Make #migratemons command be unconditional. The show existing ones part is now always present. Compile-time DEBUG_MIGRATING_MONS controls whether the create N new migrators part is available. Fix creating new ones from the Castle level. It knew how to find the next level (Valley) but wouldn't send monsters there because of its Is_botlevel() check.
1.8 KiB
1.8 KiB