Files
nethack/include/decl.h
PatR 239b7aaf66 pick-a-color in color
Similar to how the pick-an-attribute menu for menu colors and
status highlights shows the attribute names using the attribute
so that you can see how it looks (or whether it is supported),
have the pick-a-color menu show the color names in the
corresponding color.  Does so by temporarily removing any
user-specified menu colors and setting up another list of such
for matching color names.

Forces the 'menucolors' option On while the pick-a-color menu is
in use, then restores the previous setting along with the user's
menu colorings.  Might need some way to avoid setting that for a
configuration where colors don't work.
2020-09-10 16:01:18 -07:00

1229 lines
38 KiB
C

/* NetHack 3.7 decl.h $NHDT-Date: 1599778430 2020/09/10 22:53:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.241 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef DECL_H
#define DECL_H
#define E extern
/* max size of a windowtype option */
#define WINTYPELEN 16
struct dgn_topology { /* special dungeon levels for speed */
d_level d_oracle_level;
d_level d_bigroom_level; /* unused */
d_level d_rogue_level;
d_level d_medusa_level;
d_level d_stronghold_level;
d_level d_valley_level;
d_level d_wiz1_level;
d_level d_wiz2_level;
d_level d_wiz3_level;
d_level d_juiblex_level;
d_level d_orcus_level;
d_level d_baalzebub_level; /* unused */
d_level d_asmodeus_level; /* unused */
d_level d_portal_level; /* only in goto_level() [do.c] */
d_level d_sanctum_level;
d_level d_earth_level;
d_level d_water_level;
d_level d_fire_level;
d_level d_air_level;
d_level d_astral_level;
xchar d_tower_dnum;
xchar d_sokoban_dnum;
xchar d_mines_dnum, d_quest_dnum;
d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
d_level d_knox_level;
d_level d_mineend_level;
d_level d_sokoend_level;
};
/* macros for accessing the dungeon levels by their old names */
/* clang-format off */
#define oracle_level (g.dungeon_topology.d_oracle_level)
#define bigroom_level (g.dungeon_topology.d_bigroom_level)
#define rogue_level (g.dungeon_topology.d_rogue_level)
#define medusa_level (g.dungeon_topology.d_medusa_level)
#define stronghold_level (g.dungeon_topology.d_stronghold_level)
#define valley_level (g.dungeon_topology.d_valley_level)
#define wiz1_level (g.dungeon_topology.d_wiz1_level)
#define wiz2_level (g.dungeon_topology.d_wiz2_level)
#define wiz3_level (g.dungeon_topology.d_wiz3_level)
#define juiblex_level (g.dungeon_topology.d_juiblex_level)
#define orcus_level (g.dungeon_topology.d_orcus_level)
#define baalzebub_level (g.dungeon_topology.d_baalzebub_level)
#define asmodeus_level (g.dungeon_topology.d_asmodeus_level)
#define portal_level (g.dungeon_topology.d_portal_level)
#define sanctum_level (g.dungeon_topology.d_sanctum_level)
#define earth_level (g.dungeon_topology.d_earth_level)
#define water_level (g.dungeon_topology.d_water_level)
#define fire_level (g.dungeon_topology.d_fire_level)
#define air_level (g.dungeon_topology.d_air_level)
#define astral_level (g.dungeon_topology.d_astral_level)
#define tower_dnum (g.dungeon_topology.d_tower_dnum)
#define sokoban_dnum (g.dungeon_topology.d_sokoban_dnum)
#define mines_dnum (g.dungeon_topology.d_mines_dnum)
#define quest_dnum (g.dungeon_topology.d_quest_dnum)
#define qstart_level (g.dungeon_topology.d_qstart_level)
#define qlocate_level (g.dungeon_topology.d_qlocate_level)
#define nemesis_level (g.dungeon_topology.d_nemesis_level)
#define knox_level (g.dungeon_topology.d_knox_level)
#define mineend_level (g.dungeon_topology.d_mineend_level)
#define sokoend_level (g.dungeon_topology.d_sokoend_level)
/* clang-format on */
#define xdnstair (g.dnstair.sx)
#define ydnstair (g.dnstair.sy)
#define xupstair (g.upstair.sx)
#define yupstair (g.upstair.sy)
#define xdnladder (g.dnladder.sx)
#define ydnladder (g.dnladder.sy)
#define xupladder (g.upladder.sx)
#define yupladder (g.upladder.sy)
#define dunlev_reached(x) (g.dungeons[(x)->dnum].dunlev_ureached)
#include "quest.h"
E NEARDATA char tune[6];
#define MAXLINFO (MAXDUNGEON * MAXLEVEL)
struct sinfo {
int gameover; /* self explanatory? */
int stopprint; /* inhibit further end of game disclosure */
#ifdef HANGUPHANDLING
volatile int done_hup; /* SIGHUP or moral equivalent received
* -- no more screen output */
