Files
nethack/dat/Bar-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

101 lines
4.2 KiB
Lua

-- NetHack 3.7 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Pelias,
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
..................................PP........................................
...................................PP.......................................
...................................PP.......................................
....................................PP......................................
........--------------......-----....PPP....................................
........|...S........|......+...|...PPP.....................................
........|----........|......|...|....PP.....................................
........|.\..........+......-----...........................................
........|----........|...............PP.....................................
........|...S........|...-----.......PPP....................................
........--------------...+...|......PPPPP...................................
.........................|...|.......PPP....................................
...-----......-----......-----........PP....................................
...|...+......|...+..--+--.............PP...................................
...|...|......|...|..|...|..............PP..................................
...-----......-----..|...|.............PPPP.................................
.....................-----............PP..PP................................
.....................................PP...PP................................
....................................PP...PP.................................
....................................PP....PP................................
]]);
-- the forest beyond the river
des.replace_terrain({ region={37,00, 59,19}, fromterrain=".", toterrain="T", chance=5 })
des.replace_terrain({ region={60,00, 64,19}, fromterrain=".", toterrain="T", chance=10 })
des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=20 })
-- guarantee a path and free spot for the portal
des.terrain(selection.randline(selection.new(), 37,7, 62,02, 7), ".")
des.terrain({62,02}, ".")
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region(selection.area(09,05,11,05), "unlit")
des.region(selection.area(09,07,11,07), "lit")
des.region(selection.area(09,09,11,09), "unlit")
des.region(selection.area(13,05,20,09), "lit")
des.region(selection.area(29,05,31,06), "lit")
des.region(selection.area(26,10,28,11), "lit")
des.region(selection.area(04,13,06,14), "lit")
des.region(selection.area(15,13,17,14), "lit")
des.region(selection.area(22,14,24,15), "lit")
-- Stairs
des.stair("down", 09,09)
-- Portal arrival point
des.levregion({ region = {62,02,62,02}, type="branch" })
-- Doors
des.door("locked",12,05)
des.door("locked",12,09)
des.door("closed",21,07)
des.door("open",07,13)
des.door("open",18,13)
des.door("open",23,13)
des.door("open",25,10)
des.door("open",28,05)
-- Elder
des.monster({ id = "Pelias", coord = {10, 07}, inventory = function()
des.object({ id = "runesword", spe = 5 });
des.object({ id = "chain mail", spe = 5 });
end })
-- The treasure of Pelias
des.object("chest", 09, 05)
-- chieftain guards for the audience chamber
des.monster("chieftain", 10, 05)
des.monster("chieftain", 10, 09)
des.monster("chieftain", 11, 05)
des.monster("chieftain", 11, 09)
des.monster("chieftain", 14, 05)
des.monster("chieftain", 14, 09)
des.monster("chieftain", 16, 05)
des.monster("chieftain", 16, 09)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- One trap to keep the ogres at bay.
des.trap("spiked pit",37,07)
-- Eels in the river
des.monster("giant eel", 36, 01)
des.monster("giant eel", 37, 09)
des.monster("giant eel", 39, 15)
-- Monsters on siege duty.
local ogrelocs = selection.floodfill(37,7) & selection.area(40,03, 45,20)
for i = 0, 11 do
local x,y = ogrelocs:rndcoord(1);
des.monster({ id = "ogre", coord={x,y}, peaceful=0 })
end