Files
nethack/doc/fixes37.0
PatR ca4e729216 detection bugs when vault guard is at <0,0>
Monster detection skipped dead monsters during fmon traversal but
found semi-dead guard parked at <0,0> waiting to remove temporary
vault corridor.  If that happened to be the only monster found then
the feedback was incorrect (a blank map showing no found monsters
instead of a strange feeling).  Object detection found semi-dead
guard's inventory and might report incorrectly too although the
chance of that being the only objects found on the level is a lot
less than it being the only monster.
2020-04-20 16:11:47 -07:00

21 KiB