C
1344 lines
42 KiB
C
/* NetHack 3.7 region.c $NHDT-Date: 1707462965 2024/02/09 07:16:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.89 $ */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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/*
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* This should really go into the level structure, but
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* I'll start here for ease. It *WILL* move into the level
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* structure eventually.
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*/
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#define NO_CALLBACK (-1)
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boolean inside_gas_cloud(genericptr, genericptr);
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boolean expire_gas_cloud(genericptr, genericptr);
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boolean inside_rect(NhRect *, int, int);
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NhRegion *create_region(NhRect *, int);
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void add_rect_to_reg(NhRegion *, NhRect *);
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void add_mon_to_reg(NhRegion *, struct monst *);
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void remove_mon_from_reg(NhRegion *, struct monst *);
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boolean mon_in_region(NhRegion *, struct monst *);
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#if 0
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NhRegion *clone_region(NhRegion *);
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#endif
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void free_region(NhRegion *);
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void add_region(NhRegion *);
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void remove_region(NhRegion *);
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#if 0
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void replace_mon_regions(struct monst *,struct monst *);
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void remove_mon_from_regions(struct monst *);
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NhRegion *create_msg_region(coordxy,coordxy,coordxy,coordxy, const char *,
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const char *);
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boolean enter_force_field(genericptr,genericptr);
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NhRegion *create_force_field(coordxy,coordxy,int,long);
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#endif
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staticfn void reset_region_mids(NhRegion *);
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staticfn boolean is_hero_inside_gas_cloud(void);
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static const callback_proc callbacks[] = {
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#define INSIDE_GAS_CLOUD 0
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inside_gas_cloud,
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#define EXPIRE_GAS_CLOUD 1
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expire_gas_cloud
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};
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/* Should be inlined. */
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boolean
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inside_rect(NhRect *r, int x, int y)
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{
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return (boolean) (x >= r->lx && x <= r->hx && y >= r->ly && y <= r->hy);
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}
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/*
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* Check if a point is inside a region.
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*/
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boolean
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inside_region(NhRegion *reg, int x, int y)
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{
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int i;
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if (reg == (NhRegion *) 0 || !inside_rect(&(reg->bounding_box), x, y))
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return FALSE;
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for (i = 0; i < reg->nrects; i++)
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if (inside_rect(&(reg->rects[i]), x, y))
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return TRUE;
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return FALSE;
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}
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/*
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* Create a region. It does not activate it.
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*/
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NhRegion *
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create_region(NhRect *rects, int nrect)
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{
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int i;
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NhRegion *reg;
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reg = (NhRegion *) alloc(sizeof(NhRegion));
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(void) memset((genericptr_t) reg, 0, sizeof(NhRegion));
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/* Determines bounding box */
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if (nrect > 0) {
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reg->bounding_box = rects[0];
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} else {
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reg->bounding_box.lx = COLNO;
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reg->bounding_box.ly = ROWNO;
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reg->bounding_box.hx = 0; /* 1 */
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reg->bounding_box.hy = 0;
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}
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reg->nrects = nrect;
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reg->rects = (nrect > 0) ? (NhRect *) alloc(nrect * sizeof (NhRect)) : 0;
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for (i = 0; i < nrect; i++) {
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if (rects[i].lx < reg->bounding_box.lx)
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reg->bounding_box.lx = rects[i].lx;
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if (rects[i].ly < reg->bounding_box.ly)
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reg->bounding_box.ly = rects[i].ly;
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if (rects[i].hx > reg->bounding_box.hx)
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reg->bounding_box.hx = rects[i].hx;
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if (rects[i].hy > reg->bounding_box.hy)
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reg->bounding_box.hy = rects[i].hy;
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reg->rects[i] = rects[i];
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}
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reg->ttl = -1L; /* Defaults */
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reg->attach_2_u = FALSE;
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reg->attach_2_m = 0;
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/* reg->attach_2_o = NULL; */
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reg->enter_msg = (const char *) 0;
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reg->leave_msg = (const char *) 0;
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reg->expire_f = NO_CALLBACK;
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reg->enter_f = NO_CALLBACK;
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reg->can_enter_f = NO_CALLBACK;
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reg->leave_f = NO_CALLBACK;
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reg->can_leave_f = NO_CALLBACK;
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reg->inside_f = NO_CALLBACK;
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clear_hero_inside(reg);
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clear_heros_fault(reg);
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reg->n_monst = 0;
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reg->max_monst = 0;
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reg->monsters = (unsigned *) 0;
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reg->arg = cg.zeroany;
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return reg;
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}
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/*
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* Add rectangle to region.
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*/
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void
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add_rect_to_reg(NhRegion *reg, NhRect *rect)
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{
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NhRect *tmp_rect;
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tmp_rect = (NhRect *) alloc((reg->nrects + 1) * sizeof (NhRect));
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if (reg->nrects > 0) {
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(void) memcpy((genericptr_t) tmp_rect, (genericptr_t) reg->rects,
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reg->nrects * sizeof (NhRect));
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free((genericptr_t) reg->rects);
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}
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tmp_rect[reg->nrects] = *rect;
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reg->nrects++;
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reg->rects = tmp_rect;
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/* Update bounding box if needed */
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if (reg->bounding_box.lx > rect->lx)
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reg->bounding_box.lx = rect->lx;
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if (reg->bounding_box.ly > rect->ly)
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reg->bounding_box.ly = rect->ly;
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if (reg->bounding_box.hx < rect->hx)
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reg->bounding_box.hx = rect->hx;
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if (reg->bounding_box.hy < rect->hy)
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reg->bounding_box.hy = rect->hy;
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}
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/*
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* Add a monster to the region
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*/
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void
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add_mon_to_reg(NhRegion *reg, struct monst *mon)
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{
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int i;
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unsigned *tmp_m;
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/* if this is a long worm, it might already be present in the region;
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only include it once no matter how segments the region contains */
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if (mon_in_region(reg, mon)) {
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if (mon->data != &mons[PM_LONG_WORM])
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impossible("add_mon_to_reg: %s [#%u] already in region.",
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m_monnam(mon), mon->m_id);
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return;
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}
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if (reg->max_monst <= reg->n_monst) {
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tmp_m = (unsigned *) alloc(sizeof (unsigned)
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* (reg->max_monst + MONST_INC));
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if (reg->max_monst > 0) {
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for (i = 0; i < reg->max_monst; i++)
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tmp_m[i] = reg->monsters[i];
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free((genericptr_t) reg->monsters);
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}
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reg->monsters = tmp_m;
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reg->max_monst += MONST_INC;
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}
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reg->monsters[reg->n_monst++] = mon->m_id;
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}
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/*
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* Remove a monster from the region list (it left or died...)
