github pull request #228 commentary follows: This adds a boolean option, autounlock, defaulting to true. When this is set to TRUE, messages stating that some door or container is locked are automatically followed by a prompt asking if you would like to unlock it, if you are carrying an unlocking tool (key, lock pick, or credit card). Architecturally, this extends the pick_lock function to take three additional arguments (door coordinates or a box on the ground you are autounlocking). Because this adds a new field to struct flag, this is not a save-compatible change. I have not adjusted EDITLEVEL or VERSION_COMPATIBILITY, though. The code that selects an unlocking tool will always look first for a skeleton key, then a lock pick, then a credit card. Since curses, rust, and other attributes don't really have an effect on the viability of the unlocking device, it didn't seem to warrant making a more complex function for that. closes #228
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24 KiB