1940 lines
68 KiB
Makefile
1940 lines
68 KiB
Makefile
# NetHack 3.7 Makefile.msc
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# Copyright (c) NetHack PC Development Team 1993-2019
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#
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#==============================================================================
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# Build Tools Environment
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#
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# NetHack 3.7 Work-in-progress Makefile for
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# MS Visual Studio Visual C++ compiler
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#
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# Visual Studio Compilers Tested:
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# - Microsoft Visual Studio 2017 Community Edition
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# - Microsoft Visual Studio 2019 Community Edition
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#
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#==============================================================================
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# This is used for building two distinct executables of NetHack:
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#
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack.exe
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#
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.exe
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#
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# BEFORE YOU START, in addition to your C compiler and linker,
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#
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# o You will need a complete Lua source tree parallel to your
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# NetHack source tree. Lua is not an optional requirement,
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# it is required in order to process the level and dungeon
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# description files during the game. You can obtain the
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# Lua source from here:
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# https://www.lua.org/download.html
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#
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# o If you want to include the curses Window port in the non-GUI
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# NetHack.exe build, you will need a complete PDCurses source
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# tree parallel to your NetHack source tree. You can obtain the
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# PDCurses source from here:
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# https://sourceforge.net/projects/pdcurses/files/pdcurses/
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# or via git from here:
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# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses
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#
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# o If you want your build of NetHack to include support for
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# compressing your save files, or to be able to exchange and use
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# compressed save files that originated on another platform such
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# as Linux or a handheld phone or tablet, then you will need
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# a copy of the zlib source tree parallel to your NetHack source
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# tree. You can obtain the zlib source from here:
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# https://www.zlib.net/zlib1211.zip
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#
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# If you want to find out more information about Lua, PDCurses, or zlib,
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# here are the home page links for each at the time of this writing:
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#
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# Lua: https://www.lua.org/
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# PDCurses: https://pdcurses.org/
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# zlib: https://www.zlib.net/
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#
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# If you have any questions about building NetHack for the Windows platform
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# please read sys/winnt/Install.nt file included in the distribution.
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#
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#==============================================================================
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# DECISIONS SECTION
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#
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# Build Options Decisions
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#
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# There are currently 5 decisions that you can choose to make.
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# none of the 5 decisions are absolutely required because defaults
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# are in place:
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#
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# 1. Where do you want your build results to end up?
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# 2. Do you want to include the optional curses port?
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# 3. Do you want to include compressed savefile support to
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# transfer compressed savefiles between platforms?
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# 4. Do you want debug information in the executable?
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# 5. Do you want to explicitly override auto-detection of
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# a 32-bit or 64-bit target?
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#
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# Mandatory Lua source Location (not optional)
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#
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# Lua source code or is required to build NetHack-3.7.
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# LUATOP below must point to the correct location of the LUA sources.
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# By default it is assumed to be parallel to your NetHack source tree in
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# the same parent directory/folder.
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#
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#------------------------------------------------------------------------------
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#==============================================================================
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#
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#------------------------------------------------------------------------------
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# 1. Where do you want the game to be built (which folder)?
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#
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GAMEDIR = ..\binary # Default game build directory
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#
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#------------------------------------------------------------------------------
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# OPTIONAL - Curses window port support
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#
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# 2. Uncomment these and set them appropriately if you want to
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# include curses port support alongside TTY support in your
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# NetHack.exe binary.
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#
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# You'll have to set PDCURSES_H to the correct location of the
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# PDCurses header (.h) files and PDCURSES_C to the location
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# of your PDCurses C files.
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#
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#ADD_CURSES=Y
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#PDCURSES_TOP=..\lib\pdcurses
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#
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#------------------------------------------------------------------------------
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# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms
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#
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# 3. Location of zlib sources
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#
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#
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#ADD_ZLIB=Y
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#ZLIBTOP=..\lib\zlib
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#
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#------------------------------------------------------------------------------
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# 4. Do you want debug information available to the executable?
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#
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DEBUGINFO = Y
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#
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#------------------------------------------------------------------------------
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# 5. This Makefile will attempt to auto-detect your selected target architecture
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# based on Visual Studio command prompt configuration settins etc.
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# However, if you want to manually override generation of a
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# 32-bit or 64-bit build target, you can uncomment the apppropriate
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# TARGET_CPU line below.
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#
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#TARGET_CPU=x64
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#TARGET_CPU=x86
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#
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#
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#==============================================================================
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#==============================================================================
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# This marks the end of the BUILD DECISIONS section.
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#==============================================================================
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#==============================================================================
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#
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# Location of LUA
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#
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# Original source needs to be obtained from:
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# http://www.lua.org/ftp/lua-5.3.5.tar.gz
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#
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# This build assumes that the LUA sources are located
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# at the specified location. If they are actually elsewhere
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# you'll need to specify the correct spot below in order to
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# successfully build NetHack-3.7. You cannot build a functional
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# version of NetHack-3.7 Work-in-progress without including Lua.
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#
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LUATOP=..\lib\lua-5.3.5
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#
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#
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#==============================================================================
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#
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#TEST_CROSSCOMPILE=Y
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#OPTIONS_AT_RUNTIME=Y
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#
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#==============================================================================
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#======================== End of Modification Section =========================
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#==============================================================================
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#
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# #################################################
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# # #
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# # Nothing below here should have to be changed. #
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# # #
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# #################################################
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#
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#==============================================================================
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#
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# The version of the game this Makefile was designed for
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NETHACK_VERSION="3.7.0"
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# A brief version for use in macros
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NHV=$(NETHACK_VERSION:.=)
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NHV=$(NHV:"=)
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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INCL = ..\include # NetHack include files
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DAT = ..\dat # NetHack data files
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DOC = ..\doc # NetHack documentation files
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UTIL = ..\util # Utility source
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SRC = ..\src # Main source
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SSYS = ..\sys\share # Shared system files
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MSWSYS = ..\sys\winnt # mswin specific files
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TTY = ..\win\tty # window port files (tty)
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MSWIN = ..\win\win32 # window port files (win32)
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WCURSES = ..\win\curses # window port files (curses)
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WSHR = ..\win\share # Tile support files
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#
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# Object directory.
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#
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OBJ = o
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#
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#==========================================
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# Exe File Info.
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#==========================================
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#
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#
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# Optional high-quality BSD random number generation routines
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# (see pcconf.h). Set to nothing if not used.
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#
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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BCRYPT=bcrypt.lib
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WINPFLAG= -DTILES -DMSWIN_GRAPHICS -DWIN32CON
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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! IF ("$(USE_DLB)"=="Y")
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DLBFLG = -DDLB
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! ELSE
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DLBFLG =
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! ENDIF
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#
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# If you defined ZLIB_COMP in include/config.h and you need
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# to link with the zlib.lib library, uncomment the line below.
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# If necessary, prefix explicit path information to the file name
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# otherwise it assumes the NetHack src directory.
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#
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#ZLIB = zlib.lib
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#==========================================
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#================ MACROS ==================
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#==========================================
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)^\
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U = $(UTIL)^\
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#
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# Utility Objects.
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#
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MAKESRC = $(U)makedefs.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
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#
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# These are not invoked during a normal game build in 3.4
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#
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TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
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GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
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PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
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#
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# Object files for the game itself.