int preserve_locks; /* don't remove level files prior to exit */
#endif
int something_worth_saving; /* in case of panic */
int panicking; /* `panic' is in progress */
int exiting; /* an exit handler is executing */
int in_moveloop;
int in_impossible;
int in_self_recover;
int in_parseoptions; /* in parseoptions */
int config_error_ready; /* config_error_add is ready, available */
#ifdef PANICLOG
int in_paniclog;
#endif
int wizkit_wishing;
};
/* Flags for controlling uptodate */
#define UTD_CHECKSIZES 0x01
#define UTD_CHECKFIELDCOUNTS 0x02
#define UTD_SKIP_SANITY1 0x04
#define UTD_SKIP_SAVEFILEINFO 0x08
/* NetHack ftypes */
#define NHF_LEVELFILE 1
#define NHF_SAVEFILE 2
#define NHF_BONESFILE 3
/* modes */
#define READING 0x0
#define COUNTING 0x1
#define WRITING 0x2
#define FREEING 0x4
#define MAX_BMASK 4
/* operations of the various saveXXXchn & co. routines */
#define perform_bwrite(nhfp) ((nhfp)->mode & (COUNTING | WRITING))
#define release_data(nhfp) ((nhfp)->mode & FREEING)
/* Content types for fieldlevel files */
struct fieldlevel_content {
boolean deflt; /* individual fields */
boolean binary; /* binary rather than text */
boolean json; /* JSON */
};
typedef struct {
int fd; /* for traditional structlevel binary writes */
int mode; /* holds READING, WRITING, or FREEING modes */
int ftype; /* NHF_LEVELFILE, NHF_SAVEFILE, or NHF_BONESFILE */
int fnidx; /* index of procs for fieldlevel saves */
long count; /* holds current line count for default style file,
field count for binary style */
boolean structlevel; /* traditional structure binary saves */
boolean fieldlevel; /* fieldlevel saves saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on big-endian machine */
FILE *fpdef; /* file pointer for fieldlevel default style */
FILE *fpdefmap; /* file pointer mapfile for def format */
FILE *fplog; /* file pointer logfile */
FILE *fpdebug; /* file pointer debug info */
struct fieldlevel_content style;
} NHFILE;
E const char quitchars[];
E const char vowels[];
E const char ynchars[];
E const char ynqchars[];
E const char ynaqchars[];
E const char ynNaqchars[];
E NEARDATA long yn_number;
E const char disclosure_options[];
struct kinfo {
struct kinfo *next; /* chain of delayed killers */
int id; /* uprop keys to ID a delayed killer */
int format; /* one of the killer formats */
#define KILLED_BY_AN 0
#define KILLED_BY 1
#define NO_KILLER_PREFIX 2
char name[BUFSZ]; /* actual killer name */
};
E const schar xdir[], ydir[], zdir[];
struct multishot {
int n, i;
short o;
boolean s;
};
E NEARDATA boolean has_strong_rngseed;
E const int shield_static[];
#include "spell.h"
#include "color.h"
#ifdef TEXTCOLOR
E const int zapcolors[];
#endif
E const struct class_sym def_oc_syms[MAXOCLASSES]; /* default class symbols */
E uchar oc_syms[MAXOCLASSES]; /* current class symbols */
E const struct class_sym def_monsyms[MAXMCLASSES]; /* default class symbols */
E uchar monsyms[MAXMCLASSES]; /* current class symbols */
#include "obj.h"
E NEARDATA struct obj *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
*uarmu, /* under-wear, so to speak */
*uskin, *uamul, *uleft, *uright, *ublindf, *uwep, *uswapwep, *uquiver;
E NEARDATA struct obj *uchain; /* defined only when punished */
E NEARDATA struct obj *uball;
#include "engrave.h"
E struct engr *head_engr;
#include "you.h"
E NEARDATA struct you u;
E NEARDATA time_t ubirthday;
E NEARDATA struct u_realtime urealtime;
#include "onames.h"
#ifndef PM_H /* (pm.h has already been included via youprop.h) */
#include "pm.h"
#endif
struct mvitals {
uchar born;
uchar died;
uchar mvflags;
};
struct c_color_names {
const char *const c_black, *const c_amber, *const c_golden,
*const c_light_blue, *const c_red, *const c_green, *const c_silver,
*const c_blue, *const c_purple, *const c_white, *const c_orange;
};
E NEARDATA const struct c_color_names c_color_names;
#define NH_BLACK c_color_names.c_black
#define NH_AMBER c_color_names.c_amber
#define NH_GOLDEN c_color_names.c_golden
#define NH_LIGHT_BLUE c_color_names.c_light_blue
#define NH_RED c_color_names.c_red
#define NH_GREEN c_color_names.c_green
#define NH_SILVER c_color_names.c_silver
#define NH_BLUE c_color_names.c_blue
#define NH_PURPLE c_color_names.c_purple
#define NH_WHITE c_color_names.c_white
#define NH_ORANGE c_color_names.c_orange
/* The names of the colors used for gems, etc. */
