Files
nethack/dat/Monk.des
nethack.rankin bc2aeb66c8 quest tuning
Alter the starting position of the monk and priest quest
nemeses to neutralize the possibility of attacking them by
zapping directly to the left as soon as you arrive on the final
level.  And give the samurai a little variety too by varying
the arrival location, although that is just cosmetic.
2002-04-11 00:54:11 +00:00

354 lines
11 KiB
Plaintext

# SCCS Id: @(#)Monk.des 3.4 2002/04/08
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Grand Master
# and receive your quest assignment.
#
MAZE: "Mon-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
............................................................................
............................................................................
............................................................................
....................------------------------------------....................
....................|................|.....|.....|.....|....................
....................|..------------..|--+-----+-----+--|....................
....................|..|..........|..|.................|....................
....................|..|..........|..|+---+---+-----+--|....................
..................---..|..........|......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................---..|..........|......|...|...|.....|....................
....................|..|..........|..|+-----+---+---+--|....................
....................|..|..........|..|.................|....................
....................|..------------..|--+-----+-----+--|....................
....................|................|.....|.....|.....|....................
....................------------------------------------....................
............................................................................
............................................................................
............................................................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(24,06,33,13),lit,"temple"
# Portal arrival point
BRANCH:(05,04,05,04),(0,0,0,0)
# Stairs
STAIR:(52,09),down
# Doors
DOOR:locked,(18,09)
DOOR:locked,(18,10)
DOOR:closed,(34,09)
DOOR:closed,(34,10)
DOOR:closed,(40,05)
DOOR:closed,(46,05)
DOOR:closed,(52,05)
DOOR:locked,(38,07)
DOOR:closed,(42,07)
DOOR:closed,(46,07)
DOOR:closed,(52,07)
DOOR:locked,(38,12)
DOOR:closed,(44,12)
DOOR:closed,(48,12)
DOOR:closed,(52,12)
DOOR:closed,(40,14)
DOOR:closed,(46,14)
DOOR:closed,(52,14)
# Unattended Altar - unaligned due to conflict - player must align it.
ALTAR:(28,09),noalign,altar
# The Grand Master
MONSTER:'@',"Grand Master",(28,10)
# No treasure chest!
# guards for the audience chamber
MONSTER:'@',"abbot",(32,07)
MONSTER:'@',"abbot",(32,08)
MONSTER:'@',"abbot",(32,11)
MONSTER:'@',"abbot",(32,12)
MONSTER:'@',"abbot",(33,07)
MONSTER:'@',"abbot",(33,08)
MONSTER:'@',"abbot",(33,11)
MONSTER:'@',"abbot",(33,12)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:"dart",(20,09)
TRAP:"dart",(20,10)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'E',"earth elemental",(37,01)
MONSTER: 'E',"earth elemental",(37,18)
MONSTER: 'E',"earth elemental",(03,03)
MONSTER: 'E',"earth elemental",(65,04)
MONSTER: 'E',"earth elemental",(12,11)
MONSTER: 'E',"earth elemental",(60,12)
MONSTER: 'E',"earth elemental",(14,08)
MONSTER: 'E',"earth elemental",(55,00)
MONSTER: 'X',"xorn",(18,18)
MONSTER: 'X',"xorn",(59,10)
MONSTER: 'X',"xorn",(13,09)
MONSTER: 'X',"xorn",(01,17)
#
# The "locate" level for the quest.
#
# Here you have to locate the Monastery of the Earth-Lord to
# go further towards your assigned quest.
#
MAZE: "Mon-loca",' '
GEOMETRY:center,center
# 1 2 3 4 5 6 7
#123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
---------------------------------------------------- --------
---.................................................- --.....|
---...--------........------........................--- ---...|
---.....- --.......- ----..................---- --.--
---.....---- --------- --..................-- --..|
---...----- ----.----.....----.....--- --..||
----..---- -----..--- |...--- |.......--- --...|
|...--- ----....--- |.--- |.........-- --...||
|...- ----.....--- ---- |..........---....|
|...---- ----......--- | |...|.......-....||
|......----- ---.........- | -----...|............|
|..........----- ----...........--- -------......||...........||
|..............-----................--- |............|||..........|
|-S----...............................--- |...........|| |.........||
|.....|..............------.............-----..........|| ||........|
|.....|.............-- ---.........................|| |.......||
|.....|.............- ---.....................--| ||......|
|---S--------.......---- --.................---- |.....||
|...........|..........--------..............----- ||....|
|...........|............................----- |....|
------------------------------------------ ------
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:random,up
STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
#
# The "goal" level for the quest.
#
# Here you meet Master Kaen, your nemesis monster. You have to
# defeat Master Kaen in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Mon-goal", ' '
INIT_MAP: 'L' , '.' , false , false , unlit , false
GEOMETRY:center,center
MAP
.L......L.LLL.......LL....
.LLL.......L......LL......
LL.LL.............L.LL....
..........................
......................LL..
......................LLL.
LL........................
.LL.......................
.LL................LL.L...
..LL.....L.LL.......LLL...
.........LLL.........L....
ENDMAP
# Dungeon Description
RANDOM_PLACES:(14,04),(13,07)
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master Kaen",place[0]
ALTAR:place[0],noalign,altar
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "fila" is the upper filler, between the
# start and locate levels, and "filb" the lower between the locate
# and goal levels.
#
LEVEL: "Mon-fila"
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'X', "xorn", random
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', random, random, hostile
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', "earth elemental", random
RANDOM_CORRIDORS
LEVEL: "Mon-filb"
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', random, random, hostile
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', "earth elemental", random
RANDOM_CORRIDORS