Highlighting for monsters shown due to extended monster detection and for lava shown in black and white didn't work because that keys off of 'iflags.use_inverse' (actually a macro for 'iflags.wc_inverse') and curses wasn't enabling that window-capability option. To be fair, it was probably unconditional at the time the curses interface was first developed. It checked for whether a monster was supposed to be drawn with inverse highlighting but wouldn't draw it that way because the flag was always false. Inverse b&w lava is relatively new and curses hadn't been taught about it. Various other things such as pets (if hilite_pet is on) and object piles (if hilite_pile is on) get highlighted with inverse video when use_color is off, regardless of whether use_inverse is on or off. That's probably a bug.
23 KiB
23 KiB