Symbol set parsing rejected S_darkroom and S_vibrating_square. Now it will accept them. The fact that this bug wasn't noticed indicates that none of the 3.6.0 symbol sets (other than "Default symbols") is specifying a value for either of these symbols. This also changes the default vibrating square value from yellow '^' (caret) to purple '~' (tilde). I don't think there's any risk of mistaking it for a long worm tail (brown '~') and it emphasizes that it isn't really a trap.
319 lines
19 KiB
Groff
319 lines
19 KiB
Groff
$NHDT-Branch$:$NHDT-Revision$ $NHDT-Date$
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General Fixes and Modified Features
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-----------------------------------
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doc/*.6 man pages and corresponding doc/*.txt text copies were out of date
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data.base entry for "lava" had wrong first name for Don Woods' attribution
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cursed genocide of "none" sent in monsters, but "that's enough tries" didn't
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update MAXPLAYERS documentation in sysconf file and accept 0 for 'no limit'
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wizard mode: don't include feedback about named fruit for ^X and enlightenment
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looking at distant objects while wearing the Eyes of the Overworld made their
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up-close descriptions known when not intended
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message when cursed wand zapped by a monster happens to explode was suppressed
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if hero was deaf, even though that message has no audible component
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support explicit 'symset:default' and 'symset:Default symbols' in options
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crash during startup if player name set as 'player' in defaults
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crash during startup if defaults file has a long line
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any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
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an unkillable critter if vampires were genocided
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unlike in previous versions, an uncursed scroll of enchant armor failed to
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uncurse the piece of armor being enchanted (change was unintentional)
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slice of {pizza,cake,&} pluralized as "slouse of ..." due to false match
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with "lice" (discovered pre-3.6.0-release)
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change dipping prompt to not ignore 'called' and 'named' attributes of item
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to be dipped
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avoid 'the unlabeled {scroll,spellbook} fades' when blank item is hit by water
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wrong message given when high priest on astral plane rejects being assigned a
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name (got the one for unique monsters instead of the one for priests)
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negative intrinsic protection shouldn't confer MC=1, "you are warded" (not
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possible from divine protection but is possible from eating rings)
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make a slight adjustment to the quickmimic() sense wording
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fix typo in passage 1 of The Colour of Magic
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falling asleep when reading dull spellbook ignored sleep resistance
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getpos() complaint about invalid movement keystroke didn't describe meta-chars
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accurately
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'realtime' value in xlogfile was incorrect if 'checkpoint' option was active
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make a previously-discovered scroll written with marker while blind have its
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label known so it can be read while blind
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#name or C for discoveries list that spanned multiple pages would exit on
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space instead of advancing to next page (workaround: use '>' instead)
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don't show the old level when you die going down the stairs because of an
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iron ball
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new high score with ", while helpless" attribute appended would erroneously
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result in ", while helpless" being appended to all scores
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allow bright aliases for colors in menucolors
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avoid hearing yelps when you are deaf
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make corpse visible if stethoscope told you about it being there
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sceptre of might database entry word change
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avoid "spellbook of novel" on discoveries list after object ID of novel
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add novel to discoveries list after reading one
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putting gold into hero-owned container on shop floor gave free credit
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stack splitting for dipping large quantities of potions was done poorly
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dipping fruit juice into enlightenment gave different result than the inverse
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make travel walk up to a trap and stop when the trap blocks the only
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way forward, instead of trying to go straight line
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travel will displace pets rather than stop
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do not autopickup unpaid items in shops
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death due an unseen gas spore's explosion resulted in "killed by a died"
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allow optional parameter "true", "yes", "false", or "no" for boolean options
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actually make the castle chest not trapped
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level-drain resistance wasn't shown during enlightenment if it was conferred
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by worn/wielded equipment or by lycanthropy
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wizard mode enlightenment now shows more reasons for various intrinsics
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rehumanizing after being poly'd into vampire left hero with ability to sense
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humans and elves
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Warn_of_mon wouldn't have been able to sense giant ants if any creature were
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to have that ability, caused by using 0 instead of NON_PM for 'none'
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tone down energy vortex's drain energy attack
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fix message typo if tame mind flayer dies trying to eat Medusa's brains
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use alternate rejection message if attempting to name an unnameable monster
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with the name it already has
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cockatrice corpse no longer leaves multiple statues for shape-shifted vampire
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alter name of monster causing hero's death if name contains characters that
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could cause confusion when using record, logfile, or xlogfile later
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teleporting or polymorphing a sink via ring drop shouldn't depend upon being
