Files
nethack/win/Qt/qt_main.cpp
PatR 318a56669d augment Qt Info menu
Add ^X (as "Attributes (extended status)") to the "Info" drop down
menu, also Overview, and Annotate.

Attributes and Overview work, Annotate results in running southeast.
Existing entries Conduct, Adjust, and Skills execute nethack's '?'
command so I didn't bother holding back on adding Annotate.  Other
existing entries (Inventory, Discoveries, Spells, and Name) work.
If there's any sort of pattern involved, I'm not seeing it.

The Game menu has "Save", which shows up and works, but that's
supposed to be followed by "Quit" which doesn't show up when the
menu is used.  This doesn't attempt to deal with that.

Command+q keystroke, which should close the application, behaves
the same as previously mentioned "quit nethack" in nethack menu:
runs nethack's '?' command and then resumes play.
2020-08-05 12:48:12 -07:00

1135 lines
29 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_main.cpp -- the main window
extern "C" {
#include "hack.h"
}
#undef Invisible
#undef Warning
#undef index
#undef msleep
#undef rindex
#undef wizard
#undef yn
#undef min
#undef max
#include "qt_pre.h"
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_main.h"
#include "qt_main.moc"
#include "qt_bind.h"
#include "qt_glyph.h"
#include "qt_inv.h"
#include "qt_key.h"
#include "qt_map.h"
#include "qt_msg.h"
#include "qt_set.h"
#include "qt_stat.h"
#include "qt_str.h"
#ifndef KDE
#include "qt_kde0.moc"
#endif
// temporary
extern char *qt_tilewidth;
extern char *qt_tileheight;
extern int qt_compact_mode;
// end temporary
namespace nethack_qt_ {
// temporary
void centerOnMain( QWidget* w );
// end temporary
/* XPM */
static const char * nh_icon[] = {
"40 40 6 1",
" s None c none",
". c #ffffff",
"X c #dadab6",
"o c #6c91b6",
"O c #476c6c",
"+ c #000000",
" ",
" ",
" ",
" . .X..XX.XX X ",
" .. .....X.XXXXXX XX ",
" ... ....X..XX.XXXXX XXX ",
" .. ..........X.XXXXXXXXXXX XX ",
" .... ........X..XX.XXXXXXXXX XXXX ",
" .... ..........X.XXXXXXXXXXX XXXX ",
" ooOOO..ooooooOooOOoOOOOOOOXX+++OO++ ",
" ooOOO..ooooooooOoOOOOOOOOOXX+++OO++ ",
" ....O..ooooooOooOOoOOOOOOOXX+XXXX++ ",
" ....O..ooooooooOoOOOOOOOOOXX+XXXX++ ",
" ..OOO..ooooooOooOOoOOOOOOOXX+++XX++ ",
" ++++..ooooooooOoOOOOOOOOOXX+++ +++ ",
" +++..ooooooOooOOoOOOOOOOXX+++ + ",
" ++..ooooooooOoOOOOOOOOOXX+++ ",
" ..ooooooOooOOoOOOOOOOXX+++ ",
" ..ooooooooOoOOOOOOOOOXX+++ ",
" ..ooooooOooOOoOOOOOOOXX+++ ",
" ..ooooooooOoOOOOOOOOOXX+++ ",
" ..oooooOooOOoOOOOOOXX+++ ",
" ..oooooooOoOOOOOOOOXX+++ ",
" ..ooooOooOOoOOOOOXX+++ ",
" ..ooooooOoOOOOOOOXX++++ ",
" ..o..oooOooOOoOOOOXX+XX+++ ",
" ...o..oooooOoOOOOOXX++XXX++ ",
" ....OO..ooOooOOoOOXX+++XXXX++ ",
" ...oo..+..oooOoOOOXX++XXooXXX++ ",
" ...ooo..++..OooOOoXX+++XXooOXXX+ ",
" ..oooOOXX+++....XXXX++++XXOOoOOXX+ ",
" ..oooOOXX+++ ...XXX+++++XXOOooOXX++ ",
" ..oooOXXX+++ ..XX+++ +XXOOooOXX++ ",
" .....XXX++++ XXXXXXX++ ",
" ....XX++++ XXXXXXX+ ",
" ...XX+++ XXXXX++ ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * nh_icon_small[] = {
/* width height ncolors chars_per_pixel */