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#
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VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
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VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
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VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
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VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
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VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
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VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
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VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
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VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
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VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
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VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
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VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
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VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
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VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
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VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o $(O)isaac64.o
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VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
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VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
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VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
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VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
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VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
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VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
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VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
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VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
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VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o
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VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
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VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
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VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
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VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
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VOBJ28 = $(O)sfbase.o $(O)sfdata.o
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VOBJ29 = $(O)sfstruct.o $(O)sfascii.o $(O)sflendian.o
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LUAOBJ = $(O)nhlua.o $(O)nhlsel.o
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LUA_QTEXT_FILE = "quest.lua"
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DLBOBJ = $(O)dlb.o
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REGEX = $(O)cppregex.o
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TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
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!IFDEF TEST_CROSSCOMPILE
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CROSSDEFINE_TARGET = -DCROSSCOMPILE_TARGET
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CROSSDEFINE_HOST = -DCROSSCOMPILE_HOST
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CROSSCOMPILE = -DCROSSCOMPILE
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CROSSDEFINES = $(CROSSCOMPILE) $(CROSSDEFINE_HOST) $(CROSSDEFINE_TARGET)
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OPTIONS_AT_RUNTIME=Y
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!ELSE
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CROSSDEFINE_TARGET =
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CROSSDEFINE_HOST =
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CROSSCOMPILE =
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CROSSDEFINES =
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CROSSDEFINES =
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!ENDIF
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!IF "$(OPTIONS_AT_RUNTIME)" == "Y"
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MDLIB = $(O)mdlib.o
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RUNTIMEOPTDEF=-DOPTIONS_AT_RUNTIME
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!ELSE
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MDLIB =
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RUNTIMEOPTDEF=
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!ENDIF
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!IFNDEF ADD_CURSES
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CURSESOBJ=
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!ELSE
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CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
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$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
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!ENDIF
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SOBJ = $(O)windmain.o $(O)winnt.o $(O)win10.o \
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$(O)safeproc.o $(O)nhlan.o $(SOUND)
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OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
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$(VOBJ26) $(VOBJ27) $(VOBJ28) $(VOBJ29) $(VOBJ30) \
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$(REGEX) $(CURSESOBJ) $(MDLIB)
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GUIOBJ = $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)NetHackW.o
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GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
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$(MSWIN)\mhinput.h $(MSWIN)\mhmain.h $(MSWIN)\mhmap.h $(MSWIN)\mhmenu.h \
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$(MSWIN)\mhmsg.h $(MSWIN)\mhmsgwnd.h $(MSWIN)\mhrip.h $(MSWIN)\mhstatus.h \
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$(MSWIN)\mhtext.h $(MSWIN)\resource.h $(MSWIN)\winMS.h
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COMCTRL = comctl32.lib
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KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
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TILEUTIL16 = $(UTIL)\tile2bmp.exe
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TILEBMP16 = $(SRC)\tiles.bmp
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TILEUTIL32 = $(UTIL)\til2bm32.exe
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TILEBMP32 = $(SRC)\tiles32.bmp
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SOUND = $(OBJ)\ntsound.o
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VVOBJ = $(O)version.o
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ALLOBJ = $(SOBJ) $(DLBOBJ) $(WOBJ) $(OBJS) $(VVOBJ) $(LUAOBJ)
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OPTIONS_FILE = $(DAT)\options
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#===============-=================================================
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# LUA library
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# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
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#=================================================================
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!IFDEF LUATOP
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LUATMP = $(LUATOP:..\..\lua-=) #strip leading "..\..\lua-"
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LUATMP = $(LUATMP:-beta=) #strip suffix if exists "-beta"
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!IF "$(LUATMP)" == "5.4.0"
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LUAVER = 5.4.0
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!ENDIF
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!ELSE
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!ERROR NetHack 3.7 requires LUA so LUATOP must be defined
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!ENDIF
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!IFNDEF LUAVER
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LUATMP = $(LUATOP:..\..\LUA-=) #strip leading "..\..\LUA-"
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LUATMP = $(LUATMP:-BETA=) #strip suffix if exists "-BETA"
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!IF "$(LUATMP)" == "5.4.0"
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LUAVER = 5.4.0
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!ELSE
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LUAVER = 5.3.5
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!ENDIF
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!ENDIF
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LUASRC = $(LUATOP)\src
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LUALIB = $(O)lua$(LUAVER)-static.lib
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LUADLL = $(O)lua$(LUAVER).dll
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LUAINCL = /I$(LUASRC)
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LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
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LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \
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lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
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ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
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lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
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loslib.c lparser.c lstate.c lstring.c lstrlib.c \
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ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
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lvm.c lzio.c
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LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
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$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
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$(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
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$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
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$(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
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$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
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$(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
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$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
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!IF "$(LUAVER)" == "5.3.5"
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LUASRCFILES = $(LUASRCFILES) lbitlib.c
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LUAOBJFILES = $(LUAOBJFILES) $(O)lbitlib.o
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!ELSEIF "$(LUAVER)" == "5.4.0"
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# 5.4.0 adds header files ljumptab.h and lopnames.h
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# and removes lbitlib.c
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!ENDIF
|
|
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
#===============-=================================================
|
|
# PDCurses build macros
|
|
# Latest PDCurses from https://github.com/wmcbrine/PDCurses.git
|
|
#=================================================================
|
|
|
|
PDCURSES_CURSES_H = $(PDCURSES_TOP)\curses.h
|
|
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)\curspriv.h
|
|
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
|
|
PDCSRC = $(PDCURSES_TOP)\pdcurses
|
|
PDCWINCON = $(PDCURSES_TOP)\wincon
|
|
|
|
PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
|
|
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
|
|
$(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
|
|
$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
|
|
$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
|
|
$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
|
|
$(O)slk.o $(O)termattr.o $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o
|
|
|
|
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
|
|
$(O)pdcsetsc.o $(O)pdcutil.o
|
|
|
|
PDCLIB = $(O)pdcurses.lib
|
|
|
|
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
|
|
|
|
!ELSE
|
|
PDCLIB =
|
|
!ENDIF
|
|
|
|
#==========================================
|
|
# Header file macros
|
|
#==========================================
|
|
|
|
CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h \
|
|
$(INCL)\global.h $(INCL)\coord.h $(INCL)\vmsconf.h \
|
|
$(INCL)\system.h $(INCL)\unixconf.h $(INCL)\os2conf.h \
|
|
$(INCL)\micro.h $(INCL)\pcconf.h $(INCL)\tosconf.h \
|
|
$(INCL)\amiconf.h $(INCL)\macconf.h $(INCL)\beconf.h \
|
|
$(INCL)\ntconf.h
|
|
|
|
HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\align.h $(INCL)\context.h \
|
|
$(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \
|
|
$(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \
|
|
$(INCL)\permonst.h $(INCL)\monattk.h \
|
|
$(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \
|
|
$(INCL)\wintype.h $(INCL)\decl.h $(INCL)\quest.h \
|
|
$(INCL)\spell.h $(INCL)\color.h $(INCL)\obj.h \
|
|
$(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h $(INCL)\lint.h \
|
|
$(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \
|
|
$(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \
|
|
$(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \
|
|
$(INCL)\rect.h $(INCL)\region.h $(INCL)\winprocs.h $(INCL)\botl.h \
|
|
$(INCL)\wintty.h $(INCL)\sys.h $(INCL)\trampoli.h
|
|
|
|
LEV_H = $(INCL)\lev.h
|
|
DGN_FILE_H = $(INCL)\dgn_file.h
|
|
SP_LEV_H = $(INCL)\sp_lev.h
|
|
TILE_H = ..\win\share\tile.h
|
|
|
|
#==========================================
|
|
# Miscellaneous
|
|
#==========================================
|
|
|
|
DATABASE = $(DAT)\data.base
|
|
|
|
#==========================================
|
|
#==========================================
|
|
# Setting up the compiler and linker
|
|
#==========================================
|
|
#==========================================
|
|
|
|
#
|
|
# ctags options
|
|
#
|
|
#CTAGSCMD=ctags-orig.exe
|
|
CTAGSCMD=..\..\..\ctags\ctags.exe
|
|
CTAGSOPT =--language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=pattern
|
|
#
|
|
# ctags wants unix-style pathnames
|
|
#
|
|
TINC = $(INCL:\=/)
|
|
TSRC = $(SRC:\=/)
