Issue reported by vultur-cadens: arriving on the Mine Town level via falling or level teleport won't register the "entered Minetown" achievement if hero doesn't arrive inside a room. Reorder some code in check_special_room() so that town entry will be tested before the early return if no room entry has occurred. This adds 'level.flags.has_town' to make the town test be cheaper when the hero hasn't attained the achievement yet and is wandering around the mines. Fixes #1070
18 KiB
18 KiB