E const char *c_obj_colors[];
struct c_common_strings {
const char *const c_nothing_happens, *const c_thats_enough_tries,
*const c_silly_thing_to, *const c_shudder_for_moment,
*const c_something, *const c_Something, *const c_You_can_move_again,
*const c_Never_mind, *c_vision_clears, *const c_the_your[2],
*const c_fakename[2];
};
E const struct c_common_strings c_common_strings;
#define nothing_happens c_common_strings.c_nothing_happens
#define thats_enough_tries c_common_strings.c_thats_enough_tries
#define silly_thing_to c_common_strings.c_silly_thing_to
#define shudder_for_moment c_common_strings.c_shudder_for_moment
#define something c_common_strings.c_something
#define Something c_common_strings.c_Something
#define You_can_move_again c_common_strings.c_You_can_move_again
#define Never_mind c_common_strings.c_Never_mind
#define vision_clears c_common_strings.c_vision_clears
#define the_your c_common_strings.c_the_your
/* fakename[] used occasionally so vtense() won't be fooled by an assigned
name ending in 's' */
#define fakename c_common_strings.c_fakename
/* material strings */
E const char *materialnm[];
/* empty string that is non-const for parameter use */
E char emptystr[];
/* Monster name articles */
#define ARTICLE_NONE 0
#define ARTICLE_THE 1
#define ARTICLE_A 2
#define ARTICLE_YOUR 3
/* Monster name suppress masks */
#define SUPPRESS_IT 0x01
#define SUPPRESS_INVISIBLE 0x02
#define SUPPRESS_HALLUCINATION 0x04
#define SUPPRESS_SADDLE 0x08
#define EXACT_NAME 0x0F
#define SUPPRESS_NAME 0x10
/* Window system stuff */
E NEARDATA winid WIN_MESSAGE;
E NEARDATA winid WIN_STATUS;
E NEARDATA winid WIN_MAP, WIN_INVEN;
/* pline (et al) for a single string argument (suppress compiler warning) */
#define pline1(cstr) pline("%s", cstr)
#define Your1(cstr) Your("%s", cstr)
#define You1(cstr) You("%s", cstr)
#define verbalize1(cstr) verbalize("%s", cstr)
#define You_hear1(cstr) You_hear("%s", cstr)
#define Sprintf1(buf, cstr) Sprintf(buf, "%s", cstr)
#define panic1(cstr) panic("%s", cstr)
#ifndef TCAP_H
E struct tc_gbl_data { /* also declared in tcap.h */
char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */
int tc_LI, tc_CO; /* lines and columns */
} tc_gbl_data;
#define AS g.tc_gbl_data.tc_AS
#define AE g.tc_gbl_data.tc_AE
#define LI g.tc_gbl_data.tc_LI
#define CO g.tc_gbl_data.tc_CO
#endif
/* Some systems want to use full pathnames for some subsets of file names,
* rather than assuming that they're all in the current directory. This
* provides all the subclasses that seem reasonable, and sets up for all
* prefixes being null. Port code can set those that it wants.
*/
#define HACKPREFIX 0 /* shared, RO */
#define LEVELPREFIX 1 /* per-user, RW */
#define SAVEPREFIX 2 /* per-user, RW */
#define BONESPREFIX 3 /* shared, RW */
#define DATAPREFIX 4 /* dungeon/dlb; must match value in dlb.c */
#define SCOREPREFIX 5 /* shared, RW */
#define LOCKPREFIX 6 /* shared, RW */
#define SYSCONFPREFIX 7 /* shared, RO */
#define CONFIGPREFIX 8
#define TROUBLEPREFIX 9 /* shared or per-user, RW (append-only) */
#define PREFIX_COUNT 10
/* used in files.c; xxconf.h can override if needed */
#ifndef FQN_MAX_FILENAME
#define FQN_MAX_FILENAME 512
#endif
#if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
/* the bare-bones stuff is unconditional above to simplify coding; for
* ports that actually use prefixes, add some more localized things
*/
#define PREFIXES_IN_USE
#endif
#ifdef WIN32
E boolean fqn_prefix_locked[PREFIX_COUNT];
#endif
#ifdef PREFIXES_IN_USE
E const char *fqn_prefix_names[PREFIX_COUNT];
#endif
struct restore_info {
const char *name;
int mread_flags;
};
E struct restore_info restoreinfo;
E NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
struct selectionvar {
int wid, hei;
char *map;
};
struct autopickup_exception {
struct nhregex *regex;
char *pattern;
boolean grab;
struct autopickup_exception *next;
};
struct plinemsg_type {
xchar msgtype; /* one of MSGTYP_foo */
struct nhregex *regex;
char *pattern;
struct plinemsg_type *next;
};
#define MSGTYP_NORMAL 0
#define MSGTYP_NOREP 1
#define MSGTYP_NOSHOW 2
#define MSGTYP_STOP 3
/* bitmask for callers of hide_unhide_msgtypes() */
#define MSGTYP_MASK_REP_SHOW ((1 << MSGTYP_NOREP) | (1 << MSGTYP_NOSHOW))
enum bcargs {override_restriction = -1};
struct breadcrumbs {