|
|
|
|
|
|
cc=cl
|
|
cpp=cpp
|
|
link=link
|
|
rc=Rc
|
|
|
|
# Before we get started, this section is used to determine the version of
|
|
# Visual Studio we are using. We set VSVER to 0000 to flag any version that
|
|
# is too old or untested.
|
|
#
|
|
#NMAKE version 1421277022 is distributed with latest VS 2019
|
|
|
|
#!MESSAGE $(MAKEFLAGS)
|
|
#!MESSAGE $(MAKEDIR)
|
|
#!MESSAGE $(MAKE)
|
|
|
|
MAKEVERSION=$(_NMAKE_VER:.= )
|
|
MAKEVERSION=$(MAKEVERSION: =)
|
|
#!MESSAGE $(_NMAKE_VER)
|
|
#!MESSAGE $(MAKEVERSION)
|
|
|
|
VSNEWEST=2019
|
|
!IF ($(MAKEVERSION) < 1000000000)
|
|
VSVER=0000 #untested ancient version
|
|
!ELSEIF ($(MAKEVERSION) > 1000000000) && ($(MAKEVERSION) < 1100000000)
|
|
VSVER=2010
|
|
!ELSEIF ($(MAKEVERSION) > 1100000000) && ($(MAKEVERSION) < 1200000000)
|
|
VSVER=2012
|
|
!ELSEIF ($(MAKEVERSION) > 1200000000) && ($(MAKEVERSION) < 1400000000)
|
|
VSVER=2013
|
|
!ELSEIF ($(MAKEVERSION) > 1400000000) && ($(MAKEVERSION) < 1411000000)
|
|
VSVER=2015
|
|
!ELSEIF ($(MAKEVERSION) > 1411000000) && ($(MAKEVERSION) < 1416270312)
|
|
VSVER=2017
|
|
!ELSEIF ($(MAKEVERSION) > 1416270311) && ($(MAKEVERSION) < 1421277023)
|
|
VSVER=$(VSNEWEST)
|
|
!ELSEIF ($(MAKEVERSION) > 1421277022)
|
|
VSVER=2999 #untested future version
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) >= 2012)
|
|
!MESSAGE Autodetected Visual Studio $(VSVER)
|
|
!ELSEIF ($(VSVER) == 2999
|
|
!MESSAGE The version of Visual Studio is newer than the most recent at
|
|
!MESSAGE the time this Makefile was crafted (Visual Studio $(VSNEWEST)).
|
|
!MESSAGE Because it is newer we'll proceed expecting that the
|
|
!MESSAGE VS$(VSNEWEST) processing will still work.
|
|
!ELSEIF ($(VSVER) == 0000)
|
|
!MESSAGE The version of Visual Studio appears to be quite old, older
|
|
!MESSAGE than VS2010 which is the oldest supported version by this
|
|
!MESSAGE Makefile, so we'll stop now.
|
|
!ERROR Untested old Visual Studio version with NMAKE $(_NMAKE_VER).
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) == 2010)
|
|
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
|
|
# DO NOT DELETE THE FOLLOWING LINE
|
|
!include <win32.mak>
|
|
! ENDIF
|
|
|
|
#These will be in the environment variables with one of the VS2017
|
|
#developer command prompts.
|
|
#VSCMD_ARG_HOST_ARCH=x64
|
|
#VSCMD_ARG_TGT_ARCH=x86
|
|
|
|
!IFDEF VSCMD_ARG_HOST_ARCH
|
|
!MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH)
|
|
!MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH)
|
|
! IFNDEF TARGET_CPU
|
|
! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64"
|
|
TARGET_CPU=x64
|
|
! ELSE
|
|
TARGET_CPU=x86
|
|
! ENDIF
|
|
! ENDIF
|
|
!ENDIF
|
|
|
|
!IF "$(TARGET_CPU)" == ""
|
|
TARGET_CPU=x86
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) == 2010)
|
|
CL_RECENT=
|
|
!ELSE
|
|
! IF ($(VSVER) > 2010)
|
|
CL_RECENT=-sdl
|
|
! ENDIF
|
|
!ENDIF
|
|
|
|
#==========================================
|
|
# More compiler setup post-macros
|
|
#==========================================
|
|
#----------------------------------------------------------------
|
|
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE" -DCHTYPE_32
|
|
!ELSE
|
|
CURSDEF=
|
|
CURSESLIB=
|
|
!ENDIF
|
|
|
|
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
|
|
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
|
|
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" \
|
|
-DHAS_STDINT_H -DHAS_INLINE $(CURSESDEF) $(RUNTIMEOPTDEF) \
|
|
-EHsc -fp:precise -Gd -GF -GS -Gy \
|
|
$(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi
|
|
cdebug= -analyze- -D"_DEBUG" -MTd -RTC1 -Od
|
|
crelease= -analyze- -D"_MBCS" -errorReport:prompt -MT -O2 -Ot -Ox -Oy
|
|
|
|
lcommon= /NOLOGO /INCREMENTAL:NO
|
|
|
|
!IF "$(DEBUGINFO)" == "Y"
|
|
ldebug = /DEBUG
|
|
cflags1=$(ccommon) $(cdebug)
|
|
lflags1=$(lcommon) $(ldebug)
|
|
!ELSE
|
|
ldebug= /DEBUG
|
|
cflags1=$(ccommon) $(crelease)
|
|
lflags1=$(lcommon) $(ldebug)
|
|
!ENDIF
|
|
|
|
lflags= $(lflags1)
|
|
|
|
!IF "$(TARGET_CPU)" == "x86"
|
|
cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3
|
|
scall = -Gz
|
|
|
|
!ELSEIF "$(TARGET_CPU)" == "x64"
|
|
cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4
|
|
scall =
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) >= 2012)
|
|
cflags = $(cflags:-W4=-W3)
|
|
!ENDIF
|
|
|
|
#More verbose warning output options below
|
|
#cflags = $(cflags:-W4=-wd4131
|
|
#cflags = $(cflags:-W4=-Wall)
|
|
#cflags = $(cflags:-W3=-wd4131
|
|
#cflags = $(cflags:-W3=-Wall)
|
|
|
|
# declarations for use on Intel x86 systems
|
|
!IF "$(TARGET_CPU)" == "x86"
|
|
DLLENTRY = @12
|
|
EXEVER=5.01
|
|
MACHINE=/MACHINE:X86
|
|
!ENDIF
|
|
|
|
# declarations for use on AMD64 systems
|
|
!IF "$(TARGET_CPU)" == "x64"
|
|
DLLENTRY =
|
|
EXEVER=5.02
|
|
MACHINE=/MACHINE:X64
|
|
!ENDIF
|
|
|
|
# for Windows applications
|
|
conlflags = $(lflags) -subsystem:console,$(EXEVER)
|
|
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
|
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
|
|
|
# basic subsystem specific libraries, less the C Run-Time
|
|
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib \
|
|
ole32.lib Shell32.lib
|
|
winlibs = $(baselibs) user32.lib comdlg32.lib winspool.lib
|
|
|
|
# for Windows applications that use the C Run-Time libraries
|
|
conlibs = $(baselibs)
|
|
guilibs = $(winlibs)
|
|
#
|
|
|
|
INCLDIR= /I..\include /I..\sys\winnt $(LUAINCL)
|
|
|
|
#==========================================
|
|
# Util builds
|
|
#==========================================
|
|
|
|
cflagsBuild = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) -DSAFEPROCS
|
|
lflagsBuild = $(lflags) $(conlibs) $(MACHINE)
|
|
|
|
#==========================================
|
|
# - Game build
|
|
#==========================================
|
|
|
|
LIBS= user32.lib winmm.lib $(ZLIB) $(CURSESLIB)
|
|
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
DLB = nhdat$(NHV)
|
|
! ELSE
|
|
DLB =
|
|
! ENDIF
|
|
|
|
#==========================================
|
|
#================ RULES ==================
|
|
#==========================================
|
|
|
|
.SUFFIXES: .exe .o .til .uu .c .y .l
|
|
|
|
#==========================================
|
|
# Rules for files in src
|
|
#==========================================
|
|
|
|
.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(SRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in sys\share
