86 lines
2.4 KiB
C
86 lines
2.4 KiB
C
/* NetHack 3.6 trap.h $NHDT-Date: 1432512776 2015/05/25 00:12:56 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* note for 3.1.0 and later: no longer manipulated by 'makedefs' */
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#ifndef TRAP_H
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#define TRAP_H
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union vlaunchinfo {
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short v_launch_otyp; /* type of object to be triggered */
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coord v_launch2; /* secondary launch point (for boulders) */
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uchar v_conjoined; /* conjoined pit locations */
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short v_tnote; /* boards: 12 notes */
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};
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struct trap {
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struct trap *ntrap;
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xchar tx, ty;
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d_level dst; /* destination for portals */
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coord launch;
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Bitfield(ttyp, 5);
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Bitfield(tseen, 1);
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Bitfield(once, 1);
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Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
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them. Recognizing who made the trap isn't
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completely unreasonable, everybody has
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their own style. This flag is also needed
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when you untrap a monster. It would be too
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easy to make a monster peaceful if you could
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set a trap for it and then untrap it. */
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union vlaunchinfo vl;
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#define launch_otyp vl.v_launch_otyp
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#define launch2 vl.v_launch2
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#define conjoined vl.v_conjoined
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#define tnote vl.v_tnote
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};
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extern struct trap *ftrap;
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#define newtrap() (struct trap *) alloc(sizeof(struct trap))
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#define dealloc_trap(trap) free((genericptr_t)(trap))
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/* reasons for statue animation */
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#define ANIMATE_NORMAL 0
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#define ANIMATE_SHATTER 1
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#define ANIMATE_SPELL 2
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/* reasons for animate_statue's failure */
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#define AS_OK 0 /* didn't fail */
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#define AS_NO_MON 1 /* makemon failed */
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#define AS_MON_IS_UNIQUE 2 /* statue monster is unique */
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/* Note: if adding/removing a trap, adjust trap_engravings[] in mklev.c */
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/* unconditional traps */
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enum trap_types {
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NO_TRAP = 0,
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ARROW_TRAP,
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DART_TRAP,
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ROCKTRAP,
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SQKY_BOARD,
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BEAR_TRAP,
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LANDMINE,
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ROLLING_BOULDER_TRAP,
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SLP_GAS_TRAP,
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RUST_TRAP,
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FIRE_TRAP,
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PIT,
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SPIKED_PIT,
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HOLE,
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TRAPDOOR,
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TELEP_TRAP,
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LEVEL_TELEP,
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MAGIC_PORTAL,
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WEB,
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STATUE_TRAP,
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MAGIC_TRAP,
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ANTI_MAGIC,
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POLY_TRAP,
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VIBRATING_SQUARE,
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TRAPNUM
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};
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#endif /* TRAP_H */
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