by <Someone> (the following text accompanies the patch at <Someone>'s web page) add more configurability to the new msg_window option of [..]3.4.0. It allows the configuration option to take an optional parameter to specify the style of message history display to use. allows the following configuration options: msg_window:s - single message (as was the default in 3.3.0) msg_window:c - combination; two messages in 'single', then as 'full' msg_window:f - full window; oldest message first msg_window:r - full window reversed; newest message first In the event of no parameter being provided, the patch is compatible with the current 3.4.0 behaviour: msg_window = 'full' !msg_window = 'single' msg_window can be configured for these options in the Options menu (Shift-O) msg_window stores the current window type in the non-persistent iflags structure, which means that savefile/bones files should be 100% compatible with Vanilla, but at the disadvantage that your customisations to msg_window will be replaced with your defaults.nh (or ~/.nethackrc) value every time you restart a saved game. Credits: The patch draws inspiration (and code snippets) extensively from <Someone>'s original msg_window patch, [...] as well as <Someone>'s code for reverse ordering implemented until recently in Slash'em.
15 KiB
15 KiB