"16 16 16 1",
/* colors */
" c #587070",
". c #D1D5C9",
"X c #8B8C84",
"o c #2A2A28",
"O c #9AABA9",
"+ c #6A8FB2",
"@ c #C4CAC4",
"# c #B6BEB6",
"$ c None",
"% c #54564E",
"& c #476C6C",
"* c #ADB2AB",
"= c #ABABA2",
"- c #5E8295",
"; c #8B988F",
": c #E8EAE7",
/* pixels */
"$$$$$$$$$$$$$$$$",
"$$$.$#::.#==*$$$",
"$.*:::::....#*=$",
"$@#:..@#*==#;XX;",
"$@O:+++- &&; X%X",
"$#%.+++- &&;% oX",
"$$o.++-- &&;%%X$",
"$$$:++-- &&;%%$$",
"$$$.O++- &&=o $$",
"$$$=:++- & XoX$$",
"$$*:@O-- ;%Xo$$",
"$*:O#$+--;oOOX $",
"$:+ =o::=oo=-;%X",
"$::.%o$*;X;##@%$",
"$$@# ;$$$$$=*;X$",
"$$$$$$$$$$$$$$$$"
};
#if 0 // RLC
/* XPM */
static const char * map_xpm[] = {
"12 13 4 1",
". c None",
" c #000000000000",
"X c #0000B6DAFFFF",
"o c #69A69248B6DA",
" .",
" XXXXX ooo ",
" XoooX o ",
" XoooX o o ",
" XoooX ooo ",
" XXoXX o ",
" oooooXXX ",
" oo o oooX ",
" o XooX ",
" oooo XooX ",
" o o XXXX ",
" ",
". "};
/* XPM */
static const char * msg_xpm[] = {
"12 13 4 1",
". c None",
" c #FFFFFFFFFFFF",
"X c #69A69248B6DA",
"o c #000000000000",
" .",
" XXX XXX X o",
" o",
" XXXXX XX o",
" o",
" XX XXXXX o",
" o",
" XXXXXX o",
" o",
" XX XXX XX o",
" o",
" o",
".ooooooooooo"};
/* XPM */
static const char * stat_xpm[] = {
"12 13 5 1",
" c None",
". c #FFFF00000000",
"X c #000000000000",
"o c #FFFFFFFF0000",
"O c #69A6FFFF0000",
" ",
" ",
"... ",
"...X ",
"...X ... ",
"oooX oooX",
"oooXooo oooX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
"OOOXOOOXOOOX",
" XXXXXXXXXXX"};
#endif
/* XPM */
static const char * info_xpm[] = {
"12 13 4 1",
" c None",
". c #00000000FFFF",
"X c #FFFFFFFFFFFF",
"o c #000000000000",
" ... ",
" ....... ",
" ...XXX... ",
" .........o ",
"...XXXX.... ",
"....XXX....o",
"....XXX....o",
"....XXX....o",
" ...XXX...oo",
" ..XXXXX..o ",
" .......oo ",
" o...ooo ",
" ooo "};
/* XPM */
static const char * again_xpm[] = {
"12 13 2 1",
" c None",
". c #000000000000",
" .. ",
" .. ",
" ..... ",
" ....... ",
"... .. .. ",
".. .. .. ",
".. ..",
".. ..",
".. ..",
" .. .. ",
" .......... ",
" ...... ",
" "};
/* XPM */
static const char * kick_xpm[] = {
"12 13 3 1",
" c None",
". c #000000000000",
"X c #FFFF6DB60000",
" ",
" ",
" . . . ",
" ... . . ",
" ... . ",
" ... . ",
" ... ",
"XXX ... ",
"XXX. ... ",
"XXX. ... ",
"XXX. .. ",
" ... ",
" "};
/* XPM */
static const char * throw_xpm[] = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" ",
" ",
" ",
" ",
".... X ",
"....X X ",
"....X XXXXXX",
"....X X ",
" XXXX X ",
" ",
" ",
" ",
" "};
/* XPM */
static const char * fire_xpm[] = {
"12 13 5 1",
" c None",
". c #B6DA45140000",
"X c #FFFFB6DA9658",
"o c #000000000000",
"O c #FFFF6DB60000",
" . ",
" X. ",
" X . ",
" X .o ",
" X . o ",
" X .o o ",
"OOOOOOOOoooo",
" X .o o ",
" X . o o ",
" X .o ",
" X. o ",
" . o ",
" o "};
/* XPM */
static const char * get_xpm[] = {
"12 13 3 1",
" c None",
". c #000000000000",
"X c #FFFF6DB60000",
" ",
" . ",
" ... ",
" . . . ",
" . ",
" . ",
" ",
" XXXXX ",
" XXXXX. ",
" XXXXX. ",
" XXXXX. ",
" ..... ",
" "};
/* XPM */
static const char * drop_xpm[] = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" ",