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able to see it happen
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change "unlockable chest" to "broken chest" so that it won't be misunderstood
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("capable of being unlocked" vs intended "not capable of being locked")
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use doname instead of xname when using '/' or ';' to look at objects on map
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when a pet moves reluctantly, name the top item of the pile it is reluctant
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to step on if the hero sees or remembers any object(s) at that spot
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ensure sufficient messages are given to clarify the transition from detected
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vampire bats to fog clouds in Vlad's tower
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fix "killing by kicking something weird" when kicking an object causes death
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guard macros available for mextra fields similar to those for oextra fields
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compile-time option for an alternate paniclog format for public server use
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make monsters forget where they stepped when fleeing or teleporting
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requiver pickup_thrown objects if quiver is empty
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make mimics mimicing walls or trees also block light
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stepping onto lava destroyed non-fireproof water walking boots but left other
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vulnerable boot types intact
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damage and death reasons when eating globs referred to them as corpses
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fix death reason when petrified (avoid redundant 'while getting stoned')
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use appropriate place name for drum of earthquake shakes
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fix unmapped branch stairs on sokoban level
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redraw map when hilite_pile is toggled to display the highlighting
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make commands that accept a count prefix for item selection
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show "Count:" like command repeating does
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make vault guard accept names starting with number
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fix weight of containers in special levels
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make the raven medusa level shortsighted
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fix possible segfault in lev_comp when map was too tall
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fix "the ice is bridged with ice" when freezing castle's moat or Medusa's sea
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make monsters and pets avoid poison gas clouds if it would damage them
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covetous monsters may choose to teleport to downstairs or ladders
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doppelganger posing as Rider would never change shape
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since doppelganger posing as Rider could never revert to innate form,
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protection from shape changers turned it into genuine Rider
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don't create globs of ooze/slime/pudding with bknown flag set so pre-known to
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be "uncursed"
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do allow globs with same curse/bless state to merge even when that state is
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known for one and unknown for the other; result will have bknown clear
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make glob merging on floor behave the same as glob merging in inventory
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track age of merged globs
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support globs for edibility temporary intrinsic
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restore ability to gain intrinsics from black puddings (pass globs to cpostfx)
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eating tainted black pudding (glob in 3.6.0, corpse in 3.4.x and 3.3.x)
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referred to it as "meat" (because it's not vegetarian food)
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fix pile mark after killing a monster carrying a potion which is destroyed
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don't list suit as likely candidate for Take-off if cloak blocks it
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only list known blank scrolls and known blank spellbooks as likely candidates
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when choosing an item to write on for applied magic marker
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make status hilites use same color names as menucolors
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limit monster spell aggravate monsters to either outside or inside of the
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Wizard's tower
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prevent revived unique from inheriting a user-defined name
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make hurtling out of water bubble on the Plane of Water handle entering water
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fix floor descriptions on the Planes when levitating
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fix warning glyph description when monster symbol coincided the warning symbol
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allow the same color names for status hilites and menucolors
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override MSGTYPE=norep while executing the ':' command
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if a chameleon took vampire form, it would stop periodically changing shape
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corpses obtained from tipping an ice box wouldn't rot away
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suppress "you climb up the stairs" message if verbose option is off
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physical damage from mind flayer attack was being inflicted twice
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adjust pending movement points when polymorphing into a slower creature
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damage inflicted by burning glob of green slime gave wrong messages
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monsters fleeing up the upstairs on level 1 were supposed to escape the
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dungeon but ended up arriving on Plane of Earth
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monster hitting fire-dealing monster with weapon triggered passive damage to
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weapon every time, when hero doing so only had 1/6 chance per hit
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hitting steam vortex with flammable weapon would damage the weapon with fire
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if a non-cursed spellbook being read becomes cursed and hero recognizes that
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(bknown is set), interrupt reading
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if a non-cursed spellbook being read becomes cursed and hero doesn't notice,
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don't leave it flagged as in-use (hence to be deleted during the
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next save/restore cycle) if contact-poison cursed book effect occurs
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stolen_value, used when breaking shop items from outside the shop among other
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times, could describe the shopkeeper as "it" when not seen
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when two or more shopkeepers were visible at once, 'p' command could be used
