Files
nethack/test/test_obj.lua
Pasi Kallinen 060c3de8eb Lua tests: code coverage for applying some items
Add a new debug flag prevent_pline, which prevents all messages
from going out to the UI. This prevents the tests from stopping
for -more-.
Add rudimentary tests for applying whistles, camera, and stethoscope.
2026-01-27 17:33:08 +02:00

147 lines
3.7 KiB
Lua

local o = obj.new("rock");
o:placeobj(u.ux, u.uy);
local o2 = obj.at(u.ux, u.uy);
local o2tbl = o2:totable();
if (o2tbl.otyp_name ~= "rock") then
error("no rock under you");
end
local box = obj.new("empty large box");
local boxtbl = box:totable();
if (boxtbl.has_contents ~= 0) then
error("empty box has contents");
end
box:addcontent(obj.new("diamond"));
boxtbl = box:totable();
if (boxtbl.has_contents ~= 1) then
error("box has no contents");
end
local diamond = box:contents():totable();
if (diamond.otyp_name ~= "diamond") then
error("box contents is not a diamond");
end
box:placeobj(u.ux, u.uy);
local o3 = obj.at(u.ux, u.uy);
local o3tbl = o3:totable();
if (o3tbl.otyp_name ~= "large box") then
error("no large box under you");
end
local o4 = o3:next();
local o4tbl = o4:totable();
if (o4tbl.otyp_name ~= "rock") then
error("no rock under the large box");
end
local oc = obj.class(o4tbl.otyp);
if (oc.name ~= "rock") then
error("object class is not rock, part 1");
end
if (oc.class ~= "*") then
error("object class is not *, part 1");
end
local oc2 = obj.class(o);
if (oc2.name ~= "rock") then
error("object class is not rock, part 2");
end
if (oc2.class ~= "*") then
error("object class is not *, part 2");
end
local oc3 = obj.class(obj.new("rock"));
if (oc3.name ~= "rock") then
error("object class is not rock, part 3");
end
if (oc3.class ~= "*") then
error("object class is not *, part 3");
end
local oc4 = o:class();
if (oc4.name ~= "rock") then
error("object class is not rock, part 4");
end
if (oc4.class ~= "*") then
error("object class is not *, part 4");
end
-- placing obj into container even when obj is somewhere else already
local o5 = obj.new("dagger");
o5:placeobj(u.ux, u.uy);
box:addcontent(o5);
local o6 = obj.new("statue");
o6:addcontent(obj.new("spellbook"));
-- generate one of each object, check the name and class matches
for i = nhc.FIRST_OBJECT, nhc.LAST_OBJECT do
local oid, oclass = nh.int_to_objname(i);
if (oid ~= "") then
local oi = obj.new({ id = oid, class = oclass });
local oi_t = oi:totable();
if (oi_t.otyp_name ~= oid) then
error("object name \"" .. oi_t.otyp_name .. "\" created, wanted \"" .. oid .. "\"");
end
if (oi_t.oclass ~= oclass) then
local str = string.format("object class \"%s\" created, wanted \"%s\" (%s)", oi_t.oclass, oclass, oid);
error(str);
end
end
end
function test_use_item(action, itemname, otherkeys)
nh.debug_flags({ prevent_pline = true });
u.clear_inventory();
u.giveobj(obj.new(itemname));
local o = u.inventory;
local ot = o:totable();
nh.pushkey(action);
nh.pushkey(ot.invlet);
if (otherkeys ~= nil and type(otherkeys) == "string") then
nh.pushkey(otherkeys);
end
nh.doturn();
nh.debug_flags({ prevent_pline = false });
end
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=!timed_delay");
-- apply
test_use_item("a", "uncursed tin whistle");
test_use_item("a", "cursed tin whistle");
test_use_item("a", "blessed magic whistle");
test_use_item("a", "uncursed camera", "h");
test_use_item("a", "uncursed camera", "j");
test_use_item("a", "uncursed camera", "k");
test_use_item("a", "blessed camera", ">");
test_use_item("a", "+0 blessed camera", ">");
test_use_item("a", "blessed stethoscope", "h");
test_use_item("a", "blessed stethoscope", "j");
test_use_item("a", "blessed stethoscope", ".");
test_use_item("a", "blessed stethoscope", ">");
test_use_item("a", "blessed stethoscope", "<");
obj.new("corpse"):placeobj(u.ux, u.uy);
test_use_item("a", "blessed stethoscope", ">");
obj.new("statue"):placeobj(u.ux, u.uy);
test_use_item("a", "blessed stethoscope", ">");