" ..... ",
" .....X ",
" .....X ",
" .....X ",
" XXXXX ",
" ",
" X ",
" X ",
" X X X ",
" XXX ",
" X ",
" "};
/* XPM */
static const char * eat_xpm[] = {
"12 13 4 1",
" c None",
". c #000000000000",
"X c #FFFFB6DA9658",
"o c #FFFF6DB60000",
" .X. .. ",
" .X. .. ",
" .X. .. ",
" .X. .. ",
" ... .. ",
" .. .. ",
" .. .. ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo ",
" oo oo "};
/* XPM */
static const char * rest_xpm[] = {
"12 13 2 1",
" c None",
". c #000000000000",
" ..... ",
" . ",
" . ",
" . ....",
" ..... . ",
" . ",
" ....",
" ",
" .... ",
" . ",
" . ",
" .... ",
" "};
/* XPM */
static const char * cast_a_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XX ",
" .. X X ",
" .. X X ",
" .. XXXX ",
" . X X ",
" . X X "};
/* XPM */
static const char * cast_b_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XXX ",
" .. X X ",
" .. XXX ",
" .. X X ",
" . X X ",
" . XXX "};
/* XPM */
static const char * cast_c_xpm[] UNUSED = {
"12 13 3 1",
" c None",
". c #FFFF6DB60000",
"X c #000000000000",
" . ",
" . ",
" .. ",
" .. ",
" .. . ",
" .. . ",
" ...... ",
" .. .. XX ",
" .. X X ",
" .. X ",
" .. X ",
" . X X ",
" . XX "};
static QString
aboutMsg()
{
char *p, vbuf[BUFSZ];
/* nethack's getversionstring() includes a final period
but we're using it mid-sentence so strip period off */
if ((p = strrchr(getversionstring(vbuf), '.')) != 0 && *(p + 1) == '\0')
*p = '\0';
QString msg;
msg.sprintf(
// format
"Qt NetHack is a version of NetHack built using" // no newline
#ifdef KDE
" KDE and" // ditto
#endif
" the Qt %d GUI toolkit.\n" // short Qt version
"\n"
"This is %s%s.\n" // long nethack version and full Qt version
"\n"
"NetHack's Qt interface originally developed by Warwick Allison.\n"
"\n"
#if 0
"Homepage:\n http://trolls.troll.no/warwick/nethack/\n" //obsolete
#endif
#ifdef KDE
"KDE:\n https://kde.org/\n"
#endif
#if 1
"Qt:\n https://qt.io/\n"
#else
"Qt:\n http://www.troll.no/\n" // obsolete
#endif
"NetHack:\n %s\n", // DEVTEAM_URL
// arguments
#ifdef QT_VERSION_MAJOR
QT_VERSION_MAJOR,
#else
5, // Qt version macro should exist; if not, assume Qt5
#endif
vbuf, // nethack version
#ifdef QT_VERSION_STR
" with Qt " QT_VERSION_STR,
#else
"",
#endif
DEVTEAM_URL);
return msg;
}
class SmallToolButton : public QToolButton {
public:
SmallToolButton(const QPixmap & pm, const QString &textLabel,
const QString& grouptext,
QObject * receiver, const char* slot,
QWidget * parent) :
QToolButton(parent)
{
setIcon(QIcon(pm));
setToolTip(textLabel);
setStatusTip(grouptext);
connect(this, SIGNAL(clicked(bool)), receiver, slot);
}
QSize sizeHint() const
{
// get just a couple more pixels for the map
return QToolButton::sizeHint()-QSize(0,2);
}
};
NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
message(0), map(0), status(0), invusage(0),
hsplitter(0), vsplitter(0),
keysink(ks), dirkey(0)
{
QToolBar* toolbar = new QToolBar(this);
toolbar->setMovable(false);
toolbar->setFocusPolicy(Qt::NoFocus);
addToolBar(toolbar);
menubar = menuBar();
QCoreApplication::setOrganizationName("The NetHack DevTeam");
