Files
nethack/doc
PatR 49b046f2e5 disallow assigning type name to Amulet of Yendor
Something I noticed when testing the item-action handling for name and
call; applies to the C/#name command too.  You were allowed to call the
real Amulet something and allowed to call fake ones something [else].
If you did that, xname/doname didn't show it but the discoveries list
did, giving away information when the player had access to more than
one unID'd Amulet of Yendor.  Rather than messing about with discovery
handling, make real and fake Amulet be ineligible from being given a
type name.  (They can still be given individual names.)
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