Fixes #111 Casting stone-to-flesh at a random statue animates it as a monster (created via direct call to makemon()) at an adjacent or nearby spot if there is already a monster at the statue's spot, but doing so on a statue of a petrified monster (create attempt via montraits() which called makemon() without the ADJACENTOK flag) turned it into a corpse instead. Pass an extra argument to montraits() so that it behaves the same normal statue animation for stone-to-flesh without changing how it behaves when reviving corpses for undead-turning.
104 KiB
104 KiB