QCoreApplication::setOrganizationDomain("nethack.org");
QCoreApplication::setApplicationName("NetHack");
#ifdef MACOSX
/* without this, neither control+x nor option+x do anything;
with it, control+x is ^X and option+x still does nothing */
QCoreApplication::setAttribute(Qt::AA_MacDontSwapCtrlAndMeta);
#endif
setWindowTitle("Qt NetHack");
if ( qt_compact_mode )
setWindowIcon(QIcon(QPixmap(nh_icon_small)));
else
setWindowIcon(QIcon(QPixmap(nh_icon)));
QMenu* game=new QMenu;
QMenu* apparel=new QMenu;
QMenu* act1=new QMenu;
QMenu* act2 = qt_compact_mode ? new QMenu : act1;
QMenu* magic=new QMenu;
QMenu* info=new QMenu;
QMenu *help;
#ifdef KDE
help = kapp->getHelpMenu( true, "" );
help->addSeparator();
#else
help = qt_compact_mode ? info : new QMenu;
#endif
enum { OnDesktop=1, OnHandhelds=2 };
struct Macro {
QMenu* menu;
const char* name;
int flags;
int NDECL((*funct));
} item[] = {
{ game, 0, 3},
{ game, "Version", 3, doversion},
{ game, "Compilation", 3, doextversion},
{ game, "History", 3, dohistory},
{ game, "Redraw", 0, doredraw}, // useless
{ game, "Options", 3, doset},
{ game, "Explore mode", 3, enter_explore_mode},
{ game, 0, 3},
{ game, "Save", 3, dosave},
{ game, "Quit", 3, done2},
{ apparel, "Apparel off", 2, doddoremarm},
{ apparel, "Remove many", 1, doddoremarm},
{ apparel, 0, 3},
{ apparel, "Wield weapon", 3, dowield},
{ apparel, "Exchange weapons", 3, doswapweapon},
{ apparel, "Two weapon combat", 3, dotwoweapon},
{ apparel, "Load quiver", 3, dowieldquiver},
{ apparel, 0, 3},
{ apparel, "Wear armour", 3, dowear},
{ apparel, "Take off armour", 3, dotakeoff},
{ apparel, 0, 3},
{ apparel, "Put on non-armour", 3, doputon},
{ apparel, "Remove non-armour", 3, doremring},
/* { act1, "Again\tCtrl+A", "\001", 2},
{ act1, 0, 0, 3}, */
{ act1, "Apply", 3, doapply},
{ act1, "Chat", 3, dotalk},
{ act1, "Close door", 3, doclose},
{ act1, "Down", 3, dodown},
{ act1, "Drop many", 2, doddrop},
{ act1, "Drop", 2, dodrop},
{ act1, "Eat", 2, doeat},
{ act1, "Engrave", 3, doengrave},
/* { act1, "Fight\tShift+F", "F", 3}, */
{ act1, "Fire from quiver", 2, dofire},
{ act1, "Force", 3, doforce},
{ act1, "Get", 2, dopickup},
{ act1, "Jump", 3, dojump},
{ act2, "Kick", 2, dokick},
{ act2, "Loot", 3, doloot},
{ act2, "Open door", 3, doopen},
{ act2, "Pay", 3, dopay},
{ act2, "Rest", 2, donull},
{ act2, "Ride", 3, doride},
{ act2, "Search", 3, dosearch},
{ act2, "Sit", 3, dosit},
{ act2, "Throw", 2, dothrow},
{ act2, "Untrap", 3, dountrap},
{ act2, "Up", 3, doup},
{ act2, "Wipe face", 3, dowipe},
{ magic, "Quaff potion", 3, dodrink},
{ magic, "Read scroll/book", 3, doread},
{ magic, "Zap wand", 3, dozap},
{ magic, "Zap spell", 3, docast},
{ magic, "Dip", 3, dodip},
{ magic, "Rub", 3, dorub},
{ magic, "Invoke", 3, doinvoke},
{ magic, 0, 3},
{ magic, "Offer", 3, dosacrifice},
{ magic, "Pray", 3, dopray},
{ magic, 0, 3},
{ magic, "Teleport", 3, dotelecmd},
{ magic, "Monster action", 3, domonability},
{ magic, "Turn undead", 3, doturn},
{ help, "Help", 3, dohelp},
{ help, 0, 3},
{ help, "What is here", 3, dolook},
{ help, "What is there", 3, doquickwhatis},