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*/
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void
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remove_mon_from_reg(NhRegion *reg, struct monst *mon)
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{
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int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id) {
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reg->n_monst--;
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reg->monsters[i] = reg->monsters[reg->n_monst];
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return;
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}
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}
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/*
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* Check if a monster is inside the region.
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* It's probably quicker to check with the region internal list
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* than to check for coordinates.
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*/
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boolean
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mon_in_region(NhRegion *reg, struct monst *mon)
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{
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int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id)
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return TRUE;
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return FALSE;
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}
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#if 0
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/* not yet used */
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/*
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* Clone (make a standalone copy) the region.
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*/
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NhRegion *
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clone_region(NhRegion *reg)
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{
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NhRegion *ret_reg;
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unsigned *m_id_list;
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short i;
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ret_reg = create_region(reg->rects, reg->nrects);
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ret_reg->ttl = reg->ttl;
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ret_reg->attach_2_u = reg->attach_2_u;
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ret_reg->attach_2_m = reg->attach_2_m;
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/* ret_reg->attach_2_o = reg->attach_2_o; */
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ret_reg->expire_f = reg->expire_f;
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ret_reg->enter_f = reg->enter_f;
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ret_reg->can_enter_f = reg->can_enter_f;
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ret_reg->leave_f = reg->leave_f;
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ret_reg->can_leave_f = reg->can_leave_f;
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ret_reg->player_flags = reg->player_flags; /* set/clear_hero_inside,&c*/
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ret_reg->n_monst = reg->n_monst;
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ret_reg->max_monst = reg->max_monst;
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if (reg->max_monst > 0) {
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m_id_list = (unsigned *) alloc(reg->max_monst * sizeof (unsigned));
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for (i = 0; i < reg->max_monst; ++i)
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m_id_list[i] = reg->monsters[i];
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} else
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m_id_list = (unsigned *) 0;
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ret_reg->monsters = m_id_list;
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return ret_reg;
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}
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#endif /*0*/
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/*
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* Free mem from region.
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*/
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void
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free_region(NhRegion *reg)
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{
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if (reg) {
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if (reg->rects)
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free((genericptr_t) reg->rects);
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if (reg->monsters)
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free((genericptr_t) reg->monsters);
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if (reg->enter_msg)
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free((genericptr_t) reg->enter_msg);
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if (reg->leave_msg)
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free((genericptr_t) reg->leave_msg);
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free((genericptr_t) reg);
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}
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}
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/*
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* Add a region to the list.
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* This actually activates the region.
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*/
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void
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add_region(NhRegion *reg)
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{
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NhRegion **tmp_reg;
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int i, j;
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if (gm.max_regions <= gn.n_regions) {
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tmp_reg = gr.regions;
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gr.regions =
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(NhRegion **) alloc((gm.max_regions + 10) * sizeof (NhRegion *));
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if (gm.max_regions > 0) {
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(void) memcpy((genericptr_t) gr.regions, (genericptr_t) tmp_reg,
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gm.max_regions * sizeof (NhRegion *));
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free((genericptr_t) tmp_reg);
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}
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gm.max_regions += 10;
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}
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gr.regions[gn.n_regions] = reg;
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gn.n_regions++;
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/* Check for monsters inside the region */
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for (i = reg->bounding_box.lx; i <= reg->bounding_box.hx; i++)
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for (j = reg->bounding_box.ly; j <= reg->bounding_box.hy; j++) {
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struct monst *mtmp;
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boolean is_inside = FALSE;
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/* Some regions can cross the level boundaries */
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if (!isok(i, j))
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continue;
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if (inside_region(reg, i, j)) {
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is_inside = TRUE;
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/* if there's a monster here, add it to the region */
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if ((mtmp = m_at(i, j)) != 0
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#if 0
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/* leave this bit (to exclude long worm tails) out;
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assume that worms use "cutaneous respiration" (they
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breath through their skin rather than nose/gills/&c)
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so their tails are susceptible to poison gas */
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&& mtmp->mx == i && mtmp->my == j
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#endif
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) {
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add_mon_to_reg(reg, mtmp);
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}
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}
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if (reg->visible) {
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if (is_inside)
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block_point(i, j);
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if (cansee(i, j))
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newsym(i, j);
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}
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}
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/* Check for player now... */
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if (inside_region(reg, u.ux, u.uy))
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set_hero_inside(reg);
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else
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clear_hero_inside(reg);
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}
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/*
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* Remove a region from the list & free it.
