Expand the use of the sys/unix Makefiles to be used for both normal local builds and installs, as well as cross-compiles for other platforms/targets. Up until now, the primary unix Makefiles have treated util/host-side component compiles, links and target object files just the same as the game component compiles, links, and target object files. Unfortunately, that meant that cross-compile effort typically had to re-invent Makefiles specific to the cross-compile, creating a maintenance burden and deviation from the typical local unix build and providing a daunting obstacle to those that want to establish build for a target environment/platform. This change distinguishes between util/host-side component builds, links, and component builds and targets object files destined for the game (and other target platforms) in the Makefiles. In theory, this will ease the effort for people that want to try to resurrect NetHack perhaps on an old platform where it is no longer viable to build NetHack-3.7 on the platform itself using old, outdated compile tools, possibly with an old, outdated C dialect. Some details: - Game-related targets in the Makefiles (as opposed to util/host-side targets that will be executed on the host), which could be destined for another platform in a cross-compile scenario are prefixed with $(TARGETPFX) so that they are distinguished. The default scenario where no cross-compiler is involved, is to define TARGETPFX to nothing, and therefore meant to have no effect. - Game-related compile and link commands in the Makefiles and their associated command line flags are distinguished from util/host-side compile and link commands in the Makefiles by using $(TARGET_CC), $(TARGET_CFLAGS), $(TARGET_LINK), $(TARGET_LFLAGS), $(TARGET_CXX), $(TARGET_CXXFLAGS), $(TARGET_LIBS). Those are used in the Makefile in place of $(CC), $(CFLAGS), $(LINK), $(LFLAGS), $(CXX), $(CXXFLAGS), $(LIBS). The default scenario where no cross-compiler is involved, defines the TARGET_ version of those Makefile variables to match their typical non-TARGET_ ounterparts. - The dependency lists in the Makefiles includes the $(TARGETPFX) prefix for stuff that would potentially be produced from a cross-compile build. - It adds pregame targets and $(PREGAME) variable, so that hints files can add some additional stuff if required for a cross-compile scenario. The default scenario where no cross-compiler is involved doesn't do anything for $(PREGAME). - It adds $(BUILDMORE) target and variable, so that hints files can add some additional things to be built for a cross-compile scenario. - It adds a "package" target and $(PACKAGE) variable, so that hints files can add steps for the target platform in a cross-compile scenario. The "install" target assumes local build and placement and isn't really applicable to a cross-compile scenario where the results really just need to be bundled up for transport to the target platform. - Also, this adds a pair of include files that can be updated with some cross-compile recipes as they evolve. They are named "cross-pre.2020" (for stuff to be included in the PRE section) and "cross-post.2020" for stuff to be included in the POST section via sys/unix/setup.sh. Those are included in sys/unix/hints/linux.2020 and sys/unix/hints/macOS.2020 hints files.
16 KiB
16 KiB