quest tuning

Alter the starting position of the monk and priest quest
nemeses to neutralize the possibility of attacking them by
zapping directly to the left as soon as you arrive on the final
level.  And give the samurai a little variety too by varying
the arrival location, although that is just cosmetic.
This commit is contained in:
nethack.rankin
2002-04-11 00:54:11 +00:00
parent 8692d252ac
commit bc2aeb66c8
4 changed files with 13 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)Monk.des 3.4 2001/09/01
# SCCS Id: @(#)Monk.des 3.4 2002/04/08
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
@@ -212,11 +212,12 @@ LL........................
.........LLL.........L....
ENDMAP
# Dungeon Description
RANDOM_PLACES:(14,04),(13,07)
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:'(',"lenses",(13,05),blessed,0,"The Eyes of the Overworld"
OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
@@ -239,8 +240,8 @@ TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master Kaen",(13,05)
ALTAR:(13,05),noalign,altar
MONSTER:'@',"Master Kaen",place[0]
ALTAR:place[0],noalign,altar
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)Priest.des 3.4 1992/09/22
# SCCS Id: @(#)Priest.des 3.4 2002/04/08
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
@@ -197,11 +197,12 @@ LL........................
.........LLL.........L....
ENDMAP
# Dungeon Description
RANDOM_PLACES:(14,04),(13,07)
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:'[',"helm of brilliance",(13,05),blessed,0,"The Mitre of Holiness"
OBJECT:'[',"helm of brilliance",place[0],blessed,0,"The Mitre of Holiness"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
@@ -224,7 +225,7 @@ TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'&',"Nalzok",(13,05)
MONSTER:'&',"Nalzok",place[0]
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)Samurai.des 3.4 1995/06/29
# SCCS Id: @(#)Samurai.des 3.4 2002/04/08
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-92 by M. Stephenson, P. Winner
# NetHack may be freely redistributed. See license for details.
@@ -265,9 +265,10 @@ MAP
.......................
ENDMAP
# Dungeon Description
RANDOM_PLACES:(02,11),(42,09)
REGION:(00,00,44,19),unlit,"ordinary"
# Stairs
STAIR:(02,10),up
STAIR:place[0],up
# Non diggable walls
NON_DIGGABLE:(00,00,44,19)
# Objects

View File

@@ -63,6 +63,7 @@ attempting to dig iron bars will wake nearby monsters instead of yielding
"you swing your pick-axe through thin air"
autodig won't accept iron bars as candidate location
allow knight to retaliate for all thefts except those "you gladly hand over..."
randomize starting position on goal level for M, P, and S quests
Platform- and/or Interface-Specific Fixes