|
|
#==========================================
|
|
|
|
{$(SSYS)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(SSYS)}.cpp{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /EHsc -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in sys\winnt
|
|
#==========================================
|
|
|
|
{$(MSWSYS)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) -Fo$@ $<
|
|
|
|
{$(MSWSYS)}.h{$(INCL)}.h:
|
|
@copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in util
|
|
#==========================================
|
|
|
|
{$(UTIL)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in win\share
|
|
#==========================================
|
|
|
|
{$(WSHR)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(WSHR)}.h{$(INCL)}.h:
|
|
@copy $< $@
|
|
|
|
#{$(WSHR)}.txt{$(DAT)}.txt:
|
|
# @copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in win\tty
|
|
#==========================================
|
|
|
|
{$(TTY)}.c{$(OBJ)}.o:
|
|
$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
|
|
#==========================================
|
|
# Rules for files in win\win32
|
|
#==========================================
|
|
|
|
{$(MSWIN)}.c{$(OBJ)}.o:
|
|
$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in win\curses
|
|
#==========================================
|
|
|
|
{$(WCURSES)}.c{$(OBJ)}.o:
|
|
@$(cc) -DPDC_NCMOUSE $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#{$(WCURSES)}.txt{$(DAT)}.txt:
|
|
# @copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in PDCurses
|
|
#==========================================
|
|
|
|
{$(PDCURSES_TOP)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(PDCSRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(PDCWINCON)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for LUA files
|
|
#==========================================
|
|
|
|
{$(LUASRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
|
|
#
|
|
default : install
|
|
|
|
#
|
|
# The game target.
|
|
#
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all : install
|
|
|
|
install: $(O)envchk.tag $(O)obj.tag $(O)utility.tag $(GAMEDIR)\NetHack.exe $(GAMEDIR)\NetHackW.exe $(O)install.tag
|
|
@echo Done.
|
|
|
|
#==========================================
|
|
# Main game targets.
|
|
#==========================================
|
|
|
|
# The section for linking the NetHack image looks a little strange at
|
|
# first, especially if you are used to UNIX makes, or NDMAKE. It is
|
|
# Microsoft nmake specific, and it gets around the problem of the
|
|
# link command line being too long for the linker. An "in-line" linker
|
|
# response file is generated temporarily.
|
|
#
|
|
# It takes advantage of the following features of nmake:
|
|
#
|
|
# Inline files :
|
|
# Specifying the "<<" means to start an inline file.
|
|
# Another "<<" at the start of a line closes the
|
|
# inline file.
|
|
#
|
|
# Substitution within Macros:
|
|
# $(mymacro:string1=string2) replaces every
|
|
# occurrence of string1 with string2 in the
|
|
# macro mymacro. Special ascii key codes may be
|
|
# used in the substitution text by preceding it
|
|
# with ^ as we have done below. Every occurence
|
|
# of a <tab> in $(ALLOBJ) is replaced by
|
|
# <+><return><tab>.
|
|
|
|
GAMEOBJ=$(ALLOBJ:^ =^
|
|
)
|
|
GAMEOBJ=$(GAMEOBJ:^ =^
|
|
)
|
|
|
|
#
|
|
# DO NOT INDENT THE << below!
|
|
#
|
|
|
|
# NetHack
|
|
# full gui linkage libs:
|
|
# libs: $(LIBS) $(conlibs) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)nttty.o $(O)tile.o $(GUIOBJ)
|
|
# otherwise:
|
|
# libs: $(LIBS) $(conlibs)
|
|
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)tile.o $(O)guistub.o
|
|
|
|
|
|
$(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(PDCLIB) $(O)tile.o $(O)nttty.o $(O)guistub.o \
|
|
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)console.res $(KEYDLLS) \
|
|
$(LUATARGETS)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) $(conlflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB /MAP:$(O)$(@B).MAP \
|
|
$(LIBS) $(PDCLIB) $(LUALIB) \
|
|
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
|
$(GAMEOBJ)
|
|
$(TTYOBJ)
|
|
$(O)nttty.o
|
|
$(O)tile.o
|
|
$(O)guistub.o
|
|
$(O)console.res
|
|
<<
|
|
@if exist $(O)install.tag del $(O)install.tag
|
|
|
|
# NetHackW
|
|
# full tty linkage libs:
|
|
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(GUIOBJ) $(TTYOBJ) $(O)tile.o $(O)nttty.o
|
|
# otherwise:
|
|
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(GUIOBJ) $(O)tile.o $(O)ttystub.o
|
|
|
|
$(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
|
|
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)NetHackW.res \
|
|
$(O)gamedir.tag $(KEYDLLS) \
|
|
$(LUATARGETS)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) $(guilflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB \
|
|
/MAP:$(O)$(@B).MAP $(LIBS) $(PDCLIB) $(LUALIB) \
|
|
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
|
$(GAMEOBJ)
|
|
$(GUIOBJ)
|
|
$(O)tile.o
|
|
$(O)ttystub.o
|
|
$(O)NetHackW.res
|
|
<<
|
|
|
|
$(O)gamedir.tag:
|
|
@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR:\=/)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo directory created > $@
|
|
|
|
$(O)nhdefkey.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nh340key.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nhraykey.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles \
|
|
! IFNDEF LUA_QTEXT_FILE
|
|
$(DAT)\quest.dat \
|
|
! ENDIF
|
|
$(O)sp_lev.tag $(DLB)
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
copy nhdat$(NHV) $(GAMEDIR)
|
|
copy $(DAT)\license $(GAMEDIR)
|
|
copy $(DAT)\opthelp $(GAMEDIR)
|
|
! ELSE
|
|
copy $(DAT)\*. $(GAMEDIR)
|
|
copy $(DAT)\*.dat $(GAMEDIR)
|
|
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
|
|
! ENDIF
|
|
if exist $(MSWSYS)\sysconf.template copy $(MSWSYS)\sysconf.template $(GAMEDIR)
|
|
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)\symbols.template
|
|
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
|
|
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
|
|
@if exist $(GAMEDIR)\NetHack.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHack.PDB to conserve space
|
|
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
|
|
-if exist $(MSWSYS)\.nethackrc.template copy $(MSWSYS)\.nethackrc.template $(GAMEDIR)
|
|
-if not exist $(GAMEDIR)\record. goto>$(GAMEDIR)\record.
