199 lines
7.6 KiB
Plaintext
199 lines
7.6 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="levcomp" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=levcomp - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "levcomp.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "levcomp.mak" CFG="levcomp - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "levcomp - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "levcomp - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "levcomp - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\util"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sys\winnt" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x1009 /d "NDEBUG"
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# ADD RSC /l 0x1009 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=levcomp
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PostBuild_Cmds=echo Building special levels echo chdir ..\dat chdir ..\dat \
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echo arch.des ..\util\levcomp.exe arch.des \
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echo barb.des ..\util\levcomp.exe barb.des \
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echo bigroom.des ..\util\levcomp.exe bigroom.des \
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echo castle.des ..\util\levcomp.exe castle.des \
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echo caveman.des ..\util\levcomp.exe caveman.des \
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echo endgame.des ..\util\levcomp.exe endgame.des \
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echo gehennom.des ..\util\levcomp.exe gehennom.des \
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echo healer.des ..\util\levcomp.exe healer.des \
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echo knight.des ..\util\levcomp.exe knight.des \
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echo knox.des ..\util\levcomp.exe knox.des \
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echo medusa.des ..\util\levcomp.exe medusa.des \
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echo mines.des ..\util\levcomp.exe mines.des \
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echo monk.des ..\util\levcomp.exe monk.des \
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echo oracle.des ..\util\levcomp.exe oracle.des \
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echo priest.des ..\util\levcomp.exe priest.des \
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echo ranger.des ..\util\levcomp.exe ranger.des \
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echo rogue.des ..\util\levcomp.exe rogue.des \
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echo samurai.des ..\util\levcomp.exe samurai.des \
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echo sokoban.des ..\util\levcomp.exe sokoban.des \
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echo tourist.des ..\util\levcomp.exe tourist.des \
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echo tower.des ..\util\levcomp.exe tower.des \
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echo valkyrie.des ..\util\levcomp.exe valkyrie.des \
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echo wizard .des ..\util\levcomp.exe wizard.des \
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echo yendor.des ..\util\levcomp.exe yendor.des \
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echo chdir ..\build chdir ..\build
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "levcomp - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\util"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\sys\winnt" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /GZ /c
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# ADD BASE RSC /l 0x1009 /d "_DEBUG"
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# ADD RSC /l 0x1009 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=levcomp
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PostBuild_Cmds=echo Building special levels echo chdir ..\dat chdir ..\dat \
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echo arch.des ..\util\levcomp.exe arch.des \
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echo barb.des ..\util\levcomp.exe barb.des \
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echo bigroom.des ..\util\levcomp.exe bigroom.des \
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echo castle.des ..\util\levcomp.exe castle.des \
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echo caveman.des ..\util\levcomp.exe caveman.des \
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echo endgame.des ..\util\levcomp.exe endgame.des \
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echo gehennom.des ..\util\levcomp.exe gehennom.des \
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echo healer.des ..\util\levcomp.exe healer.des \
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echo knight.des ..\util\levcomp.exe knight.des \
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echo knox.des ..\util\levcomp.exe knox.des \
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echo medusa.des ..\util\levcomp.exe medusa.des \
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echo mines.des ..\util\levcomp.exe mines.des \
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echo monk.des ..\util\levcomp.exe monk.des \
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echo oracle.des ..\util\levcomp.exe oracle.des \
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echo priest.des ..\util\levcomp.exe priest.des \
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echo ranger.des ..\util\levcomp.exe ranger.des \
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echo rogue.des ..\util\levcomp.exe rogue.des \
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echo samurai.des ..\util\levcomp.exe samurai.des \
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echo sokoban.des ..\util\levcomp.exe sokoban.des \
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echo tourist.des ..\util\levcomp.exe tourist.des \
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echo tower.des ..\util\levcomp.exe tower.des \
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echo valkyrie.des ..\util\levcomp.exe valkyrie.des \
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echo wizard .des ..\util\levcomp.exe wizard.des \
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echo yendor.des ..\util\levcomp.exe yendor.des \
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echo chdir ..\build chdir ..\build
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "levcomp - Win32 Release"
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# Name "levcomp - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\src\alloc.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\decl.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\drawing.c
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# End Source File
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# Begin Source File
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SOURCE=..\util\lev_lex.c
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# End Source File
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# Begin Source File
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SOURCE=..\util\lev_main.c
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# End Source File
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# Begin Source File
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SOURCE=..\util\lev_yacc.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\monst.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\objects.c
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# End Source File
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# Begin Source File
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SOURCE=..\util\panic.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\include\lev_comp.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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