The turn-to-slime countdown is one of the ones that uses turns/2 to stretch the sequence out longer and it was displaying the hero as green slime when there was another turn before it happened. (In theory anyway. I could not get my hero to be shown as slime and still have one move left, even when hasted.) Make the hero mimic green slime starting on the last turn before being polymorphed instead of next to last. Fixes #380
37 KiB
37 KiB