{ help, "What is...", 2, dowhatis},
{ help, 0, 1},
{ info, "Inventory", 3, ddoinv},
{ info, "Attributes (extended status)", 3, doattributes },
{ info, "Overview", 3, dooverview },
{ info, "Conduct", 3, doconduct},
{ info, "Discoveries", 3, dodiscovered},
{ info, "List/reorder spells", 3, dovspell},
{ info, "Adjust inventory letters", 2, doorganize },
{ info, 0, 3},
{ info, "Name object or creature", 3, docallcmd},
{ info, "Annotate level", 2, donamelevel },
{ info, 0, 3},
{ info, "Skills", 3, enhance_weapon_skill},
{ 0, 0, 0 }
};
int i;
game->addAction("Qt settings...",this,SLOT(doQtSettings(bool)));
help->addAction("About Qt NetHack...",this,SLOT(doAbout(bool)));
//help->addAction("NetHack Guidebook...",this,SLOT(doGuidebook(bool)));
help->addSeparator();
for (i=0; item[i].menu; i++) {
if ( item[i].flags & (qt_compact_mode ? 1 : 2) ) {
if (item[i].name) {
char actchar[32];
char menuitem[BUFSZ];
actchar[0] = '\0';
if (item[i].funct) {
actchar[0] = cmd_from_func(item[i].funct);
actchar[1] = '\0';
}
if (actchar[0] && !qt_compact_mode)
Sprintf(menuitem, "%s\t%s", item[i].name,
visctrl(actchar[0]));
else
Sprintf(menuitem, "%s", item[i].name);
if (actchar[0]) {
QString name = menuitem;
QAction *action = item[i].menu->addAction(name);
action->setData(actchar);
}
} else {
item[i].menu->addSeparator();
}
}
}
game->setTitle("Game");
menubar->addMenu(game);
apparel->setTitle("Gear");
menubar->addMenu(apparel);
if ( qt_compact_mode ) {
act1->setTitle("A-J");
menubar->addMenu(act1);
act2->setTitle("K-Z");
menubar->addMenu(act2);
magic->setTitle("Magic");
menubar->addMenu(magic);
info->setIcon(QIcon(QPixmap(info_xpm)));
info->setTitle("Info");
menubar->addMenu(info);
//menubar->insertItem(QPixmap(map_xpm), this, SLOT(raiseMap()));
//menubar->insertItem(QPixmap(msg_xpm), this, SLOT(raiseMessages()));
//menubar->insertItem(QPixmap(stat_xpm), this, SLOT(raiseStatus()));
info->addSeparator();
info->addAction("Map", this, SLOT(raiseMap()));
info->addAction("Messages", this, SLOT(raiseMessages()));
info->addAction("Status", this, SLOT(raiseStatus()));
} else {
act1->setTitle("Action");
menubar->addMenu(act1);
magic->setTitle("Magic");
menubar->addMenu(magic);
info->setTitle("Info");
menubar->addMenu(info);
menubar->addSeparator();
help->setTitle("Help");
menubar->addMenu(help);
}
QSignalMapper* sm = new QSignalMapper(this);
connect(sm, SIGNAL(mapped(const QString&)), this, SLOT(doKeys(const QString&)));
QToolButton* tb;
char actchar[32];
tb = new SmallToolButton( QPixmap(again_xpm),"Again","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", g.Cmd.spkeys[NHKF_DOAGAIN]);
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(get_xpm),"Get","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(dopickup));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(kick_xpm),"Kick","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(dokick));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(throw_xpm),"Throw","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(dothrow));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(fire_xpm),"Fire","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(dofire));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(drop_xpm),"Drop","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(doddrop));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(eat_xpm),"Eat","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(doeat));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
