Water vaults are one of the few places that can/will generate completely sealed off in a normal level. Other such spots are designed to provide a guaranteed means of escape (vault guard, scrolls of teleportation in niches, etc) -- water vaults were an exception that didn't do this, so a hero who fell into one from above could have ended up in a position where she had no choice but to wait to starve to death or #quit. Provide an escape item in one of the vault's chests to give a hero more options in that position. Also fix a minor mistake (I'm pretty sure, though I'm not a Lua expert enough to be certain) in an nhlib.c comment describing how to use obj.addcontent() -- when called as box.addcontent(contents) as the comment suggested it produces an error, but works OK when called as box:addcontent(contents) or obj.addcontent(box, contents).
24 KiB
24 KiB