const char *funcnm;
int linenum;
boolean in_effect;
};
#ifdef PANICTRACE
E const char *ARGV0;
#endif
enum earlyarg {ARG_DEBUG, ARG_VERSION, ARG_SHOWPATHS
#ifdef WIN32
,ARG_WINDOWS
#endif
};
struct early_opt {
enum earlyarg e;
const char *name;
int minlength;
boolean valallowed;
};
/* special key functions */
enum nh_keyfunc {
NHKF_ESC = 0,
NHKF_DOAGAIN,
NHKF_REQMENU,
/* run ... clicklook need to be in a continuous block */
NHKF_RUN,
NHKF_RUN2,
NHKF_RUSH,
NHKF_FIGHT,
NHKF_FIGHT2,
NHKF_NOPICKUP,
NHKF_RUN_NOPICKUP,
NHKF_DOINV,
NHKF_TRAVEL,
NHKF_CLICKLOOK,
NHKF_REDRAW,
NHKF_REDRAW2,
NHKF_GETDIR_SELF,
NHKF_GETDIR_SELF2,
NHKF_GETDIR_HELP,
NHKF_COUNT,
NHKF_GETPOS_SELF,
NHKF_GETPOS_PICK,
NHKF_GETPOS_PICK_Q, /* quick */
NHKF_GETPOS_PICK_O, /* once */
NHKF_GETPOS_PICK_V, /* verbose */
NHKF_GETPOS_SHOWVALID,
NHKF_GETPOS_AUTODESC,
NHKF_GETPOS_MON_NEXT,
NHKF_GETPOS_MON_PREV,
NHKF_GETPOS_OBJ_NEXT,
NHKF_GETPOS_OBJ_PREV,
NHKF_GETPOS_DOOR_NEXT,
NHKF_GETPOS_DOOR_PREV,
NHKF_GETPOS_UNEX_NEXT,
NHKF_GETPOS_UNEX_PREV,
NHKF_GETPOS_INTERESTING_NEXT,
NHKF_GETPOS_INTERESTING_PREV,
NHKF_GETPOS_VALID_NEXT,
NHKF_GETPOS_VALID_PREV,
NHKF_GETPOS_HELP,
NHKF_GETPOS_MENU,
NHKF_GETPOS_LIMITVIEW,
NHKF_GETPOS_MOVESKIP,
NUM_NHKF
};
/* commands[] is used to directly access cmdlist[] instead of looping
through it to find the entry for a given input character;
move_X is the character used for moving one step in direction X;
alphadirchars corresponds to old sdir,
dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
pcHack_compat and phone_layout only matter when num_pad is on,
swap_yz only matters when it's off */
struct cmd {
unsigned serialno; /* incremented after each update */
boolean num_pad; /* same as iflags.num_pad except during updates */
boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */
boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */
boolean swap_yz; /* QWERTZ keyboards; use z to move NW, y to zap */
char move_W, move_NW, move_N, move_NE, move_E, move_SE, move_S, move_SW;
const char *dirchars; /* current movement/direction characters */
const char *alphadirchars; /* same as dirchars if !numpad */
const struct ext_func_tab *commands[256]; /* indexed by input character */
char spkeys[NUM_NHKF];
};
#define ENTITIES 2
struct entity {
struct monst *emon; /* youmonst for the player */
struct permonst *edata; /* must be non-zero for record to be valid */
int ex, ey;
};
/* these probably ought to be generated by makedefs, like LAST_GEM */
#define FIRST_GEM DILITHIUM_CRYSTAL
#define FIRST_AMULET AMULET_OF_ESP
#define LAST_AMULET AMULET_OF_YENDOR
struct valuable_data {
long count;
int typ;
};
struct val_list {
struct valuable_data *list;
int size;
};
/* at most one of `door' and `box' should be non-null at any given time */
struct xlock_s {
struct rm *door;
struct obj *box;
int picktyp, /* key|pick|card for unlock, sharp vs blunt for #force */
chance, usedtime;
boolean magic_key;
};
struct trapinfo {
struct obj *tobj;
xchar tx, ty;
int time_needed;
boolean force_bungle;
};
typedef struct {
xchar gnew; /* perhaps move this bit into the rm structure. */
int glyph;
} gbuf_entry;
enum vanq_order_modes {
VANQ_MLVL_MNDX = 0,
VANQ_MSTR_MNDX,
VANQ_ALPHA_SEP,
VANQ_ALPHA_MIX,
VANQ_MCLS_HTOL,
VANQ_MCLS_LTOH,
VANQ_COUNT_H_L,
VANQ_COUNT_L_H,
NUM_VANQ_ORDER_MODES
};
struct rogueroom {
xchar rlx, rly;
xchar dx, dy;
boolean real;
uchar doortable;
int nroom; /* Only meaningful for "real" rooms */
};
typedef struct ls_t {
struct ls_t *next;
xchar x, y; /* source's position */
short range; /* source's current range */
short flags;
short type; /* type of light source */
anything id; /* source's identifier */
} light_source;
struct container {
struct container *next;
xchar x, y;
short what;
genericptr_t list;
};
enum bubble_contains_types {
CONS_OBJ = 0,
CONS_MON,
CONS_HERO,
CONS_TRAP
};
#define MAX_BMASK 4
struct bubble {
xchar x, y; /* coordinates of the upper left corner */
schar dx, dy; /* the general direction of the bubble's movement */
uchar bm[MAX_BMASK + 2]; /* bubble bit mask */
struct bubble *prev, *next; /* need to traverse the list up and down */
struct container *cons;
};
struct musable {
struct obj *offensive;
struct obj *defensive;
struct obj *misc;
int has_offense, has_defense, has_misc;
/* =0, no capability; otherwise, different numbers.
