Build and install the NetHack.ad file, and change the nethack.sh to append the HACKDIR to the XUSERFILESEARCHPATH. This means users do not have to do anything special to use the NetHack X11 resources, nor does it require teaching nethack where the X11 app-defaults directory is. The change also updates the X11 and linux doc files in a corresponding way.
267 lines
7.8 KiB
Makefile
267 lines
7.8 KiB
Makefile
# NetHack Makefile.
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# SCCS Id: @(#)Makefile.top 3.4 1995/01/05
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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# wants to (or has to) use something other than the standard make, so we do
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# not want to unconditionally set $(MAKE) here
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#
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# unfortunately, some older makes do not predefine $(MAKE); if you have one of
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# these, uncomment the following line
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# (you will know that you have one if you get complaints about unable to
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# execute things like 'data' and 'rumors')
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# MAKE = make
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# make NetHack
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PREFIX = /usr
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GAME = nethack
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# GAME = nethack.prg
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GAMEUID = games
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GAMEGRP = bin
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# Permissions - some places use setgid instead of setuid, for instance
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# See also the option "SECURE" in include/config.h
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GAMEPERM = 04755
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FILEPERM = 0644
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EXEPERM = 0755
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DIRPERM = 0755
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# GAMEDIR also appears in config.h as "HACKDIR".
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# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
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#
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# note that 'make install' believes in creating a nice tidy GAMEDIR for
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# installation, free of debris from previous NetHack versions --
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# therefore there should not be anything in GAMEDIR that you want to keep
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# (if there is, you'll have to do the installation by hand or modify the
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# instructions)
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GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
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VARDIR = $(GAMEDIR)
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SHELLDIR = $(PREFIX)/games
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# per discussion in Install.X11 and Install.Qt
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VARDATND =
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
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# for Atari/Gem
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# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
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# for BeOS
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# VARDATND = beostiles
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# for Gnome
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# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
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VARDATD = data oracles options quest.dat rumors
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VARDAT = $(VARDATD) $(VARDATND)
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# Some versions of make use the SHELL environment variable as the shell
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# for running commands. We need this to be a Bourne shell.
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# SHELL = /bin/sh
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# for Atari
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# Commands for setting the owner and group on files during installation.
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# Some systems fail with one or the other when installing over NFS or for
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# other permission-related reasons. If that happens, you may want to set the
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# command to "true", which is a no-op. Note that disabling chown or chgrp
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# will only work if setuid (or setgid) behavior is not desired or required.
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CHOWN = chown
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CHGRP = chgrp
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#
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# end of configuration
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#
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DATHELP = help hh cmdhelp history opthelp wizhelp
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SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
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juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
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minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
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tower?.lev valley.lev wizard?.lev \
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astral.lev air.lev earth.lev fire.lev water.lev
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QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
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DATNODLB = $(VARDATND) license
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DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DAT = $(DATNODLB) $(DATDLB)
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$(GAME):
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( cd src ; $(MAKE) )
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all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
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@echo "Done."
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# Note: many of the dependencies below are here to allow parallel make
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# to generate valid output
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Guidebook:
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( cd doc ; $(MAKE) Guidebook )
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manpages:
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( cd doc ; $(MAKE) manpages )
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data: $(GAME)
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( cd dat ; $(MAKE) data )
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rumors: $(GAME)
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( cd dat ; $(MAKE) rumors )
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oracles: $(GAME)
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( cd dat ; $(MAKE) oracles )
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# Note: options should have already been made with make, but...
