Files
nethack/doc/fixes34.1
nethack.rankin 4d145fac06 fix B14011: vault wall repair
From the newsgroup:  traps created on the location of dug out vault
walls would be left in place when/if the vault guard repaired the walls.
Since known traps get precedence over walls when drawing the map, this
produced a display oddity in addition to the topological one.

     It also appears that monsters in affected spots wouldn't be handled
correctly if they happened to be in a direct horizontal or vertical line
with the guard.  I don't know whether that matches any of the assorted
unresolved old vault bugs.

     This eliminates a chunk of redundant code by merging two loops.
2002-11-07 02:56:19 +00:00

22 KiB