One from <Someone>'s list: there's no particular reason for the High Priest of Moloch in the temple on the sanctum level in Gehennom to have his identity concealed when he's detected from a distance. I also changed the concealment of the Astral Plane to stop when you're adjacent to the priest, since #chat--among other things, such as simply entering the temple--provides other means of identifying which temple it is once you're there. Files patched: include/extern.h src/do_name.c, pager.c
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