* If it's an object, the object is also set (it's 0 otherwise).
*/
};
struct h2o_ctx {
int dkn_boom, unk_boom; /* track dknown, !dknown separately */
boolean ctx_valid;
};
struct launchplace {
struct obj *obj;
xchar x, y;
};
struct repo { /* repossession context */
struct monst *shopkeeper;
coord location;
};
/* from options.c */
#define MAX_MENU_MAPPED_CMDS 32 /* some number */
/* player selection constants */
#define BP_ALIGN 0
#define BP_GEND 1
#define BP_RACE 2
#define BP_ROLE 3
#define NUM_BP 4
#define NUM_ROLES (13)
struct role_filter {
boolean roles[NUM_ROLES+1];
short mask;
};
/* read.c, create_particular() & create_particular_parse() */
struct _create_particular_data {
int quan;
int which;
int fem;
char monclass;
boolean randmonst;
boolean maketame, makepeaceful, makehostile;
boolean sleeping, saddled, invisible, hidden;
};
/* some array sizes for 'g' */
#define BSIZE 20
#define WIZKIT_MAX 128
#define CVT_BUF_SIZE 64
#define LUA_VER_BUFSIZ 20
#define LUA_COPYRIGHT_BUFSIZ 120
/*
* 'g' -- instance_globals holds engine state that does not need to be
* persisted upon game exit. The initialization state is well defined
* and set in decl.c during early early engine initialization.
*
* Unlike instance_flags, values in the structure can be of any type.
*
* Pulled from other files to be grouped in one place. Some comments
* which came with them don't make much sense out of their original context.
*/
struct instance_globals {
/* apply.c */
int jumping_is_magic; /* current jump result of magic */
int polearm_range_min;
int polearm_range_max;
struct trapinfo trapinfo;
/* artifcat.c */
int spec_dbon_applies; /* coordinate effects from spec_dbon() with
messages in artifact_hit() */
/* flags including which artifacts have already been created */
boolean artiexist[1 + NROFARTIFACTS + 1];
/* and a discovery list for them (no dummy first entry here) */
xchar artidisco[NROFARTIFACTS];
int mkot_trap_warn_count;
/* botl.c */
int mrank_sz; /* loaded by max_rank_sz */
struct istat_s blstats[2][MAXBLSTATS];
boolean blinit;
boolean update_all;
boolean valset[MAXBLSTATS];
#ifdef STATUS_HILITES
long bl_hilite_moves;
#endif
unsigned long cond_hilites[BL_ATTCLR_MAX];
int now_or_before_idx; /* 0..1 for array[2][] first index */
int condmenu_sortorder;
/* cmd.c */
struct cmd Cmd; /* flag.h */
/* Provide a means to redo the last command. The flag `in_doagain'
(decl.c below) is set to true while redoing the command. This flag
is tested in commands that require additional input (like `throw'
which requires a thing and a direction), and the input prompt is
not shown. Also, while in_doagain is TRUE, no keystrokes can be
saved into the saveq. */
char pushq[BSIZE];
char saveq[BSIZE];
int phead;
int ptail;
int shead;
int stail;
coord clicklook_cc;
winid en_win;
boolean en_via_menu;
int last_multi;
/* dbridge.c */
struct entity occupants[ENTITIES];
/* decl.c */
int NDECL((*occupation));
int NDECL((*afternmv));
const char *hname; /* name of the game (argv[0] of main) */
int hackpid; /* current process id */
char chosen_windowtype[WINTYPELEN];
int bases[MAXOCLASSES + 1];
int multi;
const char *multi_reason;
int nroom;
int nsubroom;
int occtime;
int warn_obj_cnt; /* count of monsters meeting criteria */
int x_maze_max;
int y_maze_max;
int otg_temp; /* used by object_to_glyph() [otg] */
int in_doagain;
stairway dnstair; /* stairs down */
stairway upstair; /* stairs up */
stairway dnladder; /* ladder down */
stairway upladder; /* ladder up */
int smeq[MAXNROFROOMS + 1];
int doorindex;
char *save_cm;
long done_money;
long domove_attempting;
long domove_succeeded;
#define DOMOVE_WALK 0x00000001
#define DOMOVE_RUSH 0x00000002
const char *nomovemsg;
char plname[PL_NSIZ]; /* player name */
int plnamelen; /* length of plname[] if that came from getlogin() */
char pl_character[PL_CSIZ];
char pl_race; /* character's race */
char pl_fruit[PL_FSIZ];
struct fruit *ffruit;
char tune[6];
const char *occtxt; /* defined when occupation != NULL */
schar tbx; /* mthrowu: target x */
schar tby; /* mthrowu: target y */
s_level * sp_levchn;
/* for xname handling of multiple shot missile volleys:
number of shots, index of current one, validity check, shoot vs throw */
struct multishot m_shot;
dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
stairway sstairs;
dest_area updest;
dest_area dndest;
coord inv_pos;
boolean defer_see_monsters;
boolean in_mklev;
boolean stoned; /* done to monsters hit by 'c' */
boolean unweapon;