|
|
echo install done > $@
|
|
|
|
# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
|
|
|
|
recover: $(U)recover.exe
|
|
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
|
|
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
|
|
|
|
$(O)sp_lev.tag:
|
|
echo sp_levs done > $(O)sp_lev.tag
|
|
|
|
$(O)utility.tag: $(INCL)\nhlua.h $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
|
|
$(SRC)\vis_tab.c $(INCL)\vis_tab.h $(TILEUTIL16)
|
|
@echo utilities made >$@
|
|
@echo utilities made.
|
|
|
|
$(INCL)\nhlua.h:
|
|
@echo /* nhlua.h - generated by Makefile */ > $@
|
|
@echo #include "../lib/lua-$(LUAVER)/src/lua.h" >> $@
|
|
@echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@
|
|
@echo #include "../lib/lua-$(LUAVER)/src/lualib.h" >> $@
|
|
@echo #include "../lib/lua-$(LUAVER)/src/lauxlib.h" >> $@
|
|
@echo /*nhlua.h*/ >> $@
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
$(O)NetHackW.res: $(TILEBMP16) $(MSWIN)\NetHackW.rc $(MSWIN)\mnsel.bmp \
|
|
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
|
|
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico $(MSWIN)\rip.bmp \
|
|
$(MSWIN)\splash.bmp
|
|
@$(rc) -r -fo$@ -i$(MSWIN) -dNDEBUG $(MSWIN)\NetHackW.rc
|
|
|
|
$(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
|
|
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
$(U)nhsizes.exe: $(O)nhsizes.o
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
|
|
|
|
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ nhsizes.c
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
|
|
$(INCL)\monsym.h $(INCL)\qtext.h $(INCL)\patchlevel.h \
|
|
$(U)makedefs.c
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
$(cc) -DENUM_PM $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)makedefs.c
|
|
# $(cc) -DENUM_PM $(cflagsBuild) $(CROSSDEFINES) /EP -Fo$@ $(U)makedefs.c >makedefs.c.preprocessed
|
|
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
#
|
|
|
|
$(INCL)\date.h $(OPTIONS_FILE) : $(U)makedefs.exe
|
|
$(U)makedefs -v
|
|
|
|
$(INCL)\onames.h : $(U)makedefs.exe
|
|
$(U)makedefs -o
|
|
|
|
$(INCL)\pm.h : $(U)makedefs.exe
|
|
$(U)makedefs -p
|
|
|
|
$(INCL)\vis_tab.h: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
$(SRC)\vis_tab.c: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
#==========================================
|
|
# uudecode utility and uuencoded targets
|
|
#==========================================
|
|
|
|
$(U)uudecode.exe: $(O)uudecode.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
|
|
|
|
$(O)uudecode.o: $(SSYS)\uudecode.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
|
|
|
|
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
|
chdir $(MSWSYS)
|
|
..\..\util\uudecode.exe nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnselcnt.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnunsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe petmark.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe pilemark.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe rip.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe splash.uu
|
|
chdir ..\..\src
|
|
|
|
#=================================================
|
|
# Create directory for holding object files
|
|
#=================================================
|
|
|
|
$(O)obj.tag:
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
@echo directory created >$@
|
|
|
|
#==========================================
|
|
# Notify of any CL environment variables
|
|
# in effect since they change the compiler
|
|
# options.
|
|
#==========================================
|
|
|
|
$(O)envchk.tag: $(O)obj.tag
|
|
! IF "$(TARGET_CPU)"=="x64"
|
|
@echo Windows x64 64-bit target build
|
|
! ELSE
|
|
@echo Windows x86 32-bit target build
|
|
! ENDIF
|
|
!IFDEF TTYOBJ
|
|
@echo tty window support included
|
|
! IF "$(ADD_CURSES)"=="Y"
|
|
@echo curses window support also included
|
|
! ENDIF
|
|
!ENDIF
|
|
! IF "$(CL)"!=""
|
|
# @echo Warning, the CL Environment variable is defined:
|
|
# @echo CL=$(CL)
|
|
! ENDIF
|
|
echo envchk >$@
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
|
|
#==========================================
|
|
# DLB utility and nhdatNNN file creation
|
|
#==========================================
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)dlb_main.o
|
|
$(O)dlb.o
|
|
$(O)alloc.o
|
|
$(O)panic.o
|
|
<<
|
|
|
|
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /Fo$@ $(SRC)\dlb.c
|
|
|
|
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /Fo$@ $(UTIL)\dlb_main.c
|
|
|
|
$(DAT)\porthelp: $(MSWSYS)\porthelp
|
|
@copy $(MSWSYS)\porthelp $@ >nul
|
|
|
|
nhdat$(NHV): $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
|
!IFNDEF LUA_QTEXT_FILE
|
|
$(DAT)\quest.dat \
|
|
!ELSE
|
|
$(DAT)\quest.lua \
|
|
!ENDIF
|
|
$(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp $(DAT)\keyhelp \
|
|
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\porthelp \
|
|
$(DAT)\license $(DAT)\engrave $(DAT)\epitaph $(DAT)\bogusmon $(DAT)\tribute $(O)sp_lev.tag
|
|
cd $(DAT)
|
|
echo data >dlb.lst
|
|
echo oracles >>dlb.lst
|
|
if exist options echo options >>dlb.lst
|
|
if exist ttyoptions echo ttyoptions >>dlb.lst
|
|
if exist guioptions echo guioptions >>dlb.lst
|
|
if exist porthelp echo porthelp >>dlb.lst
|
|
!IFNDEF LUA_QTEXT_FILE
|
|
echo quest.dat >>dlb.lst
|
|
!ENDIF
|
|
echo rumors >>dlb.lst
|
|
echo help >>dlb.lst
|
|
echo hh >>dlb.lst
|
|
echo cmdhelp >>dlb.lst
|
|
echo keyhelp >>dlb.lst
|
|
echo history >>dlb.lst
|
|
echo opthelp >>dlb.lst
|
|
echo wizhelp >>dlb.lst
|
|
echo license >>dlb.lst
|
|
echo engrave >>dlb.lst
|
|
echo epitaph >>dlb.lst
|
|
echo bogusmon >>dlb.lst
|
|
echo tribute >>dlb.lst
|
|
for %%N in (*.lua) do echo %%N >>dlb.lst
|
|
$(U)dlb_main cIf dlb.lst $(SRC)\nhdat
|
|
cd $(SRC)
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Tile Mapping
|
|
#==========================================
|
|
|
|
$(SRC)\tile.c: $(U)tilemap.exe
|
|
@echo A new $(@:\=/) has been created
|
|
@$(U)tilemap
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletx32.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /DTILETEXT /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletxt.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /DTILETEXT -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)gifread.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)gifrd32.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)ppmwrite.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\ppmwrite.c
|
|
|
|
$(O)tiletext.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
$(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS32:^ =^
|
|
)
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(PPMWRITERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
|
|
@echo Creating 16x16 binary tile files (this may take some time)
|
|
@$(U)tile2bmp $(TILEBMP16)
|
|
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
|
|
# @echo Creating 32x32 binary tile files (this may take some time)
|
|
# @$(U)til2bm32 $(TILEBMP32)
|
|
|
|
|
|
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)tile2bmp.o
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)til2bm32.o
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(O)tile2bmp.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DPACKED_FILE /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
$(O)til2bm32.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
#===============================================================================
|
|
# PDCurses
|
|
#===============================================================================
|
|
|
|
$(O)pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
|
|
lib -nologo /out:$@ $(PDCLIBOBJS) $(PDCOBJS)
|
|
|
|
$(O)pdcscrn.o : $(PDCURSES_HEADERS) $(PDCWINCON)\pdcscrn.c $(MSWSYS)\stub-pdcscrn.c
|
|
$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\stub-pdcscrn.c
|
|
|
|
#===============================================================================
|
|
# LUA
|
|
#===============================================================================
|
|
|
|
lua.exe: $(O)lua.o $(LUALIB)
|
|
link /OUT:$@ $(O)lua.o $(LUALIB)
|
|
|
|
luac.exe: $(O)luac.o $(LUALIB)
|
|
link /OUT:$@ $(O)luac.o $(LUALIB)
|
|
|
|
$(O)lua$(LUAVER).dll: $(LUAOBJFILES)
|
|
link /DLL /IMPLIB:lua$(LUAVER).lib /OUT:$@ $(LUAOBJFILES)
|
|
|
|
$(O)lua$(LUAVER)-static.lib: $(LUAOBJFILES)
|
|
lib /OUT:$@ $(LUAOBJFILES)
|
|
|
|
$(O)lua.o: $(LUASRC)\lua.c
|
|
$(O)luac.o: $(LUASRC)\luac.c
|
|
$(O)lapi.o: $(LUASRC)\lapi.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -wd4244 -Fo$@ $(LUASRC)\lapi.c
