- fix destruction of primary game windows - One, it makes the color of the cursor box dynamic (these are the gnmap.c changes), based on hp/hpmax (continuous colors white -> yellow -> red -> magenta rather than discrete like in Qt). - Two, it adds a new window, NHW_WORN (all the other changes and new files gnworn.[ch]), placed at the end of the first row, to the right of the status, with tiles of all the items currently equiped. I had to change the spacing of the first row (no longer homogeneous) to accomodate this, but I think it still looks okay. It's mostly like the Qt version but the equiped items are in slightly different places, and a bit more compactly (added quiver, ball/chain, monster skin armor; see the definition in gnworn.c for the layout).
415 B
415 B