Files
nethack/include/permonst.h
nhmall 2a48859de2 include the PM_ index in mons (permonst)
This is useful for debugging and it allows the index
to be used directly instead of calculated in a
monsndx() function, which has been removed.

I left monsndx() in as a simple short-hand macro for the value
and didn't change the use cases, the reasoning being that this:
    monsndx(mon->data)
is arguably a little easier on the eyes than:
    mon->data->pmidx

LOW_PM, NON_PM, SPECIAL_PM have been included in the 'enum monnums'
now, instead of as individual macro definitions.

I chose to add the pmidx field as an instance of the enum declaration,
because that has very advantageous results in some debuggers, where it is
then shown as:
    pmidx PM_GRAND_MASTER (349) monnums
instead of the less-informative:
    pmidx 349 int

Adding the element count to the extern declaration for mons from:
    'extern struct permonst *mons[];'
to the more specific declaration to that in src/monst.c:
    'extern struct permonst *mons[NUMMONS + 1];'
then allows navigation through the mons array in one of the debuggers.
2023-11-23 12:22:47 -05:00

93 lines
3.3 KiB
C

/* NetHack 3.7 permonst.h $NHDT-Date: 1596498555 2020/08/03 23:49:15 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef PERMONST_H
#define PERMONST_H
/* This structure covers all attack forms.
* aatyp is the gross attack type (eg. claw, bite, breath, ...)
* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
* damn is the number of hit dice of damage from the attack.
* damd is the number of sides on each die.
*
* Some attacks can do no points of damage. Additionally, some can
* have special effects *and* do damage as well. If damn and damd
* are set, they may have a special meaning. For example, if set
* for a blinding attack, they determine the amount of time blinded.
*/
enum monnums {
#define MONS_ENUM
#include "monsters.h"
#undef MONS_ENUM
NUMMONS,
NON_PM = -1, /* "not a monster */
LOW_PM = NON_PM + 1, /* first monster in mons */
SPECIAL_PM = PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
never generated randomly and cannot be polymorphed into */
};
struct attack {
uchar aatyp;
uchar adtyp, damn, damd;
};
/* Max # of attacks for any given monster.
*/
#define NATTK 6
/* Weight of human body, elf, dragon
*/
#define WT_HUMAN 1450U
#define WT_ELF 800U
#define WT_DRAGON 4500U
#ifndef ALIGN_H
#include "align.h"
#endif
#include "monattk.h"
#include "monflag.h"
struct permonst {
const char *pmnames[NUM_MGENDERS];
const enum monnums pmidx; /* mons array index aka PM_ identifier */
char mlet; /* symbol */
schar mlevel, /* base monster level */
mmove, /* move speed */
ac, /* (base) armor class */
mr; /* (base) magic resistance */
aligntyp maligntyp; /* basic monster alignment */
unsigned short geno; /* creation/geno mask value */
struct attack mattk[NATTK]; /* attacks matrix */
unsigned short cwt, /* weight of corpse */
cnutrit; /* its nutritional value */
uchar msound; /* noise it makes (6 bits) */
uchar msize; /* physical size (3 bits) */
uchar mresists; /* resistances */
uchar mconveys; /* conveyed by eating */
unsigned long mflags1, /* boolean bitflags */
mflags2; /* more boolean bitflags */
unsigned short mflags3; /* yet more boolean bitflags */
uchar difficulty; /* toughness (formerly from makedefs -m) */
uchar mcolor; /* color to use */
};
extern NEARDATA struct permonst mons[NUMMONS + 1]; /* the master list of monster types */
#define VERY_SLOW 3
#define SLOW_SPEED 9
#define NORMAL_SPEED 12 /* movement rates */
#define FAST_SPEED 15
#define VERY_FAST 24
#ifdef PMNAME_MACROS
#define pmname(pm,g) ((((g) == MALE || (g) == FEMALE) && (pm)->pmnames[g]) \
? (pm)->pmnames[g] : (pm)->pmnames[NEUTRAL])
#endif
#endif /* PERMONST_H */