|
|
|
|
#===============================================================================
|
|
# CROSSCOMPILE
|
|
#===============================================================================
|
|
|
|
# Under a cross-compile, some of the values stored statically into
|
|
# text files cannot be trusted as being representative of the
|
|
# settings and features used on the build of the target binaries.
|
|
#
|
|
# We move some of that stuff into the game run-time by separating
|
|
# out the functions into src\mdlib.c to get some of the required
|
|
# functionality at game runtime instead of from a previously written
|
|
# data file.
|
|
#
|
|
|
|
$(O)mdlib.o: $(SRC)\mdlib.c
|
|
$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -DMAKEDEFS_MDOBJ -Fo$@ $(SRC)\mdlib.c
|
|
# $(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -DMAKEDEFS_MDOBJ /EP -Fo$@ $(SRC)\mdlib.c >mdlib.c.preprocessed
|
|
|
|
#===============================================================================
|
|
# Housekeeping
|
|
#===============================================================================
|
|
|
|
spotless: clean
|
|
! IF ("$(OBJ)"!="")
|
|
if exist $(OBJ)\* rmdir $(OBJ) /s /Q
|
|
if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll
|
|
if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll
|
|
if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll
|
|
if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe
|
|
if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb
|
|
if exist $(GAMEDIR)\nhdat$(NHV) del $(GAMEDIR)\nhdat$(NHV)
|
|
! ENDIF
|
|
if exist $(INCL)\date.h del $(INCL)\date.h
|
|
if exist $(INCL)\onames.h del $(INCL)\onames.h
|
|
if exist $(INCL)\pm.h del $(INCL)\pm.h
|
|
if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist $(SRC)\tile.c del $(SRC)\tile.c
|
|
if exist $(U)*.lnk del $(U)*.lnk
|
|
if exist $(U)*.map del $(U)*.map
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\engrave del $(DAT)\engrave
|
|
if exist $(DAT)\epitaph del $(DAT)\epitaph
|
|
if exist $(DAT)\bogusmon del $(DAT)\bogusmon
|
|
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
|
|
if exist $(DAT)\porthelp del $(DAT)\porthelp
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist nhdat$(NHV). del nhdat$(NHV).
|
|
if exist $(O)obj.tag del $(O)obj.tag
|
|
if exist $(O)gamedir.tag del $(O)gamedir.tag
|
|
if exist $(O)nh*key.lib del $(O)nh*key.lib
|
|
if exist $(O)nh*key.exp del $(O)nh*key.exp
|
|
if exist $(MSWIN)\mnsel.bmp del $(MSWIN)\mnsel.bmp
|
|
if exist $(MSWIN)\mnselcnt.bmp del $(MSWIN)\mnselcnt.bmp
|
|
if exist $(MSWIN)\mnunsel.bmp del $(MSWIN)\mnunsel.bmp
|
|
if exist $(MSWIN)\petmark.bmp del $(MSWIN)\petmark.bmp
|
|
if exist $(MSWIN)\pilemark.bmp del $(MSWIN)\pilemark.bmp
|
|
if exist $(MSWIN)\rip.bmp del $(MSWIN)\rip.bmp
|
|
if exist $(MSWIN)\splash.bmp del $(MSWIN)\splash.bmp
|
|
if exist $(MSWIN)\nethack.ico del $(MSWIN)\nethack.ico
|
|
if exist $(MSWSYS)\nethack.ico del $(MSWSYS)\nethack.ico
|
|
if exist $(U)recover.exe del $(U)recover.exe
|
|
if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe
|
|
if exist $(U)tilemap.exe del $(U)tilemap.exe
|
|
if exist $(U)uudecode.exe del $(U)uudecode.exe
|
|
if exist $(U)dlb_main.exe del $(U)dlb_main.exe
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
if exist $(O)pdcurses.lib del $(O)pdcurses.lib
|
|
!ENDIF
|
|
if exist $(DAT)\oracles del $(DAT)\oracles
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
!IFNDEF LUA_QTEXT_FILE
|
|
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
|
|
!ENDIF
|
|
if exist $(DAT)\options del $(DAT)\options
|
|
if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions
|
|
if exist $(DAT)\guioptions del $(DAT)\guioptions
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
|
|
clean:
|
|
if exist $(O)*.o del $(O)*.o
|
|
if exist $(INCL)\nhlua.h del $(INCL)\nhlua.h
|
|
if exist $(O)utility.tag del $(O)utility.tag
|
|
if exist $(U)makedefs.exe del $(U)makedefs.exe
|
|
if exist $(SRC)\*.lnk del $(SRC)\*.lnk
|
|
if exist $(SRC)\*.map del $(SRC)\*.map
|
|
if exist $(O)install.tag del $(O)install.tag
|
|
if exist $(O)console.res del $(O)console.res
|
|
if exist $(O)dlb_main.MAP del $(O)dlb_main.MAP
|
|
if exist $(O)dlb_main.PDB del $(O)dlb_main.PDB
|
|
if exist $(O)gamedir.tag del $(O)gamedir.tag
|
|
if exist $(O)makedefs.MAP del $(O)makedefs.MAP
|
|
if exist $(O)makedefs.PDB del $(O)makedefs.PDB
|
|
if exist $(O)NetHack.MAP del $(O)NetHack.MAP
|
|
if exist $(O)nh340key.def del $(O)nh340key.def
|
|
if exist $(O)nh340key.exp del $(O)nh340key.exp
|
|
if exist $(O)nh340key.lib del $(O)nh340key.lib
|
|
if exist $(O)nh340key.map del $(O)nh340key.map
|
|
if exist $(O)nh340key.PDB del $(O)nh340key.PDB
|
|
if exist $(O)nhdefkey.def del $(O)nhdefkey.def
|
|
if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp
|
|
if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib
|
|
if exist $(O)nhdefkey.map del $(O)nhdefkey.map
|
|
if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB
|
|
if exist $(O)nhraykey.def del $(O)nhraykey.def
|
|
if exist $(O)nhraykey.exp del $(O)nhraykey.exp
|
|
if exist $(O)nhraykey.lib del $(O)nhraykey.lib
|
|
if exist $(O)nhraykey.map del $(O)nhraykey.map
|
|
if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB
|
|
if exist $(O)envchk.tag del $(O)envchk.tag
|
|
if exist $(O)obj.tag del $(O)obj.tag
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
|
|
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
|
|
if exist $(TILEBMP16) del $(TILEBMP16)
|
|
if exist $(TILEBMP32) del $(TILEBMP32)
|
|
|
|
#===================================================================
|
|
# OTHER DEPENDENCIES
|
|
#===================================================================
|
|
|
|
#
|
|
# dat dependencies
|
|
#
|
|
|
|
$(DAT)\data: $(O)utility.tag $(DATABASE)
|
|
$(U)makedefs -d
|
|
|
|
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
|
|
$(U)makedefs -r
|
|
|
|
!IFNDEF LUA_QTEXT_FILE
|
|
$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
|
|
$(U)makedefs -q
|
|
!ENDIF
|
|
|
|
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
|
|
$(U)makedefs -h
|
|
|
|
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
|
|
$(U)makedefs -e
|
|
cd $(DAT)
|
|
$(U)dgncomp dungeon.pdf
|
|
cd $(SRC)
|
|
!ENDIF
|
|
|
|
#
|
|
# NT dependencies
|
|
#
|
|
|
|
$(O)nttty.o: $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h $(MSWSYS)\nttty.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(MSWSYS)\nttty.c
|
|
$(O)winnt.o: $(HACK_H) $(MSWSYS)\win32api.h $(MSWSYS)\winnt.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWSYS)\win10.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\winnt.c
|
|
$(O)ntsound.o: $(HACK_H) $(MSWSYS)\ntsound.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\ntsound.c
|
|
$(O)windmain.o: $(MSWSYS)\windmain.c $(HACK_H)
|
|
|
|
#if you aren't linking in the full gui then
|
|
#include the following stub for proper linkage.