tb = new SmallToolButton( QPixmap(rest_xpm),"Rest","Action", sm, SLOT(map()), toolbar );
Sprintf(actchar, "%c", cmd_from_func(donull));
sm->setMapping(tb, actchar );
toolbar->addWidget(tb);
connect(game,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
connect(apparel,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
connect(act1,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
if (act2 != act1)
connect(act2,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
connect(magic,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
connect(info,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
connect(help,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
#ifdef KDE
setMenu (menubar);
#endif
int x=0,y=0;
int w=QApplication::desktop()->width()-10; // XXX arbitrary extra space for frame
int h=QApplication::desktop()->height()-50;
int maxwn;
int maxhn;
if (qt_tilewidth != NULL) {
maxwn = atoi(qt_tilewidth) * COLNO + 10;
} else {
maxwn = 1400;
}
if (qt_tileheight != NULL) {
maxhn = atoi(qt_tileheight) * ROWNO * 6/4;
} else {
maxhn = 1024;
}
// Be exactly the size we want to be - full map...
if (w>maxwn) {
x+=(w-maxwn)/2;
w=maxwn; // Doesn't need to be any wider
}
if (h>maxhn) {
y+=(h-maxhn)/2;
h=maxhn; // Doesn't need to be any taller
}
setGeometry(x,y,w,h);
if ( qt_compact_mode ) {
stack = new QStackedWidget(this);
setCentralWidget(stack);
} else {
vsplitter = new QSplitter(Qt::Vertical);
setCentralWidget(vsplitter);
hsplitter = new QSplitter(Qt::Horizontal);
invusage = new NetHackQtInvUsageWindow(hsplitter);
vsplitter->insertWidget(0, hsplitter);
hsplitter->insertWidget(1, invusage);
}
}
void NetHackQtMainWindow::zoomMap()
{
qt_settings->toggleGlyphSize();
}
void NetHackQtMainWindow::raiseMap()
{
if ( stack->currentWidget() == map->Widget() ) {
zoomMap();
} else {
stack->setCurrentWidget(map->Widget());
}
}
void NetHackQtMainWindow::raiseMessages()
{
stack->setCurrentWidget(message->Widget());
}
void NetHackQtMainWindow::raiseStatus()
{
stack->setCurrentWidget(status->Widget());
}
#if 0 // RLC this isn't used
class NetHackMimeSourceFactory : public Q3MimeSourceFactory {
public:
const QMimeSource* data(const QString& abs_name) const
{
const QMimeSource* r = 0;
if ( (NetHackMimeSourceFactory *) this
== Q3MimeSourceFactory::defaultFactory() )
r = Q3MimeSourceFactory::data(abs_name);
else
r = Q3MimeSourceFactory::defaultFactory()->data(abs_name);
if ( !r ) {
int sl = abs_name.length();
do {
sl = abs_name.lastIndexOf('/',sl-1);
QString name = sl>=0 ? abs_name.mid(sl+1) : abs_name;
int dot = name.lastIndexOf('.');
if ( dot >= 0 )
name = name.left(dot);
if ( name == "map" )
r = new Q3ImageDrag(QImage(map_xpm));