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*/
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void
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remove_region(NhRegion *reg)
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{
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int i, x, y;
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for (i = 0; i < gn.n_regions; i++)
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if (gr.regions[i] == reg)
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break;
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if (i == gn.n_regions)
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return;
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/* remove region before potential newsym() calls, but don't free it yet */
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if (--gn.n_regions != i)
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gr.regions[i] = gr.regions[gn.n_regions];
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gr.regions[gn.n_regions] = (NhRegion *) 0;
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/* Update screen if necessary */
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reg->ttl = -2L; /* for visible_region_at */
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if (reg->visible) {
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int pass;
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/* need to process the region's spots twice, first unblocking all
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locations which no longer block line-of-sight, then redrawing
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spots within revised line-of-sight; skip second pass if blind */
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for (pass = 1; pass <= (Blind ? 1 : 2); ++pass) {
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for (x = reg->bounding_box.lx; x <= reg->bounding_box.hx; x++)
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for (y = reg->bounding_box.ly; y <= reg->bounding_box.hy; y++)
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if (isok(x, y) && inside_region(reg, x, y)) {
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if (pass == 1) {
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if (!does_block(x, y, &levl[x][y]))
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unblock_point(x, y);
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} else { /* pass==2 */
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if (cansee(x, y))
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newsym(x, y);
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}
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}
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}
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}
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free_region(reg);
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}
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/*
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* Remove all regions and clear all related data. This must be done
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* when changing level, for instance.
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*/
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void
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clear_regions(void)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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free_region(gr.regions[i]);
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gn.n_regions = 0;
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if (gm.max_regions > 0)
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free((genericptr_t) gr.regions);
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gm.max_regions = 0;
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gr.regions = (NhRegion **) 0;
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}
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/*
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* This function is called every turn.
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* It makes the regions age, if necessary and calls the appropriate
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* callbacks when needed.
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*/
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void
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run_regions(void)
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{
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int i, j, k;
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int f_indx;
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/* reset some messaging variables */
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gg.gas_cloud_diss_within = FALSE;
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gg.gas_cloud_diss_seen = 0;
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/* End of life ? */
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/* Do it backward because the array will be modified */
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for (i = gn.n_regions - 1; i >= 0; i--) {
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if (gr.regions[i]->ttl == 0L) {
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if ((f_indx = gr.regions[i]->expire_f) == NO_CALLBACK
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|| (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0))
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remove_region(gr.regions[i]);
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}
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}
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/* Process remaining regions */
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for (i = 0; i < gn.n_regions; i++) {
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/* Make the region age */
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if (gr.regions[i]->ttl > 0L)
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gr.regions[i]->ttl--;
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/* Check if player is inside region */
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f_indx = gr.regions[i]->inside_f;
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if (f_indx != NO_CALLBACK && hero_inside(gr.regions[i]))
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(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
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/* Check if any monster is inside region */
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if (f_indx != NO_CALLBACK) {
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for (j = 0; j < gr.regions[i]->n_monst; j++) {
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struct monst *mtmp =
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find_mid(gr.regions[i]->monsters[j], FM_FMON);
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if (!mtmp || DEADMONSTER(mtmp)
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|| (*callbacks[f_indx])(gr.regions[i], mtmp)) {
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/* The monster died, remove it from list */
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k = (gr.regions[i]->n_monst -= 1);
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gr.regions[i]->monsters[j] = gr.regions[i]->monsters[k];
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gr.regions[i]->monsters[k] = 0;
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--j; /* current slot has been reused; recheck it next */
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}
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}
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}
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}
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if (gg.gas_cloud_diss_within)
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pline_The("gas cloud around you dissipates.");
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if (gg.gas_cloud_diss_seen)
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You_see("%s dissipate.",
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gg.gas_cloud_diss_seen == 1
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? "a gas cloud" : "some gas clouds");
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}
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/*
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* check whether player enters/leaves one or more regions.
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*/
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boolean
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in_out_region(coordxy x, coordxy y)
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{
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int i, f_indx = 0;
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/* First check if hero can do the move */
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for (i = 0; i < gn.n_regions; i++) {
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if (gr.regions[i]->attach_2_u)
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continue;
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if (inside_region(gr.regions[i], x, y)
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? (!hero_inside(gr.regions[i])
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&& (f_indx = gr.regions[i]->can_enter_f) != NO_CALLBACK)
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: (hero_inside(gr.regions[i])
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&& (f_indx = gr.regions[i]->can_leave_f) != NO_CALLBACK)) {
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if (!(*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0))
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return FALSE;
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}
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}
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/* Callbacks for the regions hero does leave */
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for (i = 0; i < gn.n_regions; i++) {
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if (gr.regions[i]->attach_2_u)
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continue;
|
|
if (hero_inside(gr.regions[i])
|
|
&& !inside_region(gr.regions[i], x, y)) {
|
|
clear_hero_inside(gr.regions[i]);
|
|
if (gr.regions[i]->leave_msg != (const char *) 0)
|
|
pline1(gr.regions[i]->leave_msg);
|
|
if ((f_indx = gr.regions[i]->leave_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
|
|
}
|
|
}
|
|
|
|
/* Callbacks for the regions hero does enter */
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (gr.regions[i]->attach_2_u)
|
|
continue;
|
|
if (!hero_inside(gr.regions[i])
|
|
&& inside_region(gr.regions[i], x, y)) {
|
|
set_hero_inside(gr.regions[i]);
|
|
if (gr.regions[i]->enter_msg != (const char *) 0)
|
|
pline1(gr.regions[i]->enter_msg);
|
|
if ((f_indx = gr.regions[i]->enter_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* check whether a monster enters/leaves one or more regions.