boolean mrg_to_wielded; /* weapon picked is merged with wielded one */
struct plinemsg_type *plinemsg_types;
char toplines[TBUFSZ];
struct mkroom *upstairs_room;
struct mkroom *dnstairs_room;
struct mkroom *sstairs_room;
coord bhitpos; /* place where throw or zap hits or stops */
boolean in_steed_dismounting;
coord doors[DOORMAX];
struct menucoloring *menu_colorings;
schar lastseentyp[COLNO][ROWNO]; /* last seen/touched dungeon typ */
struct spell spl_book[MAXSPELL + 1];
struct linfo level_info[MAXLINFO];
struct trap *ftrap;
/* some objects need special handling during destruction or placement */
struct obj *current_wand; /* wand currently zapped/applied */
struct obj *thrownobj; /* object in flight due to throwing */
struct obj *kickedobj; /* object in flight due to kicking */
struct dgn_topology dungeon_topology;
struct kinfo killer;
struct mkroom rooms[(MAXNROFROOMS + 1) * 2];
struct mkroom *subrooms;
dlevel_t level; /* level map */
long moves;
long monstermoves; /* moves and monstermoves diverge when player is Fast */
long wailmsg;
struct obj *migrating_objs; /* objects moving to another dungeon level */
struct obj *billobjs; /* objects not yet paid for */
#if defined(MICRO) || defined(WIN32)
char hackdir[PATHLEN]; /* where rumors, help, record are */
#endif /* MICRO || WIN32 */
struct monst youmonst;
struct obj *invent;
struct context_info context;
char *fqn_prefix[PREFIX_COUNT];
/* Windowing stuff that's really tty oriented, but present for all ports */
struct tc_gbl_data tc_gbl_data; /* AS,AE, LI,CO */
#if defined(UNIX) || defined(VMS)
int locknum; /* max num of simultaneous users */
#endif
#ifdef DEF_PAGER
char *catmore; /* default pager */
#endif
#ifdef MICRO
char levels[PATHLEN]; /* where levels are */
#endif /* MICRO */
struct sinfo program_state;
/* detect.c */
int already_found_flag; /* used to augment first "already found a monster"
* message if 'cmdassist' is Off */
/* dig.c */
boolean did_dig_msg;
/* display.c */
gbuf_entry gbuf[ROWNO][COLNO];
char gbuf_start[ROWNO];
char gbuf_stop[ROWNO];
/* do.c */
boolean at_ladder;
char *dfr_pre_msg; /* pline() before level change */
char *dfr_post_msg; /* pline() after level change */
int did_nothing_flag; /* to augment the no-rest-next-to-monster message */
d_level save_dlevel; /* ? [even back in 3.4.3, only used in bones.c] */
/* do_name.c */
struct selectionvar *gloc_filter_map;
int gloc_filter_floodfill_match_glyph;
int via_naming;
/* do_wear.c */
/* starting equipment gets auto-worn at beginning of new game,
and we don't want stealth or displacement feedback then */
boolean initial_don; /* manipulated in set_wear() */
/* dog.c */
int petname_used; /* user preferred pet name has been used */
xchar gtyp; /* type of dog's current goal */
xchar gx; /* x position of dog's current goal */
char gy; /* y position of dog's current goal */
char dogname[PL_PSIZ];
char catname[PL_PSIZ];
char horsename[PL_PSIZ];
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
struct monst *mydogs; /* monsters that went down/up together with @ */
struct monst *migrating_mons; /* monsters moving to another level */
struct autopickup_exception *apelist;
struct mvitals mvitals[NUMMONS];
/* dokick.c */
struct rm *maploc;
struct rm nowhere;
const char *gate_str;
/* drawing */
struct symsetentry symset[NUM_GRAPHICS];
int currentgraphics;
nhsym showsyms[SYM_MAX]; /* symbols to be displayed */
nhsym primary_syms[SYM_MAX]; /* loaded primary symbols */
nhsym rogue_syms[SYM_MAX]; /* loaded rogue symbols */
nhsym ov_primary_syms[SYM_MAX]; /* loaded primary symbols */
nhsym ov_rogue_syms[SYM_MAX]; /* loaded rogue symbols */
nhsym warnsyms[WARNCOUNT]; /* the current warning display symbols */
/* dungeon.c */
int n_dgns; /* number of dungeons (also used in mklev.c and do.c) */
branch *branches; /* dungeon branch list */
mapseen *mapseenchn; /*DUNGEON_OVERVIEW*/
/* eat.c */
boolean force_save_hs;
char *eatmbuf; /* set by cpostfx() */
/* end.c */
struct valuable_data gems[LAST_GEM + 1 - FIRST_GEM + 1]; /* +1 for glass */
struct valuable_data amulets[LAST_AMULET + 1 - FIRST_AMULET];
struct val_list valuables[3];
int vanq_sortmode;
/* extralev.c */
struct rogueroom r[3][3];
/* files.c */
char wizkit[WIZKIT_MAX];
int lockptr;
char *config_section_chosen;
char *config_section_current;
int nesting;
int symset_count; /* for pick-list building only */
boolean chosen_symset_start;
boolean chosen_symset_end;
int symset_which_set;
/* SAVESIZE, BONESSIZE, LOCKNAMESIZE are defined in "fnamesiz.h" */
