These two types of monster were extreme outliers in terms of where they appeared versus how lethal they were (3-4 times as deadly as other monsters that appeared at similar depth, based on statistics from actual play), so their generation depth has been manually modified. Breaks save and bones files (because monster type IDs have to be sorted numerically by difficulty, and changing difficulties thus changes the IDs, but the IDs are used to identify the monsters in save files).
25 KiB
25 KiB