|
|
*/
|
|
boolean
|
|
m_in_out_region(struct monst *mon, coordxy x, coordxy y)
|
|
{
|
|
int i, f_indx = 0;
|
|
|
|
/* First check if mon can do the move */
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
continue;
|
|
if (inside_region(gr.regions[i], x, y)
|
|
? (!mon_in_region(gr.regions[i], mon)
|
|
&& (f_indx = gr.regions[i]->can_enter_f) != NO_CALLBACK)
|
|
: (mon_in_region(gr.regions[i], mon)
|
|
&& (f_indx = gr.regions[i]->can_leave_f) != NO_CALLBACK)) {
|
|
if (!(*callbacks[f_indx])(gr.regions[i], mon))
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Callbacks for the regions mon does leave */
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
continue;
|
|
if (mon_in_region(gr.regions[i], mon)
|
|
&& !inside_region(gr.regions[i], x, y)) {
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
if ((f_indx = gr.regions[i]->leave_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(gr.regions[i], mon);
|
|
}
|
|
}
|
|
|
|
/* Callbacks for the regions mon does enter */
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
continue;
|
|
if (!mon_in_region(gr.regions[i], mon)
|
|
&& inside_region(gr.regions[i], x, y)) {
|
|
add_mon_to_reg(gr.regions[i], mon);
|
|
if ((f_indx = gr.regions[i]->enter_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(gr.regions[i], mon);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Checks player's regions after a teleport for instance.
|
|
*/
|
|
void
|
|
update_player_regions(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
if (!gr.regions[i]->attach_2_u
|
|
&& inside_region(gr.regions[i], u.ux, u.uy))
|
|
set_hero_inside(gr.regions[i]);
|
|
else
|
|
clear_hero_inside(gr.regions[i]);
|
|
}
|
|
|
|
/*
|
|
* Ditto for a specified monster.
|
|
*/
|
|
void
|
|
update_monster_region(struct monst *mon)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (inside_region(gr.regions[i], mon->mx, mon->my)) {
|
|
if (!mon_in_region(gr.regions[i], mon))
|
|
add_mon_to_reg(gr.regions[i], mon);
|
|
} else {
|
|
if (mon_in_region(gr.regions[i], mon))
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
/* not yet used */
|
|
|
|
/*
|
|
* Change monster pointer in gr.regions
|
|
* This happens, for instance, when a monster grows and
|
|
* need a new structure (internally that is).
|
|
*/
|
|
void
|
|
replace_mon_regions(monold, monnew)
|
|
struct monst *monold, *monnew;
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
if (mon_in_region(gr.regions[i], monold)) {
|
|
remove_mon_from_reg(gr.regions[i], monold);
|
|
add_mon_to_reg(gr.regions[i], monnew);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Remove monster from all regions it was in (ie monster just died)
|
|
*/
|
|
void
|
|
remove_mon_from_regions(struct monst *mon)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
if (mon_in_region(gr.regions[i], mon))
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
}
|
|
|
|
#endif /*0*/
|
|
|
|
/*
|
|
* Check if a spot is under a visible region (eg: gas cloud).
|
|
* Returns NULL if not, otherwise returns region.
|
|
*/
|
|
NhRegion *
|
|
visible_region_at(coordxy x, coordxy y)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
if (!gr.regions[i]->visible || gr.regions[i]->ttl == -2L)
|
|
continue;
|
|
if (inside_region(gr.regions[i], x, y))
|
|
return gr.regions[i];
|
|
}
|
|
return (NhRegion *) 0;
|
|
}
|
|
|
|
void
|
|
show_region(NhRegion *reg, coordxy x, coordxy y)
|
|
{
|
|
show_glyph(x, y, reg->glyph);
|
|
}
|
|
|
|
/**
|
|
* save_regions :
|
|
*/
|
|
void
|
|
save_regions(NHFILE *nhfp)
|
|
{
|
|
NhRegion *r;
|
|
int i, j;
|
|
unsigned n;
|
|
|
|
if (!perform_bwrite(nhfp))
|
|
goto skip_lots;
|
|
if (nhfp->structlevel) {
|
|
/* timestamp */
|
|
bwrite(nhfp->fd, (genericptr_t) &gm.moves, sizeof (gm.moves));
|
|
bwrite(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
|
|
}
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
r = gr.regions[i];
|
|
if (nhfp->structlevel) {
|
|
bwrite(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->nrects, sizeof (short));
|
|
}
|
|
for (j = 0; j < r->nrects; j++) {
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &r->rects[j], sizeof (NhRect));
|
|
}
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &r->attach_2_u, sizeof (boolean));
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &r->attach_2_m, sizeof (unsigned));
|
|
|
|
n = !r->enter_msg ? 0U : (unsigned) strlen(r->enter_msg);
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) r->enter_msg, n);
|
|
}
|
|
n = !r->leave_msg ? 0U : (unsigned) strlen(r->leave_msg);
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
if (nhfp->structlevel) {
|
|
bwrite(nhfp->fd, (genericptr_t) r->leave_msg, n);
|
|
}
|
|
}
|
|
if (nhfp->structlevel) {
|
|