|
|
|
|
$(O)guistub.o: $(HACK_H) $(MSWSYS)\stubs.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -DGUISTUB -Fo$@ $(MSWSYS)\stubs.c
|
|
|
|
#
|
|
# WIN32 dependencies
|
|
#
|
|
|
|
$(O)NetHackW.o: $(HACK_H) $(MSWIN)\NetHackW.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWIN)\NetHackW.c
|
|
|
|
#if you aren't linking in the full tty then
|
|
#include the following stub for proper linkage.
|
|
|
|
$(O)ttystub.o: $(HACK_H) $(MSWSYS)\stubs.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -DTTYSTUB -Fo$@ $(MSWSYS)\stubs.c
|
|
|
|
#
|
|
#============================================
|
|
# fieldlevel save dependencies
|
|
#============================================
|
|
|
|
$(O)sfbase.o: $(HACK_H) $(INCL)\sfproto.h $(INCL)\sfprocs.h \
|
|
$(SRC)\sfbase.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfbase.c
|
|
|
|
$(O)sfdata.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfdata.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfdata.c
|
|
|
|
$(O)sfstruct.o: $(HACK_H) $(SRC)\sfstruct.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfstruct.c
|
|
|
|
$(O)sfascii.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfascii.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfascii.c
|
|
|
|
$(O)sflendian.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sflendian.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sflendian.c
|
|
|
|
$(SRC)\sfdata.c: $(U)readtags.exe $(U)nethack.tags
|
|
$(U)readtags.exe
|
|
|
|
$(INCL)\sfproto.h: $(U)readtags.exe $(U)nethack.tags
|
|
$(U)readtags.exe
|
|
|
|
$(U)readtags.exe: $(O)readtags.o
|
|
@$(link) $(lflagsBuild) -out:$@ $(O)readtags.o
|
|
|
|
$(O)readtags.o: $(U)readtags.c $(U)nethack.tags $(CONFIG_H) $(PATCHLEVEL_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) $(TEMPL) -Fo$@ $(U)readtags.c
|
|
|
|
#
|
|
#tested only with exuberant ctags from http://ctags.sourceforge.net
|
|
#
|
|
CTAGDEP = $(TINC)/align.h $(TINC)/artifact.h $(TSRC)/artifact.c \
|
|
$(TINC)/artilist.h $(TINC)/attrib.h $(TSRC)/bones.c \
|
|
$(TINC)/context.h $(TINC)/coord.h $(TINC)/decl.h \
|
|
$(TSRC)/decl.c $(TINC)/dungeon.h $(TINC)/engrave.h \
|
|
$(TSRC)/engrave.c $(TINC)/flag.h $(TINC)/func_tab.h \
|
|
$(TINC)/global.h $(TINC)/hack.h $(TINC)/lev.h \
|
|
$(TINC)/mextra.h $(TINC)/mkroom.h $(TINC)/monst.h \
|
|
$(TINC)/monsym.h $(TINC)/obj.h $(TINC)/objclass.h \
|
|
$(TINC)/permonst.h $(TINC)/prop.h $(TINC)/quest.h \
|
|
$(TINC)/rect.h $(TINC)/region.h $(TINC)/rm.h \
|
|
$(TINC)/skills.h $(TINC)/spell.h $(TINC)/sys.h \
|
|
$(TINC)/timeout.h $(TINC)/trap.h $(TINC)/you.h \
|
|
$(TINC)/onames.h $(TINC)/wintype.h
|
|
|
|
$(U)nethack.tags: $(CTAGDEP)
|
|
$(CTAGSCMD) $(CTAGSOPT) -f $(U)nethack.tags $(TINC)/align.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/artifact.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/artifact.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/artilist.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/attrib.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/bones.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/context.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/coord.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/decl.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/decl.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/dungeon.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/engrave.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/engrave.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/flag.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/func_tab.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/global.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/hack.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/lev.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/mextra.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/mkroom.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/monst.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/monsym.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/obj.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/objclass.h
|
|
# $(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/permonst.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/prop.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/quest.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/rect.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/region.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/rm.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/skills.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/spell.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/sys.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/timeout.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/trap.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/you.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/onames.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/wintype.h
|
|
|
|
#
|
|
# util dependencies
|
|
#
|
|
|
|
$(O)panic.o: $(U)panic.c $(CONFIG_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)panic.c
|
|
|
|
#
|
|
# sys/share dependencies
|
|
#
|
|
|
|
(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
|
|
@$(CC) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ ..\sys\share\cppregex.cpp
|
|
|
|
#
|
|
# curses window port dependencies
|
|
#
|
|
$(O)cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
|
|
$(O)cursinit.o: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
|
|
$(O)cursinvt.o: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
|
|
$(O)cursmain.o: $(WCURSES)\cursmain.c $(INCL)\wincurs.h
|
|
$(O)cursmesg.o: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
|
|
$(O)cursmisc.o: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
|
|
$(O)cursstat.o: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
|
|
$(O)curswins.o: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# * ../include changed to $(INCL)
|
|
# * slashes changed to back-slashes
|
|
# * -c (which is included in CFLAGS) substituted with -Fo$@
|
|
# * $(CFLAGS) replaced with $(cflagsBuild)
|
|
# * $(CC) replaced with @$(CC)
|
|
# * targets prefixed with $(O)
|
|
# but otherwise untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
|
|
$(O)tos.o: ..\sys\atari\tos.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\atari\tos.c
|
|
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\pctty.c
|
|
$(O)isaac64.o: ..\src\isaac64.c $(HACK_H) $(INCL)\isaac64.h $(INCL)\integer.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\src\isaac64.c
|
|
$(O)random.o: ..\sys\share\random.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\random.c
|
|
$(O)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\ioctl.c
|
|
$(O)unixtty.o: ..\sys\share\unixtty.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\unixtty.c
|
|
$(O)unixmain.o: ..\sys\unix\unixmain.c $(HACK_H) $(INCL)\dlb.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixmain.c
|
|
$(O)unixunix.o: ..\sys\unix\unixunix.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixunix.c
|
|
$(O)unixres.o: ..\sys\unix\unixres.c $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixres.c
|
|
$(O)bemain.o: ..\sys\be\bemain.c $(HACK_H) $(INCL)\dlb.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\be\bemain.c
|
|
$(O)getline.o: ..\win\tty\getline.c $(HACK_H) $(INCL)\func_tab.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\getline.c
|
|
$(O)termcap.o: ..\win\tty\termcap.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\termcap.c
|
|
$(O)topl.o: ..\win\tty\topl.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\topl.c
|
|