char SAVEF[SAVESIZE]; /* relative path of save file from playground */
#ifdef MICRO
char SAVEP[SAVESIZE]; /* holds path of directory for save file */
#endif
char bones[BONESSIZE];
char lock[LOCKNAMESIZE];
/* hack.c */
anything tmp_anything;
int wc; /* current weight_cap(); valid after call to inv_weight() */
/* insight.c */
/* invent.c */
int lastinvnr; /* 0 ... 51 (never saved&restored) */
unsigned sortlootmode; /* set by sortloot() for use by sortloot_cmp();
* reset by sortloot when done */
char *invbuf;
unsigned invbufsiz;
/* for perm_invent when operating on a partial inventory display, so that
persistent one doesn't get shrunk during filtering for item selection
then regrown to full inventory, possibly being resized in the process */
winid cached_pickinv_win;
/* query objlist callback: return TRUE if obj type matches "this_type" */
int this_type;
/* query objlist callback: return TRUE if obj is at given location */
coord only;
/* light.c */
light_source *light_base;
/* lock.c */
struct xlock_s xlock;
/* makemon.c */
/* mhitm.c */
long noisetime;
boolean far_noise;
boolean vis;
boolean skipdrin; /* mind flayer against headless target */
/* mhitu.c */
int mhitu_dieroll;
/* mklev.c */
genericptr_t luathemes[MAXDUNGEON];
xchar vault_x;
xchar vault_y;
boolean made_branch; /* used only during level creation */
/* mkmap.c */
char *new_locations;
int min_rx; /* rectangle bounds for regions */
int max_rx;
int min_ry;
int max_ry;
int n_loc_filled;
/* mkmaze.c */
lev_region bughack; /* for preserving the insect legs when wallifying
* baalz level */
boolean was_waterlevel; /* ugh... this shouldn't be needed */
struct bubble *bbubbles;
struct bubble *ebubbles;
struct trap *wportal;
int xmin, ymin, xmax, ymax; /* level boundaries */
boolean ransacked;
/* mon.c */
boolean vamp_rise_msg;
boolean disintegested;
short *animal_list; /* list of PM values for animal monsters */
int animal_list_count;
/* mthrowu.c */
int mesg_given; /* for m_throw()/thitu() 'miss' message */
struct monst *mtarget; /* monster being shot by another monster */
struct monst *marcher; /* monster that is shooting */
/* muse.c */
boolean m_using; /* kludge to use mondided instead of killed */
int trapx;
int trapy;
boolean zap_oseen; /* for wands which use mbhitm and are zapped at
* players. We usually want an oseen local to
* the function, but this is impossible since the
* function mbhitm has to be compatible with the
* normal zap routines, and those routines don't
* remember who zapped the wand. */
struct musable m;
/* nhlan.c */
#ifdef MAX_LAN_USERNAME
char lusername[MAX_LAN_USERNAME];
int lusername_size;
#endif
/* o_init.c */
short disco[NUM_OBJECTS];
/* objname.c */
/* distantname used by distant_name() to pass extra information to
xname_flags(); it would be much cleaner if this were a parameter,
but that would require all xname() and doname() calls to be modified */
int distantname;
/* options.c */
struct symsetentry *symset_list; /* files.c will populate this with
* list of available sets */
/* Allow the user to map incoming characters to various menu commands. */
char mapped_menu_cmds[MAX_MENU_MAPPED_CMDS + 1]; /* exported */
char mapped_menu_op[MAX_MENU_MAPPED_CMDS + 1];
short n_menu_mapped;
/* options processing */
boolean opt_initial;
boolean opt_from_file;
boolean opt_need_redraw; /* for doset() */
/* use menucolors to show colors in the pick-a-color menu */
boolean save_menucolors; /* copy of iflags.use_menu_colors */
struct menucoloring *save_colorings; /* copy of g.menu_colorings */
struct menucoloring *color_colorings; /* alternate set of menu colors */
/* pickup.c */
int oldcap; /* last encumberance */
/* current_container is set in use_container(), to be used by the
callback routines in_container() and out_container() from askchain()
and use_container(). Also used by menu_loot() and container_gone(). */
struct obj *current_container;
boolean abort_looting;
/* Value set by query_objlist() for n_or_more(). */
long val_for_n_or_more;
/* list of menu classes for query_objlist() and allow_category callback
(with room for all object classes, 'u'npaid, BUCX, and terminator) */
char valid_menu_classes[MAXOCLASSES + 1 + 4 + 1];
boolean class_filter;
boolean bucx_filter;
boolean shop_filter;
/* pline.c */
unsigned pline_flags;
char prevmsg[BUFSZ];
#ifdef DUMPLOG
unsigned saved_pline_index; /* slot in saved_plines[] to use next */
char *saved_plines[DUMPLOG_MSG_COUNT];
#endif
/* work buffer for You(), &c and verbalize() */