bwrite(nhfp->fd, (genericptr_t) &r->ttl, sizeof (long));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->expire_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->can_enter_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->enter_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->can_leave_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->leave_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->inside_f, sizeof (short));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->player_flags,
|
|
sizeof (unsigned));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->n_monst, sizeof (short));
|
|
}
|
|
for (j = 0; j < r->n_monst; j++) {
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t) &r->monsters[j],
|
|
sizeof (unsigned));
|
|
}
|
|
if (nhfp->structlevel) {
|
|
bwrite(nhfp->fd, (genericptr_t) &r->visible, sizeof (boolean));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->glyph, sizeof (int));
|
|
bwrite(nhfp->fd, (genericptr_t) &r->arg, sizeof (anything));
|
|
}
|
|
}
|
|
|
|
skip_lots:
|
|
if (release_data(nhfp))
|
|
clear_regions();
|
|
}
|
|
|
|
void
|
|
rest_regions(NHFILE *nhfp)
|
|
{
|
|
NhRegion *r;
|
|
int i, j;
|
|
unsigned n = 0;
|
|
long tmstamp = 0L;
|
|
char *msg_buf;
|
|
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
|
|
|
|
clear_regions(); /* Just for security */
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &tmstamp, sizeof (tmstamp));
|
|
if (ghostly)
|
|
tmstamp = 0;
|
|
else
|
|
tmstamp = (gm.moves - tmstamp);
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
|
|
|
|
gm.max_regions = gn.n_regions;
|
|
if (gn.n_regions > 0)
|
|
gr.regions = (NhRegion **) alloc(sizeof (NhRegion *) * gn.n_regions);
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
r = gr.regions[i] = (NhRegion *) alloc(sizeof (NhRegion));
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
|
|
mread(nhfp->fd, (genericptr_t) &r->nrects, sizeof (short));
|
|
}
|
|
if (r->nrects > 0)
|
|
r->rects = (NhRect *) alloc(r->nrects * sizeof (NhRect));
|
|
else
|
|
r->rects = (NhRect *) 0;
|
|
for (j = 0; j < r->nrects; j++) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &r->rects[j], sizeof (NhRect));
|
|
}
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &r->attach_2_u, sizeof (boolean));
|
|
mread(nhfp->fd, (genericptr_t) &r->attach_2_m, sizeof (unsigned));
|
|
}
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
msg_buf = (char *) alloc(n + 1);
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) msg_buf, n);
|
|
}
|
|
msg_buf[n] = '\0';
|
|
} else
|
|
msg_buf = (char *) 0;
|
|
r->enter_msg = (const char *) msg_buf;
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
msg_buf = (char *) alloc(n + 1);
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) msg_buf, n);
|
|
}
|
|
msg_buf[n] = '\0';
|
|
} else
|
|
msg_buf = (char *) 0;
|
|
r->leave_msg = (const char *) msg_buf;
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &r->ttl, sizeof (long));
|
|
/* check for expired region */
|
|
if (r->ttl >= 0L)
|
|
r->ttl = (r->ttl > tmstamp) ? r->ttl - tmstamp : 0L;
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &r->expire_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->can_enter_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->enter_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->can_leave_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->leave_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->inside_f, sizeof (short));
|
|
mread(nhfp->fd, (genericptr_t) &r->player_flags,
|
|
sizeof (unsigned));
|
|
}
|
|
if (ghostly) { /* settings pertained to old player */
|
|
clear_hero_inside(r);
|
|
clear_heros_fault(r);
|
|
}
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &r->n_monst, sizeof (short));
|
|
if (r->n_monst > 0)
|
|
r->monsters = (unsigned *) alloc(r->n_monst * sizeof (unsigned));
|
|
else
|
|
r->monsters = (unsigned *) 0;
|
|
r->max_monst = r->n_monst;
|
|
for (j = 0; j < r->n_monst; j++) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &r->monsters[j],
|
|
sizeof (unsigned));
|
|
}
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &r->visible, sizeof (boolean));
|
|
mread(nhfp->fd, (genericptr_t) &r->glyph, sizeof (int));
|
|
mread(nhfp->fd, (genericptr_t) &r->arg, sizeof (anything));
|
|
}
|
|
}
|
|
/* remove expired regions, do not trigger the expire_f callback (yet!);
|
|
also update monster lists if this data is coming from a bones file */
|
|
for (i = gn.n_regions - 1; i >= 0; i--) {
|
|
r = gr.regions[i];
|
|
if (r->ttl == 0L)
|
|
remove_region(r);
|
|
else if (ghostly && r->n_monst > 0)
|
|
reset_region_mids(r);
|
|
}
|
|
}
|
|
|
|
DISABLE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* to support '#stats' wizard-mode command */
|
|
void
|
|
region_stats(
|
|
const char *hdrfmt,
|
|
char *hdrbuf,
|
|
long *count,
|
|
long *size)
|
|
{
|
|
NhRegion *rg;
|
|
int i;
|
|
|
|
/* other stats formats take one parameter; this takes two */
|
|
Sprintf(hdrbuf, hdrfmt, (long) sizeof (NhRegion), (long) sizeof (NhRect));
|
|
*count = (long) gn.n_regions; /* might be 0 even though max_regions isn't */
|
|
*size = (long) gm.max_regions * (long) sizeof (NhRegion);
|
|
for (i = 0; i < gn.n_regions; ++i) {
|
|
rg = gr.regions[i];