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to probe map for locations of other shopkeepers and arbitrary monsters
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vortexes and other unsolid monsters need not avoid webs
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barbarian and samurai can achieve basic in their special spell's skill
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scalpel and tsurugi can now split puddings; bashing with darts or arrows can't
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jumping while punished could leave ball and chain in the wrong place
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improve Deaf message handling for the minetown watch and shops
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issues with Warning when you're adjacent to an undetected hider; clearly you
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are aware a monster is present so this causes you to search it out
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allow lookup of names like Hachi when selecting monsters from the map
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lookup "More Info?" prompt will now tell you what it will look for on 'y'
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using 'R' on armor would bypass some restrictions imposed by 'T' (inner layer
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could be taken off from under outer layer, embedded scales could be
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attempted but triggered "select_off" impossible)
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when examining hidden monsters (probing, persistent monster detection), tell
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how they're hidden (under an object, on the ceiling, etc)
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some quest text corrections
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use a much tighter upper bound when summoning nasties; old method could
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theoretically create 200 critters at a time
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if a long worm inherited inventory from a previous shape, and if an egg or
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figurine in that inventory hatched or auto-activated, messages were
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given when hero could see any tail segment even if head was unseen,
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making it seem as if worm's inventory was kept in the visible segment
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Wizard will now steal any quest artifact from hero, not just own role's
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prevent a hostile renegade Angel of <lawful god> from delivering taunt
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messages which mention threats of retribution from that god
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a few types of monster (barrow wight, Nazgul, erinys) have weapon attacks that
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don't deal physical damage, so special damage like stoning via wielded
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cockatrice corpse wouldn't be inflicted
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non-item-using monsters who happened to be carrying scroll or wand of fire or
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a fire horn could use it to cure themselves of being turned into slime
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when looting multiple containers, add 'n' for "loot next container", change
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'q' and ESC from "done with this container" to "done looting"
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change looting to choose ":iobrs nq" action from a menu for menustyle:Partial
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wand/spell/breath zaps that reached the edge of the level on the Plane of Air
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and "vanished into the aether" left temporary display effects on screen
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stop amulets and other items which aren't affected by erosion damage from
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being subjected to erosion damage
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grammar bit: polyself w/ gender change yielded "you turn into a Elvenking"
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some blindness cures ignored u.ucreamed
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some instances of stun or confusion timers were being overridden rather than
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incremented when new stun or confusion damage was suffered
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female gnome who gains level can grow up into male-only gnome lord; give an
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an alternate message instead of prohibiting the promotion
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kicked weapon which successfully hits monster vanishes from play
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unseen landmine explosion could result in "The <monst-type> statue crumbles."
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when using the 'O' command for regexp options (autopickup exceptions,
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menucolors, message types), provide opportunity to add more than one
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at a time [after 'add', return to add/list/remove menu]
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commands invoked by uppercase meta characters: M-A, M-C, M-N, M-O, M-R, M-T
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were missing from '? c' list of game commands (dat/hh)
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tweak Baalzebub's lair and clean up the map display for it
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symbol set definitions didn't recognize S_darkroom and S_vibrating_square
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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tty: M-N gave "Unknown command 'M-" with "'." finishing the sentence on the
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line below it, leaving bogus '.' displayed on the top row of the map
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tty: specifying all four of role, race, gender, and alignment still prompted
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for confirmation with "Is this ok?" before starting play
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tty: responding with <return> or <enter> during role, race, &c selection
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behaved same as <escape> to quit; now it will pick [random] instead
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tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
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to avoid conflicts with <curses.h>
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tty: skip selector letter and selection indicator (-,+,#) during menu coloring
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unix/X11: in top level Makefile, some commented out definitions of VARDATND
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misspelled pilemark.xbm (as pilemark.xpm)
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unix: options file with CR+LF line ends and an invalid option line resulted in
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"ad option line: "whatever-the-line-was
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because embedded carriage return character changed cursor's position
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unix: race condition with parallel make: src/Makefile might start building
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makedefs before finishing monst.o and objects.o; if so, util/Makefile
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can build them too, and they might be clobbered by simultaneous write
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unix: Makefile.{src,utl} ignored CPPFLAGS which is expanded by the default .c
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rule by GNU make so if user had a value for that in the environment,
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it would apply to some files but not others; explicitly override it
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win32gui: getversionstring() was overflowing the provided Help About buffer
