symset S_darkroom, S_vibrating_sqaure
Symbol set parsing rejected S_darkroom and S_vibrating_square. Now it will accept them. The fact that this bug wasn't noticed indicates that none of the 3.6.0 symbol sets (other than "Default symbols") is specifying a value for either of these symbols. This also changes the default vibrating square value from yellow '^' (caret) to purple '~' (tilde). I don't think there's any risk of mistaking it for a long worm tail (brown '~') and it emphasizes that it isn't really a trap.
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@@ -198,6 +198,7 @@ when using the 'O' command for regexp options (autopickup exceptions,
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commands invoked by uppercase meta characters: M-A, M-C, M-N, M-O, M-R, M-T
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were missing from '? c' list of game commands (dat/hh)
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tweak Baalzebub's lair and clean up the map display for it
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symbol set definitions didn't recognize S_darkroom and S_vibrating_square
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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@@ -278,6 +279,7 @@ wizard mode ^G can now specify "male" or "female" when creating a monster
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REPRODUCIBLE_BUILD is new config.h setting to fetch build date+time from
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environment instead of using current date+time, so that later rebuild
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could duplicate the original (disabled by default; tested for Unix)
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default value for vibrating square symbol changed from yellow '^' to purple '~'
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Platform- and/or Interface-Specific New Features
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 drawing.c $NHDT-Date: 1447124657 2015/11/10 03:04:17 $ $NHDT-Branch: master $:$NHDT-Revision: 1.49 $ */
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/* NetHack 3.6 drawing.c $NHDT-Date: 1459986719 2016/04/06 23:51:59 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.50 $ */
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/* Copyright (c) NetHack Development Team 1992. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -202,7 +202,7 @@ const struct symdef defsyms[MAXPCHARS] = {
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{ '^', "magic trap", C(HI_ZAP) }, /* trap */
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{ '^', "anti-magic field", C(HI_ZAP) }, /* trap */
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{ '^', "polymorph trap", C(CLR_BRIGHT_GREEN) }, /* trap */
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{ '^', "vibrating square", C(CLR_YELLOW) }, /* trap */
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{ '~', "vibrating square", C(CLR_MAGENTA) }, /* "trap" */
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{ '|', "wall", C(CLR_GRAY) }, /* vbeam */
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{ '-', "wall", C(CLR_GRAY) }, /* hbeam */
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{ '\\', "wall", C(CLR_GRAY) }, /* lslant */
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@@ -592,6 +592,7 @@ struct symparse loadsyms[] = {
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{ SYM_PCHAR, S_bars, "S_bars" },
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{ SYM_PCHAR, S_tree, "S_tree" },
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{ SYM_PCHAR, S_room, "S_room" },
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{ SYM_PCHAR, S_darkroom, "S_darkroom" },
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{ SYM_PCHAR, S_corr, "S_corr" },
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{ SYM_PCHAR, S_litcorr, "S_litcorr" },
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{ SYM_PCHAR, S_upstair, "S_upstair" },
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@@ -636,6 +637,7 @@ struct symparse loadsyms[] = {
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{ SYM_PCHAR, S_magic_trap, "S_magic_trap" },
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{ SYM_PCHAR, S_anti_magic_trap, "S_anti_magic_trap" },
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{ SYM_PCHAR, S_polymorph_trap, "S_polymorph_trap" },
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{ SYM_PCHAR, S_vibrating_square, "S_vibrating_square" },
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{ SYM_PCHAR, S_vbeam, "S_vbeam" },
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{ SYM_PCHAR, S_hbeam, "S_hbeam" },
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{ SYM_PCHAR, S_lslant, "S_lslant" },
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