else if ( name == "msg" )
r = new Q3ImageDrag(QImage(msg_xpm));
else if ( name == "stat" )
r = new Q3ImageDrag(QImage(stat_xpm));
} while (!r && sl>0);
}
return r;
}
};
#endif
void NetHackQtMainWindow::doMenuItem(QAction *action)
{
doKeys(action->data().toString());
}
void NetHackQtMainWindow::doQtSettings(bool)
{
centerOnMain(qt_settings);
qt_settings->show();
}
void NetHackQtMainWindow::doAbout(bool)
{
QMessageBox::about(this, "About Qt NetHack", aboutMsg());
}
#if 0 // RLC this isn't used
void NetHackQtMainWindow::doGuidebook(bool)
{
QDialog dlg(this);
new QVBoxLayout(&dlg);
Q3TextBrowser browser(&dlg);
NetHackMimeSourceFactory ms;
browser.setMimeSourceFactory(&ms);
browser.setSource(QDir::currentPath()+"/Guidebook.html");
if ( qt_compact_mode )
dlg.showMaximized();
dlg.exec();
}
#endif
void NetHackQtMainWindow::doKeys(const QString& k)
{
keysink.Put(k.toLatin1().constData());
qApp->exit();
}
void NetHackQtMainWindow::AddMessageWindow(NetHackQtMessageWindow* window)
{
message=window;
if (!qt_compact_mode)
hsplitter->insertWidget(0, message->Widget());
ShowIfReady();
}
NetHackQtMessageWindow * NetHackQtMainWindow::GetMessageWindow()
{
return message;
}
void NetHackQtMainWindow::AddMapWindow(NetHackQtMapWindow2* window)
{
map=window;
if (!qt_compact_mode)
vsplitter->insertWidget(1, map->Widget());
ShowIfReady();
connect(map,SIGNAL(resized()),this,SLOT(layout()));
}
void NetHackQtMainWindow::AddStatusWindow(NetHackQtStatusWindow* window)
{
status=window;
if (!qt_compact_mode)
hsplitter->insertWidget(2, status->Widget());
ShowIfReady();
}
void NetHackQtMainWindow::RemoveWindow(NetHackQtWindow* window)
{
if (window==status) {
status=0;
ShowIfReady();
} else if (window==map) {
map=0;
ShowIfReady();
} else if (window==message) {
message=0;
ShowIfReady();
}
}
void NetHackQtMainWindow::updateInventory()
{
if ( invusage )
invusage->repaint();
}
void NetHackQtMainWindow::fadeHighlighting()
{
if (status) {
status->fadeHighlighting();
}
}
void NetHackQtMainWindow::layout()
{
#if 0
if ( qt_compact_mode )
return;
if (message && map && status) {
QSize maxs=map->Widget()->maximumSize();
int maph=std::min(height()*2/3,maxs.height());
QWidget* c = centralWidget();
int h=c->height();
int toph=h-maph;
int iuw=3*qt_settings->glyphs().width();
int topw=(c->width()-iuw)/2;
message->Widget()->setGeometry(0,0,topw,toph);
invusage->setGeometry(topw,0,iuw,toph);
status->Widget()->setGeometry(topw+iuw,0,topw,toph);
map->Widget()->setGeometry(std::max(0,(c->width()-maxs.width())/2),
toph,c->width(),maph);
}
#endif
}
void NetHackQtMainWindow::resizeEvent(QResizeEvent*)
{
layout();
#ifdef KDE
updateRects();
#endif
}
void NetHackQtMainWindow::keyReleaseEvent(QKeyEvent* event)
{
if ( dirkey ) {
doKeys(QString(QChar(dirkey)));
if ( !event->isAutoRepeat() )
dirkey = 0;
}
}
void NetHackQtMainWindow::keyPressEvent(QKeyEvent* event)
{
// Global key controls
// For desktop, arrow keys scroll map, since we don't want players
// to think that's the way to move. For handhelds, the normal way is to
// click-to-travel, so we allow the cursor keys for fine movements.
