Wounded_legs was changed from (HWounded_legs || EWounded_legs) to just (HWounded_legs), but when the timeout code decremented the timer to 0, HWounded_legs became 0 and heal_legs() operated as if there was nothing to repair and hero didn't recover from temporarily lost Dex. Change Wounded_legs back to (HWounded_legs || EWounded_legs).
16 KiB
16 KiB