Files
nethack/sys/unix
PatR 2fe31eec46 more Qt rename
In order for 'make depend' to be able to handle both Qt4/5 and Qt3,
they need to operate on different object file names.

renames qt*.o to qt3*.o for Qt3
renames qt*.cpp to qt3*.cpp for Qt3 (not essential but seems worthwhile)
moves Qt3's headers from include/qt*.h to win/Qt3/qt3*.h
copies include/qt_xpms.h (before rename) or win/Qt3/qt3_xpms.h (after)
    to win/Qt/qt_xpms.h so that Qt4/5 no longer shares one header file
modifies win/Qt3/*.cpp and win/Qt3/qt3_win.h to reflect new header names
modifies Makefile.src to have Qt3 'moc' commands use new names
updates Makefile.src via re-running 'make depend'

'make depend' was only looking at include/*.h to find nested inclusion.
Now it will also look at win/*/*.h.  That found a bunch of missing
dependencies for the old gnome sources and a few for Qt3.

Building without Qt still works.  Building with it (any version) has
not been tested.
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This README provides the instructions for building the unofficial Mac
binaries using the Apple provided developer IDE named XCode.

Establish a developer team in XCode
===================================

Your first step should be to establish a developer team within XCode.
Launch XCode and open the preferences diaglog (XCode Menu->Preferences).
Select the "Accounts" tab.  Add an account (usually this should just be
your apple ID accoung you used to setup the Mac).  After adding the account,
select the account and then add a team (usually this will be just a
personal team for Mac Development).

Obtain your developer team identifier
=====================================

Your DEVELOPMENT_TEAM can be found by opening Keychain Access
(found by Finder->Applications->Utilities).  Click on "My Certificates".
Look for your "Mac Developer" certificate.  Right click on
the certificate to open a dialog that shows certificate details.
Look for "Organizational Unit" among the details.  This ten digit value
is your development team identifier.

Create XCodeLocal.xcconfig file
===============================

Now you need to create the XCodeLocal.xcconfig file that will be used by
XCode to get your development team identifier.  Create the file in
sys/unix and add a single line such as:
DEVELOPMENT_TEAM = XXXXXXXXXX

Where XXXXXXXXXX is replaced with your development team identifier.

Open the project and build
==========================

In XCode open the project file sys\unix\NetHack.xcodeproj, select
the product NetHack and build.  The build results are placed in
~nethackdir.