// 321
// 4 0
// 567
if ( event->isAutoRepeat() &&
event->key() >= Qt::Key_Left && event->key() <= Qt::Key_Down )
return;
const char* d = g.Cmd.dirchars;
switch (event->key()) {
case Qt::Key_Up:
if ( dirkey == d[0] )
dirkey = d[1];
else if ( dirkey == d[4] )
dirkey = d[3];
else
dirkey = d[2];
break;
case Qt::Key_Down:
if ( dirkey == d[0] )
dirkey = d[7];
else if ( dirkey == d[4] )
dirkey = d[5];
else
dirkey = d[6];
break;
case Qt::Key_Left:
if ( dirkey == d[2] )
dirkey = d[1];
else if ( dirkey == d[6] )
dirkey = d[7];
else
dirkey = d[0];
break;
case Qt::Key_Right:
if ( dirkey == d[2] )
dirkey = d[3];
else if ( dirkey == d[6] )
dirkey = d[5];
else
dirkey = d[4];
break;
case Qt::Key_PageUp:
dirkey = 0;
if (message) message->Scroll(0,-1);
break;
case Qt::Key_PageDown:
dirkey = 0;
if (message) message->Scroll(0,+1);
break;
case Qt::Key_Space:
if ( flags.rest_on_space ) {
event->ignore();
return;
}
case Qt::Key_Enter:
if ( map )
map->clickCursor();
break;
default:
dirkey = 0;
event->ignore();
break;
}
}
void NetHackQtMainWindow::closeEvent(QCloseEvent* e)
{
if ( g.program_state.something_worth_saving ) {
int ok = 0;
/* this used to offer "Save" and "Cancel"
but cancel (ignoring the close attempt) won't work
if user has clicked on the window's Close button */
int act = QMessageBox::information(this, "NetHack",
"This will end your NetHack session",
"&Save and exit", "&Quit without saving", 0, 1);
switch (act) {
case 0:
// See dosave() function
ok = dosave0();
break;
case 1:
// quit -- bypass the prompting preformed by done2()
ok = 1;
g.program_state.stopprint++;
done(QUIT);
/*NOTREACHED*/
break;
case 2:
// cancel -- no longer an alternative
break; // ignore the event
}
/* if !ok, we should try to continue, but we don't... */
u.uhp = -1;
NetHackQtBind::qt_exit_nhwindows(0);
nh_terminate(EXIT_SUCCESS);
} else {
e->accept();
}
}
void NetHackQtMainWindow::ShowIfReady()
{
if (message && map && status) {
QWidget* hp = qt_compact_mode ? static_cast<QWidget *>(stack)
: static_cast<QWidget *>(hsplitter);
QWidget* vp = qt_compact_mode ? static_cast<QWidget *>(stack)
: static_cast<QWidget *>(vsplitter);
message->Widget()->setParent(hp);
map->Widget()->setParent(vp);
status->Widget()->setParent(hp);
if ( qt_compact_mode ) {
message->setMap(map);
stack->addWidget(map->Widget());
stack->addWidget(message->Widget());
stack->addWidget(status->Widget());
raiseMap();
} else {
layout();
}
showMaximized();
} else if (isVisible()) {
hide();
}
}
} // namespace nethack_qt_