quest tuning
Alter the starting position of the monk and priest quest nemeses to neutralize the possibility of attacking them by zapping directly to the left as soon as you arrive on the final level. And give the samurai a little variety too by varying the arrival location, although that is just cosmetic.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# SCCS Id: @(#)Monk.des 3.4 2001/09/01
|
||||
# SCCS Id: @(#)Monk.des 3.4 2002/04/08
|
||||
# Copyright (c) 1989 by Jean-Christophe Collet
|
||||
# Copyright (c) 1991-2 by M. Stephenson
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
@@ -212,11 +212,12 @@ LL........................
|
||||
.........LLL.........L....
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
RANDOM_PLACES:(14,04),(13,07)
|
||||
REGION:(00,00,25,10),unlit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(20,05),up
|
||||
# Objects
|
||||
OBJECT:'(',"lenses",(13,05),blessed,0,"The Eyes of the Overworld"
|
||||
OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld"
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
@@ -239,8 +240,8 @@ TRAP:"fire",random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters.
|
||||
MONSTER:'@',"Master Kaen",(13,05)
|
||||
ALTAR:(13,05),noalign,altar
|
||||
MONSTER:'@',"Master Kaen",place[0]
|
||||
ALTAR:place[0],noalign,altar
|
||||
MONSTER: 'E',"earth elemental",random
|
||||
MONSTER: 'E',"earth elemental",random
|
||||
MONSTER: 'E',"earth elemental",random
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# SCCS Id: @(#)Priest.des 3.4 1992/09/22
|
||||
# SCCS Id: @(#)Priest.des 3.4 2002/04/08
|
||||
# Copyright (c) 1989 by Jean-Christophe Collet
|
||||
# Copyright (c) 1991-2 by M. Stephenson
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
@@ -197,11 +197,12 @@ LL........................
|
||||
.........LLL.........L....
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
RANDOM_PLACES:(14,04),(13,07)
|
||||
REGION:(00,00,25,10),unlit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(20,05),up
|
||||
# Objects
|
||||
OBJECT:'[',"helm of brilliance",(13,05),blessed,0,"The Mitre of Holiness"
|
||||
OBJECT:'[',"helm of brilliance",place[0],blessed,0,"The Mitre of Holiness"
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
@@ -224,7 +225,7 @@ TRAP:"fire",random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters.
|
||||
MONSTER:'&',"Nalzok",(13,05)
|
||||
MONSTER:'&',"Nalzok",place[0]
|
||||
MONSTER:'Z',"human zombie",random
|
||||
MONSTER:'Z',"human zombie",random
|
||||
MONSTER:'Z',"human zombie",random
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# SCCS Id: @(#)Samurai.des 3.4 1995/06/29
|
||||
# SCCS Id: @(#)Samurai.des 3.4 2002/04/08
|
||||
# Copyright (c) 1989 by Jean-Christophe Collet
|
||||
# Copyright (c) 1991-92 by M. Stephenson, P. Winner
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
@@ -265,9 +265,10 @@ MAP
|
||||
.......................
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
RANDOM_PLACES:(02,11),(42,09)
|
||||
REGION:(00,00,44,19),unlit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(02,10),up
|
||||
STAIR:place[0],up
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,44,19)
|
||||
# Objects
|
||||
|
||||
@@ -63,6 +63,7 @@ attempting to dig iron bars will wake nearby monsters instead of yielding
|
||||
"you swing your pick-axe through thin air"
|
||||
autodig won't accept iron bars as candidate location
|
||||
allow knight to retaliate for all thefts except those "you gladly hand over..."
|
||||
randomize starting position on goal level for M, P, and S quests
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user