Fairly old pull request from copperwater: add new paranoid_confirm setting 'trap'. The old commit suffered from bit rot and merging needed too much fixing up despite there not being many bands of change in the commit's diffs. I ultimately redid it from scratch, although the two biggest chunks of code started with copy+paste of the pull request's commit. It operates like paranoid:pray. Setting paranoid:trap adds a new "Really step into <trap>?" y/n prompt when attempting to move into/onto a known trap, even if an object covers it on the map. Setting both 'paranoid:Confirm trap' turns that into a yes/no prompt. (Adding 'Confirm' affects other paranoid confirmations; in addition to requiring yes<return> rather than just y to accept, it also forces no<return> to reject.) However, moving into a known trap that is considered to be harmless behaves as if no trap was present. Some of the trap classification might be out of date; several types of traps have undergone changes since implementation of the original pull request, notably anti-magic field. When the hero is hallucinating, all known traps are considered harmful since the map no longer reliably describes them. Preceding a movement command with the 'm' prefix also behaves as if no trap was present, bypassing confirmation for that move, similar to how paranoid:swim currently behaves. Being stunned or confused also behaves as if no trap was present, taking priority over hallucination. This updates the documentation. Supersedes #259 Closes #259
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