char *you_buf;
int you_buf_siz;
/* polyself.c */
int sex_change_ok; /* controls whether taking on new form or becoming new
man can also change sex (ought to be an arg to
polymon() and newman() instead) */
/* potion.c */
boolean notonhead; /* for long worms */
int potion_nothing;
int potion_unkn;
/* pray.c */
/* values calculated when prayer starts, and used when completed */
aligntyp p_aligntyp;
int p_trouble;
int p_type; /* (-1)-3: (-1)=really naughty, 3=really good */
/* quest.c */
struct q_score quest_status;
/* questpgr.c */
char cvt_buf[CVT_BUF_SIZE];
/* used by ldrname() and neminame(), then copied into cvt_buf */
char nambuf[CVT_BUF_SIZE];
/* read.c */
boolean known;
/* region.c */
NhRegion **regions;
int n_regions;
int max_regions;
/* restore.c */
int n_ids_mapped;
struct bucket *id_map;
boolean restoring;
struct fruit *oldfruit;
long omoves;
/* rip.c */
char **rip;
/* role.c */
struct Role urole; /* player's role. May be munged in role_init() */
struct Race urace; /* player's race. May be munged in role_init() */
char role_pa[NUM_BP];
char role_post_attribs;
struct role_filter rfilter;
/* rumors.c */
long true_rumor_size; /* rumor size variables are signed so that value -1
can be used as a flag */
long false_rumor_size;
unsigned long true_rumor_start; /* rumor start offsets are unsigned because
they're handled via %lx format */
unsigned long false_rumor_start;
long true_rumor_end; /* rumor end offsets are signed because they're
compared with [dlb_]ftell() */
long false_rumor_end;
int oracle_flg; /* -1=>don't use, 0=>need init, 1=>init done */
unsigned oracle_cnt; /* oracles are handled differently from rumors... */
unsigned long *oracle_loc;
/* save.c */
boolean havestate;
unsigned ustuck_id; /* need to preserve during save */
unsigned usteed_id; /* need to preserve during save */
/* shk.c */
/* auto-response flag for/from "sell foo?" 'a' => 'y', 'q' => 'n' */
char sell_response;
int sell_how;
/* can't just use sell_response='y' for auto_credit because 'a' response
shouldn't carry over from ordinary selling to credit selling */
boolean auto_credit;
struct repo repo;
long int followmsg; /* last time of follow message */
/* sp_lev.c */
char *lev_message;
lev_region *lregions;
int num_lregions;
struct sp_coder *coder;
xchar xstart, ystart;
xchar xsize, ysize;
boolean in_mk_themerooms;
boolean themeroom_failed;
/* spells.c */
int spl_sortmode; /* index into spl_sortchoices[] */
int *spl_orderindx; /* array of g.spl_book[] indices */
/* steal.c */
unsigned int stealoid; /* object to be stolen */
unsigned int stealmid; /* monster doing the stealing */
/* teleport.c */
struct obj *telescroll; /* non-null when teleporting via this scroll */
/* timeout.c */
/* ordered timer list */
struct fe *timer_base; /* "active" */
unsigned long timer_id;
/* topten.c */
winid toptenwin;
#ifdef UPDATE_RECORD_IN_PLACE
long final_fpos;
#endif
/* trap.c */
int force_mintrap; /* mintrap() should take a flags argument, but for time
being we use this */
/* context for water_damage(), managed by water_damage_chain();
when more than one stack of potions of acid explode while processing
a chain of objects, use alternate phrasing after the first message */
struct h2o_ctx acid_ctx;
/*
* The following are used to track launched objects to
* prevent them from vanishing if you are killed. They
* will reappear at the launchplace in bones files.
*/
struct launchplace launchplace;
/* u_init.c */
short nocreate;
short nocreate2;
short nocreate3;
short nocreate4;
/* uhitm.c */
boolean override_confirmation; /* Used to flag attacks caused by
Stormbringer's maliciousness. */
/* vision.c */
char **viz_array; /* used in cansee() and couldsee() macros */
char *viz_rmin; /* min could see indices */
char *viz_rmax; /* max could see indices */
boolean vision_full_recalc;
/* weapon.c */
struct obj *propellor;
/* windows.c */
struct win_choices *last_winchoice;
/* zap.c */
int poly_zapped;
boolean obj_zapped;
/* new stuff */
char lua_ver[LUA_VER_BUFSIZ];
char lua_copyright[LUA_COPYRIGHT_BUFSIZ];
/* per-level glyph mapping flags */
long glyphmap_perlevel_flags;
unsigned long magic; /* validate that structure layout is preserved */
};
E struct instance_globals g;
struct const_globals {
const struct obj zeroobj; /* used to zero out a struct obj */
const struct monst zeromonst; /* used to zero out a struct monst */
const anything zeroany; /* used to zero out union any */
};
E const struct const_globals cg;
#undef E
#endif /* DECL_H */