Reduce the chance of a player playing on a public server encountering their own bones, by implementing separate bones pools. The pool a player belongs to is determined at game start, and only bones in that pool are used. The sysconf BONES_POOLS allows the sysadmin to define how many pools there are.
51 lines
1.8 KiB
C
51 lines
1.8 KiB
C
/* NetHack 3.6 sys.h $NHDT-Date: 1449296291 2015/12/05 06:18:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.27 $ */
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/* Copyright (c) Kenneth Lorber, Kensington, Maryland, 2008. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef SYS_H
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#define SYS_H
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struct sysopt {
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char *support; /* local support contact */
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char *recover; /* how to run recover - may be overridden by win port */
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char *wizards; /* space-separated list of usernames */
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char *fmtd_wizard_list; /* formatted version of wizards; null or "one"
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or "one or two" or "one, two, or three", &c */
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char *explorers; /* like wizards, but for access to explore mode */
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char *shellers; /* like wizards, for ! command (-DSHELL); also ^Z */
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char *genericusers; /* usernames that prompt for user name */
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char *debugfiles; /* files to show debugplines in. '*' is all. */
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#ifdef DUMPLOG
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char *dumplogfile; /* where the dump file is saved */
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#endif
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int env_dbgfl; /* 1: debugfiles comes from getenv("DEBUGFILES")
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* so sysconf's DEBUGFILES shouldn't override it;
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* 0: getenv() hasn't been attempted yet;
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* -1: getenv() didn't find a value for DEBUGFILES.
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*/
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int maxplayers;
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int seduce;
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int check_save_uid; /* restoring savefile checks UID? */
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int check_plname; /* use plname for checking wizards/explorers/shellers */
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int bones_pools;
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/* record file */
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int persmax;
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int pers_is_uid;
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int entrymax;
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int pointsmin;
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int tt_oname_maxrank;
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/* panic options */
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char *gdbpath;
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char *greppath;
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int panictrace_gdb;
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int panictrace_libc;
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};
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extern struct sysopt sysopt;
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#define SYSOPT_SEDUCE sysopt.seduce
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#endif /* SYS_H */
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