Closing nethack's window sets 'program_state.stopprint' to inhibit disclosure interaction, but shopkeeper claiming hero's stuff or vault guard claiming hero's gold didn't honor that and just issued normal pline messages. For win32, they got delivered in a popup even though nethack's window had gone away. Make those two end-of-game situations honor 'program_state.stopprint'. [Fix not tested on win32...]
37 KiB
37 KiB