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win32gui: guard against buffer overflow in in mswin_getlin()
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win32gui: handle menu_color attribute
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MacOSX: initial binary release was built from out of date source code that
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had 'BETA' and 'DEBUG' inappropriately enabled
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MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
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is functional
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X11: core bug for '`' (backtick) and #terrain commands was only noticed by
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X11 interface: impossible "add_menu: called before start_menu"
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X11: enable a scroll bar in menu windows
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X11: support pre-selected entries in menu windows
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X11: make the extended command menu be easier to use and look a little nicer
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X11: make the getline text entry widget display a bigger text entry area
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X11: color didn't work when the map was displayed as text rather than tiles
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General New Features
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--------------------
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naming Sting or Orcrist now breaks illiterate conduct
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different feedback for reading a scroll of mail created by writing with marker
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reading non-cursed scroll of enchant weapon uncurses welded tin opener
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if hero has no jumping ability but knows the jumping spell, the #jump command
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will attempt to cast the spell
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allow moving cursor to monsters with 'm' (nearest first) and 'M' (furthest
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first) when asked for map location, or to objects with 'o' and 'O'
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allow picking a used inventory letter from menu when #adjusting
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zapping wand of opening at yourself, unlock carried boxes
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dissolve iron bars by force-fighting with wielded potion of acid
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poison breath leaves a trail of poison gas
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allow knife and stiletto as possible tin opening tools
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wizard mode #wizintrinsic command
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additional tribute passages for The Colour of Magic, The Light Fantastic,
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Equal Rites, Mort, Sourcery, Wyrd Sisters, Pyramids, Guards! Guards!,
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Eric, Moving Pictures, Reaper Man, Witches Abroad, Snuff, and
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Raising Steam
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compile-time options SIMPLE_MAIL and SERVER_ADMIN_MSG for public server use
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database entries for Cleaver, Sunsword, Frost and Fire brands, and
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polymorph trap
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allow showing coordinates when picking a position on the map and
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autodescribe option is on
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new status line conditions Stone Strngl Deaf Lev Fly Ride
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allow some extra color name aliases for menucolors and status hilites
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add extended command #kick
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when choosing an inventory item and '-' for bare-hands/fingers/no-ammo is a
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choice, include that in the inventory menu if player types '?' or '*'
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feedback from probing of long worm now includes number of segments it has
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monk starts with 'shuriken' pre-discovered (despite language issue...)
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item-using monster on or next to a fire trap can use it to be cured of
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turning into slime
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wizard mode ^G can now specify "male" or "female" when creating a monster
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REPRODUCIBLE_BUILD is new config.h setting to fetch build date+time from
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environment instead of using current date+time, so that later rebuild
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could duplicate the original (disabled by default; tested for Unix)
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default value for vibrating square symbol changed from yellow '^' to purple '~'
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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tty: menu_overlay -option to clear screen and align menus to left
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tty: compile-time option to output escape codes for tile data hints
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unix: compile-time option MSGHANDLER to pass messages to external program
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unix: add CHECK_PLNAME-option to sysconf to make WIZARDS, EXPLORERS, and
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SHELLERS check player's character name instead of login name
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X11: new NetHack*highlight_prompt resource to control whether the persistent
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prompt line between the map and message windows for the NetHack*slow
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configuration will be highlighted when it's expecting input
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X11: NetHack*extcmd_height_delta resource can be used to adjust initial size
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of the extended commands menu
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X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
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NetHack*status_condition.foreground, .background, and .showGrip
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resources replaced by status_condition[1-3].*
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NetHack Community Patches (or Variation) Included
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-------------------------------------------------
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Malcolm Ryan's improved tin opener
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Ray Chason's keyboard may stop responding after locking or unlocking a door when
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using altkeyhandler=nhraykey.dll
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Ray Chason's fix: window interfaces that support transparency may give away unseen
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parts of the map
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Ray Chason's xprname should honor iflags.menu_tab_sep
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Ray Chason's punctuation for "That foo is really a mimic."
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Ray Chason's proper background tiles for lava and water
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Ray Chason's MS-DOS port restored to functionality with credit to Reddit user
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b_helyer for the fix to sys/share/pcmain.c
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Ray Chason's MSDOS port support for some VESA modes
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Code Cleanup and Reorganization
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-------------------------------
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