|
|
*size += (long) rg->nrects * (long) sizeof (NhRect);
|
|
if (rg->enter_msg)
|
|
*size += (long) (strlen(rg->enter_msg) + 1);
|
|
if (rg->leave_msg)
|
|
*size += (long) (strlen(rg->leave_msg) + 1);
|
|
*size += (long) rg->max_monst * (long) sizeof *rg->monsters;
|
|
}
|
|
/* ? */
|
|
}
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* update monster IDs for region being loaded from bones; `ghostly' implied */
|
|
staticfn void
|
|
reset_region_mids(NhRegion *reg)
|
|
{
|
|
int i = 0, n = reg->n_monst;
|
|
unsigned *mid_list = reg->monsters;
|
|
|
|
while (i < n)
|
|
if (!lookup_id_mapping(mid_list[i], &mid_list[i])) {
|
|
/* shrink list to remove missing monster; order doesn't matter */
|
|
mid_list[i] = mid_list[--n];
|
|
} else {
|
|
/* move on to next monster */
|
|
++i;
|
|
}
|
|
reg->n_monst = n;
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
/* not yet used */
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Create Region with just a message *
|
|
* *
|
|
*--------------------------------------------------------------*/
|
|
|
|
NhRegion *
|
|
create_msg_region(
|
|
coordxy x, coordxy y, coordxy w, coordxy h,
|
|
const char *msg_enter, const char *msg_leave)
|
|
{
|
|
NhRect tmprect;
|
|
NhRegion *reg = create_region((NhRect *) 0, 0);
|
|
|
|
if (msg_enter)
|
|
reg->enter_msg = dupstr(msg_enter);
|
|
if (msg_leave)
|
|
reg->leave_msg = dupstr(msg_leave);
|
|
tmprect.lx = x;
|
|
tmprect.ly = y;
|
|
tmprect.hx = x + w;
|
|
tmprect.hy = y + h;
|
|
add_rect_to_reg(reg, &tmprect);
|
|
reg->ttl = -1L;
|
|
return reg;
|
|
}
|
|
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Force Field Related Cod *
|
|
* (unused yet) *
|
|
*--------------------------------------------------------------*/
|
|
|
|
boolean
|
|
enter_force_field(genericptr_t p1, genericptr_t p2)
|
|
{
|
|
struct monst *mtmp;
|
|
|
|
if (p2 == (genericptr_t) 0) { /* That means the player */
|
|
if (!Blind)
|
|
You("bump into %s. Ouch!",
|
|
Hallucination ? "an invisible tree"
|
|
: "some kind of invisible wall");
|
|
else
|
|
pline("Ouch!");
|
|
} else {
|
|
mtmp = (struct monst *) p2;
|
|
if (canseemon(mtmp))
|
|
pline("%s bumps into %s!", Monnam(mtmp), something);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
NhRegion *
|
|
create_force_field(coordxy x, coordxy y, int radius, long ttl)
|
|
{
|
|
int i;
|
|
NhRegion *ff;
|
|
int nrect;
|
|
NhRect tmprect;
|
|
|
|
ff = create_region((NhRect *) 0, 0);
|
|
nrect = radius;
|
|
tmprect.lx = x;
|
|
tmprect.hx = x;
|
|
tmprect.ly = y - (radius - 1);
|
|
tmprect.hy = y + (radius - 1);
|
|
for (i = 0; i < nrect; i++) {
|
|
add_rect_to_reg(ff, &tmprect);
|
|
tmprect.lx--;
|
|
tmprect.hx++;
|
|
tmprect.ly++;
|
|
tmprect.hy--;
|
|
}
|
|
ff->ttl = ttl;
|
|
if (!gi.in_mklev && !gc.context.mon_moving)
|
|
set_heros_fault(ff); /* assume player has created it */
|
|
/* ff->can_enter_f = enter_force_field; */
|
|
/* ff->can_leave_f = enter_force_field; */
|
|
add_region(ff);
|
|
return ff;
|
|
}
|
|
|
|
#endif /*0*/
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Gas cloud related code *
|
|
* *
|
|
*--------------------------------------------------------------*/
|
|
|
|
/*
|
|
* Here is an example of an expire function that may prolong
|
|
* region life after some mods...
|
|
*/
|
|
/*ARGSUSED*/
|
|
boolean
|
|
expire_gas_cloud(genericptr_t p1, genericptr_t p2 UNUSED)
|
|
{
|
|
NhRegion *reg;
|
|
int damage, pass;
|
|
coordxy x, y;
|
|
|
|
reg = (NhRegion *) p1;
|
|
damage = reg->arg.a_int;
|
|
|
|
/* If it was a thick cloud, it dissipates a little first */
|
|
if (damage >= 5) {
|
|
damage /= 2; /* It dissipates, let's do less damage */
|
|
reg->arg = cg.zeroany;
|
|
reg->arg.a_int = damage;
|
|
reg->ttl = 2L; /* Here's the trick : reset ttl */
|
|
return FALSE; /* THEN return FALSE, means "still there" */
|
|
}
|
|
|
|
/* The cloud no longer blocks vision. cansee() checks shouldn't be made
|
|
until all blocked spots have been unblocked, so we need two passes */
|
|
for (pass = 1; pass <= (Blind ? 1 : 2); ++pass) {
|
|
for (x = reg->bounding_box.lx; x <= reg->bounding_box.hx; x++) {
|
|
for (y = reg->bounding_box.ly; y <= reg->bounding_box.hy; y++) {
|
|
if (inside_region(reg, x, y)) {
|
|
if (pass == 1) {
|
|
if (!does_block(x, y, &levl[x][y]))
|
|
unblock_point(x, y);
|
|
if (u_at(x, y))
|
|
gg.gas_cloud_diss_within = TRUE;
|
|
} else { /* pass==2 */
|
|
if (cansee(x, y))
|
|
gg.gas_cloud_diss_seen++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE; /* OK, it's gone, you can free it! */
|
|
}
|
|
|
|
/* returns True if p2 is killed by region p1, False otherwise */
|
|
boolean
|
|
inside_gas_cloud(genericptr_t p1, genericptr_t p2)
|
|
{
|
|
NhRegion *reg = (NhRegion *) p1;
|
|
struct monst *mtmp = (struct monst *) p2;
|
|
struct monst *umon = mtmp ? mtmp : &gy.youmonst;
|
|
int dam = reg->arg.a_int;
|
|
|
|
/*
|
|
* Gas clouds can't be targeted at water locations, but they can
|
|
* start next to water and spread over it.
