Always find traps when using the rogue's quest Key to lock or unlock a trapped door or chest provided that the Key is not cursed (for rogues) or is blessed (for non-rogues). When a trap is found, the player is given the opportunity to disarm it, and doing so will always succeed. (It isn't disarmed automatically; the player may prefer to leave traps in place, presumably hoping to set up a dangerous bones file. Or he or she may be unaware of the guaranteed success and be too timid to risk trying to disarm the trap.) TODO: make #untrap of a door or chest while carrying that Key always find traps (with same bless/curse requirements as above). And maybe change its #invoke property from untrap to detect unseen/secret door detection since current invoke power would become redundant. Also, move a bunch of new artifact abilities from the fixes section to the new features section in fixes36.1.
45 KiB
45 KiB