Part of github issue #338 that isn't about shops: objects at the spot where a dug pit fills with lava (or water) weren't being effected by that. While fixing it, I noticed that hero's steed wasn't affected either. Also, when conjoined pits are filled in, monsters other than the steed are at risk but weren't being handled. Presumably they fell in on their next move.
23 KiB
23 KiB