Files
nethack/doc
PatR 2708d3b330 fix mon_leaving_level
Reported directly to devteam:  changing levels while riding gave an
impossible warning, "no monster to remove".

mon_leaving_level() was trying to take hero's steed off the map but
that isn't on the map in the first place.  Only noticable if built
with EXTRA_SANITY_CHECKS enabled.  Normally remove_monster(x,y) just
sets level.monsters[x,y] to Null but with extra checks enabled it
first checks whether that is already Null.
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