$(O)wintty.o: ..\win\tty\wintty.c $(HACK_H) $(INCL)\dlb.h $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\wintty.c
|
|
#$(O)Window.o: ..\win\X11\Window.c $(INCL)\xwindowp.h $(INCL)\xwindow.h \
|
|
# $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\Window.c
|
|
$(O)dialogs.o: ..\win\X11\dialogs.c $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\dialogs.c
|
|
$(O)winX.o: ..\win\X11\winX.c $(HACK_H) $(INCL)\winX.h $(INCL)\dlb.h \
|
|
..\win\X11\nh72icon ..\win\X11\nh56icon ..\win\X11\nh32icon
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winX.c
|
|
$(O)winmap.o: ..\win\X11\winmap.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\winX.h $(INCL)\tile2x11.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmap.c
|
|
$(O)winmenu.o: ..\win\X11\winmenu.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmenu.c
|
|
$(O)winmesg.o: ..\win\X11\winmesg.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmesg.c
|
|
$(O)winmisc.o: ..\win\X11\winmisc.c $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmisc.c
|
|
$(O)winstat.o: ..\win\X11\winstat.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winstat.c
|
|
$(O)wintext.o: ..\win\X11\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\wintext.c
|
|
$(O)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winval.c
|
|
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ..\win\gnome\gnaskstr.c ..\win\gnome\gnaskstr.h \
|
|
..\win\gnome\gnmain.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnaskstr.c
|
|
$(O)gnbind.o: ..\win\gnome\gnbind.c ..\win\gnome\gnbind.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnmenu.h ..\win\gnome\gnaskstr.h \
|
|
..\win\gnome\gnyesno.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnbind.c
|
|
$(O)gnglyph.o: ..\win\gnome\gnglyph.c ..\win\gnome\gnglyph.h $(INCL)\tile2x11.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnglyph.c
|
|
$(O)gnmain.o: ..\win\gnome\gnmain.c ..\win\gnome\gnmain.h ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnbind.h ..\win\gnome\gnopts.h $(HACK_H) \
|
|
$(INCL)\date.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmain.c
|
|
$(O)gnmap.o: ..\win\gnome\gnmap.c ..\win\gnome\gnmap.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnsignal.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmap.c
|
|
$(O)gnmenu.o: ..\win\gnome\gnmenu.c ..\win\gnome\gnmenu.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnbind.h $(INCL)\func_tab.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmenu.c
|
|
$(O)gnmesg.o: ..\win\gnome\gnmesg.c ..\win\gnome\gnmesg.h ..\win\gnome\gnsignal.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmesg.c
|
|
$(O)gnopts.o: ..\win\gnome\gnopts.c ..\win\gnome\gnopts.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnmain.h ..\win\gnome\gnmap.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnopts.c
|
|
$(O)gnplayer.o: ..\win\gnome\gnplayer.c ..\win\gnome\gnplayer.h \
|
|
..\win\gnome\gnmain.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnplayer.c
|
|
$(O)gnsignal.o: ..\win\gnome\gnsignal.c ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnmain.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnsignal.c
|
|
$(O)gnstatus.o: ..\win\gnome\gnstatus.c ..\win\gnome\gnstatus.h \
|
|
..\win\gnome\gnsignal.h ..\win\gnome\gn_xpms.h \
|
|
..\win\gnome\gnomeprv.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnstatus.c
|
|
$(O)gntext.o: ..\win\gnome\gntext.c ..\win\gnome\gntext.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gn_rip.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gntext.c
|
|
$(O)gnyesno.o: ..\win\gnome\gnyesno.c ..\win\gnome\gnbind.h ..\win\gnome\gnyesno.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnyesno.c
|
|
$(O)gnworn.o: ..\win\gnome\gnworn.c ..\win\gnome\gnworn.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnsignal.h ..\win\gnome\gnomeprv.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnworn.c
|
|
$(O)wingem.o: ..\win\gem\wingem.c $(HACK_H) $(INCL)\func_tab.h $(INCL)\dlb.h \
|
|
$(INCL)\patchlevel.h $(INCL)\wingem.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\wingem.c
|
|
$(O)wingem1.o: ..\win\gem\wingem1.c $(INCL)\gem_rsc.h $(INCL)\load_img.h \
|
|
$(INCL)\gr_rect.h $(INCL)\wintype.h $(INCL)\wingem.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\wingem1.c
|
|
$(O)load_img.o: ..\win\gem\load_img.c $(INCL)\load_img.h
|
|
@$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\load_img.c
|
|
$(O)gr_rect.o: ..\win\gem\gr_rect.c $(INCL)\gr_rect.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\gr_rect.c
|
|
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
|
|
$(O)qt_win.o: ..\win\Qt\qt_win.cpp $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\dlb.h $(INCL)\patchlevel.h $(INCL)\tile2x11.h \
|
|
$(INCL)\qt_win.h $(INCL)\qt_clust.h $(INCL)\qt_kde0.h \
|
|
$(INCL)\qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_win.cpp
|
|
$(O)qt_clust.o: ..\win\Qt\qt_clust.cpp $(INCL)\qt_clust.h
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_clust.cpp
|
|
$(O)qttableview.o: ..\win\Qt\qttableview.cpp $(INCL)\qttableview.h
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qttableview.cpp
|
|
$(O)wc_chainin.o: ..\win\chain\wc_chainin.c $(HACK_H)
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainin.c
|
|
$(O)wc_chainout.o: ..\win\chain\wc_chainout.c $(HACK_H)
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainout.c
|
|
$(O)wc_trace.o: ..\win\chain\wc_trace.c $(HACK_H) $(INCL)\func_tab.h
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_trace.c
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)\vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)\dlb.h #zlib.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)\mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
|
|
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
|
|
$(INCL)\color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)nhlua.o: nhlua.c $(HACK_H)
|
|
$(O)nhlsel.o: nhlsel.c $(HACK_H)
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
|
|
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
|
|
$(HACK_H) $(INCL)\tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)sys.o: sys.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlevel.h
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
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$(O)version.o: version.c $(HACK_H) $(INCL)\dlb.h $(INCL)\date.h \
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$(INCL)\patchlevel.h
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@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -Fo$@ version.c
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$(O)vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
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$(O)weapon.o: weapon.c $(HACK_H)
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$(O)were.o: were.c $(HACK_H)
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$(O)wield.o: wield.c $(HACK_H)
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#$(O)windows.o: windows.c $(HACK_H) $(INCL)\wingem.h $(INCL)\winGnome.h
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$(O)wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
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$(O)worm.o: worm.c $(HACK_H) $(INCL)\lev.h
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$(O)worn.o: worn.c $(HACK_H)
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$(O)write.o: write.c $(HACK_H)
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$(O)zap.o: zap.c $(HACK_H)
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# end of file
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