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options: $(GAME)
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( cd dat ; $(MAKE) options )
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quest.dat: $(GAME)
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( cd dat ; $(MAKE) quest.dat )
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spec_levs: dungeon
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( cd util ; $(MAKE) lev_comp )
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( cd dat ; $(MAKE) spec_levs )
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( cd dat ; $(MAKE) quest_levs )
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dungeon: $(GAME)
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( cd util ; $(MAKE) dgn_comp )
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( cd dat ; $(MAKE) dungeon )
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nhtiles.bmp: $(GAME)
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( cd dat ; $(MAKE) nhtiles.bmp )
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x11tiles: $(GAME)
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( cd util ; $(MAKE) tile2x11 )
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( cd dat ; $(MAKE) x11tiles )
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beostiles: $(GAME)
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( cd util ; $(MAKE) tile2beos )
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( cd dat ; $(MAKE) beostiles )
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NetHack.ad: $(GAME)
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( cd dat ; $(MAKE) NetHack.ad )
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pet_mark.xbm:
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( cd dat ; $(MAKE) pet_mark.xbm )
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rip.xpm:
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( cd dat ; $(MAKE) rip.xpm )
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mapbg.xpm:
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(cd dat ; $(MAKE) mapbg.xpm )
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nhsplash.xpm:
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( cd dat ; $(MAKE) nhsplash.xpm )
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nh16.img: $(GAME)
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( cd util ; $(MAKE) tile2img.ttp )
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( cd dat ; $(MAKE) nh16.img )
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rip.img:
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( cd util ; $(MAKE) xpm2img.ttp )
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( cd dat ; $(MAKE) rip.img )
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GEM_RSC.RSC:
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( cd dat ; $(MAKE) GEM_RSC.RSC )
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title.img:
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( cd dat ; $(MAKE) title.img )
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check-dlb: options
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@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
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dlb:
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( cd util ; $(MAKE) dlb )
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( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
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# recover can be used when INSURANCE is defined in include/config.h
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# and the checkpoint option is true
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recover: $(GAME)
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( cd util ; $(MAKE) recover )
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dofiles:
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target=`sed -n \
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-e '/librarian/{' \
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-e 's/.*/dlb/p' \
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-e 'q' \
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-e '}' \
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-e '$$s/.*/nodlb/p' < dat/options` ; \
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$(MAKE) dofiles-$${target-nodlb}
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cp src/$(GAME) $(GAMEDIR)
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cp util/recover $(GAMEDIR)
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-rm -f $(SHELLDIR)/$(GAME)
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sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
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-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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< sys/unix/nethack.sh \
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> $(SHELLDIR)/$(GAME)
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# set up their permissions
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-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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$(CHGRP) $(GAMEGRP) $(GAME) recover )
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chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
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chmod $(EXEPERM) $(GAMEDIR)/recover
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-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
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$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
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chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
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dofiles-dlb: check-dlb
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( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
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# set up their permissions
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-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
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$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
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chmod $(FILEPERM) nhdat $(DATNODLB) )
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dofiles-nodlb:
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# copy over the game files
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( cd dat ; cp $(DAT) $(GAMEDIR) )
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# set up their permissions
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-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
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$(CHGRP) $(GAMEGRP) $(DAT) ; \
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chmod $(FILEPERM) $(DAT) )
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update: $(GAME) recover $(VARDAT) dungeon spec_levs
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# (don't yank the old version out from under people who're playing it)
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-mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
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# quest.dat is also kept open and has the same problems over NFS
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# (quest.dat may be inside nhdat if dlb is in use)
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-mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old
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-mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old
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# set up new versions of the game files
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( $(MAKE) dofiles )
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# touch time-sensitive files
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-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
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-touch -c $(VARDIR)/save/*
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touch $(VARDIR)/perm $(VARDIR)/record
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# and a reminder
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@echo You may also want to install the man pages via the doc Makefile.
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install: $(GAME) recover $(VARDAT) dungeon spec_levs
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# set up the directories
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# not all mkdirs have -p; those that don't will create a -p directory
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-mkdir -p $(SHELLDIR)
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-rm -rf $(GAMEDIR) $(VARDIR)
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-mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
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-rmdir ./-p
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-$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
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$(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
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chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
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# set up the game files
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( $(MAKE) dofiles )
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# set up some additional files
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touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
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-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
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$(CHGRP) $(GAMEGRP) perm record logfile ; \
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chmod $(FILEPERM) perm record logfile )
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# and a reminder
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@echo You may also want to reinstall the man pages via the doc Makefile.
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# 'make clean' removes all the .o files, but leaves around all the executables
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# and compiled data files
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clean:
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( cd src ; $(MAKE) clean )
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( cd util ; $(MAKE) clean )
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# 'make spotless' returns the source tree to near-distribution condition.
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# it removes .o files, executables, and compiled data files
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spotless:
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( cd src ; $(MAKE) spotless )
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( cd util ; $(MAKE) spotless )
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( cd dat ; $(MAKE) spotless )
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( cd doc ; $(MAKE) spotless )
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