|
|
*/
|
|
|
|
/* fog clouds maintain gas clouds, even poisonous ones */
|
|
if (reg->ttl < 20 && umon && umon->data == &mons[PM_FOG_CLOUD])
|
|
reg->ttl += 5;
|
|
|
|
if (dam < 1)
|
|
return FALSE; /* if no damage then there's nothing to do here... */
|
|
|
|
if (!mtmp) { /* hero is indicated by Null rather than by &youmonst */
|
|
if (m_poisongas_ok(&gy.youmonst) == M_POISONGAS_OK)
|
|
return FALSE;
|
|
if (!Blind) {
|
|
Your("%s sting.", makeplural(body_part(EYE)));
|
|
make_blinded(1L, FALSE);
|
|
}
|
|
if (!Poison_resistance) {
|
|
pline("%s is burning your %s!", Something,
|
|
makeplural(body_part(LUNG)));
|
|
You("cough and spit blood!");
|
|
wake_nearto(u.ux, u.uy, 2);
|
|
dam = Maybe_Half_Phys(rnd(dam) + 5);
|
|
if (Half_gas_damage) /* worn towel */
|
|
dam = (dam + 1) / 2;
|
|
losehp(dam, "gas cloud", KILLED_BY_AN);
|
|
monstunseesu(M_SEEN_POISON);
|
|
return FALSE;
|
|
} else {
|
|
You("cough!");
|
|
wake_nearto(u.ux, u.uy, 2);
|
|
monstseesu(M_SEEN_POISON);
|
|
return FALSE;
|
|
}
|
|
} else { /* A monster is inside the cloud */
|
|
mtmp = (struct monst *) p2;
|
|
|
|
if (m_poisongas_ok(mtmp) != M_POISONGAS_OK) {
|
|
if (!is_silent(mtmp->data)) {
|
|
if (cansee(mtmp->mx, mtmp->my)
|
|
|| (distu(mtmp->mx, mtmp->my) < 8))
|
|
pline("%s coughs!", Monnam(mtmp));
|
|
wake_nearto(mtmp->mx, mtmp->my, 2);
|
|
}
|
|
if (heros_fault(reg))
|
|
setmangry(mtmp, TRUE);
|
|
if (haseyes(mtmp->data) && mtmp->mcansee) {
|
|
mtmp->mblinded = 1;
|
|
mtmp->mcansee = 0;
|
|
}
|
|
if (resists_poison(mtmp))
|
|
return FALSE;
|
|
mtmp->mhp -= rnd(dam) + 5;
|
|
if (DEADMONSTER(mtmp)) {
|
|
if (heros_fault(reg))
|
|
killed(mtmp);
|
|
else
|
|
monkilled(mtmp, "gas cloud", AD_DRST);
|
|
if (DEADMONSTER(mtmp)) { /* not lifesaved */
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FALSE; /* Monster is still alive */
|
|
}
|
|
|
|
staticfn boolean
|
|
is_hero_inside_gas_cloud(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
if (hero_inside(gr.regions[i])
|
|
&& gr.regions[i]->inside_f == INSIDE_GAS_CLOUD)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
/* Create a gas cloud which starts at (x,y) and grows outward from it via
|
|
* breadth-first search.
|
|
* cloudsize is the number of squares the cloud will attempt to fill.
|
|
* damage is how much it deals to afflicted creatures. */
|
|
#define MAX_CLOUD_SIZE 150
|
|
NhRegion *
|
|
create_gas_cloud(coordxy x, coordxy y, int cloudsize, int damage)
|
|
{
|
|
NhRegion *cloud;
|
|
int i, j;
|
|
NhRect tmprect;
|
|
|
|
/* store visited coords */
|
|
coordxy xcoords[MAX_CLOUD_SIZE];
|
|
coordxy ycoords[MAX_CLOUD_SIZE];
|
|
xcoords[0] = x;
|
|
ycoords[0] = y;
|
|
int curridx;
|
|
int newidx = 1; /* initial spot is already taken */
|
|
boolean inside_cloud = is_hero_inside_gas_cloud();
|
|
|
|
/* a single-point cloud on hero and it deals no damage.
|
|
probably a natural cause of being polyed. don't message about it */
|
|
if (!gc.context.mon_moving && u_at(x, y) && cloudsize == 1
|
|
&& (!damage
|
|
|| (damage && m_poisongas_ok(&gy.youmonst) == M_POISONGAS_OK)))
|
|
inside_cloud = TRUE;
|
|
|
|
if (cloudsize > MAX_CLOUD_SIZE) {
|
|
impossible("create_gas_cloud: cloud too large (%d)!", cloudsize);
|
|
cloudsize = MAX_CLOUD_SIZE;
|
|
}
|
|
|
|
for (curridx = 0; curridx < newidx; curridx++) {
|
|
if (newidx >= cloudsize)
|
|
break;
|
|
int xx = xcoords[curridx];
|
|
int yy = ycoords[curridx];
|
|
/* Do NOT check for if there is already a gas cloud created at some
|
|
* other time at this position. They can overlap. */
|
|
|
|
/* Primitive Fisher-Yates-Knuth shuffle to randomize the order of
|
|
* directions chosen. */
|
|
coord dirs[4] = { {0, -1}, {0, 1}, {-1, 0}, {1, 0} };
|
|
for (i = 4; i > 0; --i) {
|
|
coordxy swapidx = rn2(i);
|
|
coord tmp = dirs[swapidx];
|
|
dirs[swapidx] = dirs[i-1];
|
|
dirs[i-1] = tmp;
|
|
}
|
|
int nvalid = 0; /* # of valid adjacent spots */
|
|
for (i = 0; i < 4; ++i) {
|
|
/* try all 4 directions */
|
|
|
|
int dx = dirs[i].x, dy = dirs[i].y;
|
|
boolean isunpicked = TRUE;
|
|
|
|
if (valid_cloud_pos(xx + dx, yy + dy)) {
|
|
nvalid++;
|
|
/* don't pick a location we've already picked */
|
|
for (j = 0; j < newidx; ++j) {
|
|
if (xcoords[j] == xx + dx && ycoords[j] == yy + dy) {
|
|
isunpicked = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
/* randomly disrupt the natural breadth-first search, so that
|
|
* clouds released in open spaces don't always tend towards a
|
|
* rhombus shape */
|
|
if (nvalid == 4 && !rn2(2))
|
|
continue;
|
|
|
|
if (isunpicked) {
|
|
xcoords[newidx] = xx + dx;
|
|
ycoords[newidx] = yy + dy;
|
|
newidx++;
|
|
}
|
|
}
|
|
if (newidx >= cloudsize) {
|
|
/* don't try further directions */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* We have now either filled up xcoord and ycoord entirely or run out
|
|
of space. In either case, newidx is the correct total number of
|
|
coordinates inserted. */
|
|
cloud = create_region((NhRect *) 0, 0);
|
|
for (i = 0; i < newidx; ++i) {
|
|
tmprect.lx = tmprect.hx = xcoords[i];
|
|
tmprect.ly = tmprect.hy = ycoords[i];
|
|
add_rect_to_reg(cloud, &tmprect);
|
|
}
|
|
cloud->ttl = rn1(3, 4);
|
|
/* If cloud was constrained in small space, give it more time to live. */
|
|
cloud->ttl = (cloud->ttl * cloudsize) / newidx;
|
|
|
|
if (!gi.in_mklev && !gc.context.mon_moving)
|
|
set_heros_fault(cloud); /* assume player has created it */
|
|
cloud->inside_f = INSIDE_GAS_CLOUD;
|
|
cloud->expire_f = EXPIRE_GAS_CLOUD;
|
|
cloud->arg = cg.zeroany;
|
|
cloud->arg.a_int = damage;
|
|
cloud->visible = TRUE;
|
|
cloud->glyph = cmap_to_glyph(damage ? S_poisoncloud : S_cloud);
|
|
add_region(cloud);
|
|
|
|
if (!gi.in_mklev && !inside_cloud && is_hero_inside_gas_cloud()) {
|
|
You("are enveloped in a cloud of %s!",
|
|
damage ? "noxious gas" : "steam");
|
|
iflags.last_msg = PLNMSG_ENVELOPED_IN_GAS;
|
|
}
|
|
|
|
return cloud;
|
|
}
|
|
|
|
/* create a single gas cloud from selection */
|
|
NhRegion *
|
|
create_gas_cloud_selection(struct selectionvar *sel, int damage)
|
|
{
|
|
NhRegion *cloud;
|
|
NhRect tmprect;
|
|
coordxy x, y;
|
|
NhRect r = cg.zeroNhRect;
|
|
boolean inside_cloud = is_hero_inside_gas_cloud();
|
|
|
|
selection_getbounds(sel, &r);
|
|
|
|
cloud = create_region((NhRect *) 0, 0);
|
|
for (x = r.lx; x <= r.hx; x++)
|
|
for (y = r.ly; y <= r.hy; y++)
|
|
if (selection_getpoint(x, y, sel)) {
|
|
tmprect.lx = tmprect.hx = x;
|
|
tmprect.ly = tmprect.hy = y;
|
|
add_rect_to_reg(cloud, &tmprect);
|
|
}
|
|
|
|
if (!gi.in_mklev && !gc.context.mon_moving)
|
|
set_heros_fault(cloud); /* assume player has created it */
|
|
cloud->inside_f = INSIDE_GAS_CLOUD;
|
|
cloud->expire_f = EXPIRE_GAS_CLOUD;
|
|
cloud->arg = cg.zeroany;
|
|
cloud->arg.a_int = damage;
|
|
cloud->visible = TRUE;
|
|
cloud->glyph = cmap_to_glyph(damage ? S_poisoncloud : S_cloud);
|
|
add_region(cloud);
|
|
|
|
if (!gi.in_mklev && !inside_cloud && is_hero_inside_gas_cloud())
|
|
You("are enveloped in a cloud of %s!",
|
|
damage ? "noxious gas" : "steam");
|
|
return cloud;
|
|
}
|
|
|
|
|
|
/* for checking troubles during prayer; is hero at risk? */
|
|
boolean
|
|
region_danger(void)
|
|
{
|
|
int i, f_indx, n = 0;
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
/* only care about regions that hero is in */
|
|
if (!hero_inside(gr.regions[i]))
|
|
continue;
|
|
f_indx = gr.regions[i]->inside_f;
|
|
/* the only type of region we understand is gas_cloud */
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
/* completely harmless if you don't need to breathe */
|
|
if (nonliving(gy.youmonst.data) || Breathless)
|
|
continue;
|
|
/* minor inconvenience if you're poison resistant;
|
|
not harmful enough to be a prayer-level trouble */
|
|
if (Poison_resistance)
|
|
continue;
|
|
++n;
|
|
}
|
|
}
|
|
return n ? TRUE : FALSE;
|
|
}
|
|
|
|
/* for fixing trouble at end of prayer;
|
|
danger detected at start of prayer might have expired by now */
|
|
void
|
|
region_safety(void)
|
|
{
|
|
NhRegion *r = 0;
|
|
int i, f_indx, n = 0;
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
/* only care about regions that hero is in */
|
|
if (!hero_inside(gr.regions[i]))
|
|
continue;
|
|
f_indx = gr.regions[i]->inside_f;
|
|
/* the only type of region we understand is gas_cloud */
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
if (!n++ && gr.regions[i]->ttl >= 0)
|
|
r = gr.regions[i];
|
|
}
|
|
}
|
|
|
|
if (n > 1 || (n == 1 && !r)) {
|
|
/* multiple overlapping cloud regions or non-expiring one */
|
|
safe_teleds(TELEDS_NO_FLAGS);
|
|
} else if (r) {
|
|
remove_region(r);
|
|
pline_The("gas cloud enveloping you dissipates.");
|
|
} else {
|
|
/* cloud dissipated on its own, so nothing needs to be done */
|
|
pline_The("gas cloud has dissipated.");
|
|
}
|
|
/* maybe cure blindness too */
|
|
if (BlindedTimeout == 1L)
|
|
make_blinded(0L, TRUE);
|
|
}
|
|
|
|
/*region.c*/
|