- always write plname into save file, no longer conditional
- add 'selectsaved' wincap option to control the display of
a menu of save files for ports/platforms that support it.
- add support for win32 tty using normal nethack menus.
- the win/tty/wintty code is generalized enough that any
tty port could support the option if the appropriate port-specific
code hooks for wildcard file lookups are added to src/file.c
specifically in the get_saved_games() routine. There is posix
code in there from Warwick already, and there is findfirst/findnext
code in there from win32. Warwick has the posix code only
enabled for Qt at present, but with wintty support, that could be expanded
to other Unix environments quite easily I would think.
Here is what the tty support looks like:
NetHack, Copyright 1985-2005
By Stichting Mathematisch Centrum and M. Stephenson.
See license for details.
Select one of your saved games
a - Bob
b - Fred
c - June
d - mine3
e - Sirius
f - Start a new character
(end)
The following files existed in the NetHack SAVEDIR directory
at the time:
ALLISONMI-Bob.NetHack-saved-game
ALLISONMI-Fred.NetHack-saved-game
ALLISONMI-June.NetHack-saved-game
ALLISONMI-mine3.NetHack-saved-game
ALLISONMI-Sirius.NetHack-saved-game
Note that despite the file names, the actual character name
is drawn from the savefile.
The WIN32CON support passes
USER-*.NetHack-saved-game
to findfirst/findnext where USER is your login name of course.
144 lines
7.3 KiB
Plaintext
144 lines
7.3 KiB
Plaintext
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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change the dreaded "Stop eating?" to "Continue eating?" with default "no"
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setmangry should not be called when a monster enters a bones region
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bad capitalization of msg when charging for something that catches light
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missing opthelp for use_inverse
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Never say "It moves only reluctantly"
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expert fireball/cone of cold could not target a monster seen only with
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infravision or ESP
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display "lotus juice", not "lotu juice" for the fruit juice name
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only humanoid angelic minions should get/use sword and armor
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paper, straw and wood golems resist cold
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the options lootabc, showrace, travelcmd, and runmode are now saved
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use mons[] array offsets in mnum field in save file rather than storing
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the ptr and calculating the distance from beginning of array
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two-weapon combat makes two attacks instead of having one attack hit with
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each weapon
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apply weapon skill to-hit bonus or penalty to bare-handed attacks
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only give monk's "cumbersome armor" message when the armor penalty causes
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an attack to miss
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identified touchstone can rub on gold like the data.base entry says
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dust vortex-induced blindness should kick in immediately when blindfold
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is removed or glop is wiped off
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prayer/unicorn-horn won't fix blindness while still engulfed in a dust
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vortex since it will just return immediately
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being confused and reading cursed scroll of charging drains your energy
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class genocide recognizes species name as an example of the class to
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genocide (Martin Snyder)
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internals: use Is_box rather than explicitly checking what it checks
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fix some unreachable messages (either make then reachable or remove them)
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can quiver coins when GOLDOBJ is defined
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grammar, spelling and other typos
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oracle and rumor regarding priestly donations
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keep various delayed killers separate to avoid mixed up messages
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don't place randomly-placed aquatic monsters in lava on special levels
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hiding monsters don't hide under cockatrice/chickatrice corpses
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"sound" option renamed to "acoustics"
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deafness now a full-fledged attribute
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water should flow into pits from broken wand of digging and drum of earthquake
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objects that fall thru trapdoors, et al, can break on impact
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support engraving in blood in special level files
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many instances of physical damage were not taking Half_physical_damage
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into account when reducing your hitpoints
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make it possible for the code to recognize your starting pet throughout the
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game via is_starting_pet(mon) macro
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healers notice when a wand of undead turning revives a monster so the
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wand is then identified
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update display if bestowed a spellbook while unable to see invisible self
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use small pool of static buffers for mon_nam() and Monnam()
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Acknowledge Schroedinger's cat at end of game
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grammar fixes for applying stethoscope to corpses and statues
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player polymorphed as a ceiling hider cannot reach the floor, but
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automatically unhide on #sit
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trappers do not hide on the ceiling
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non-magical whistles do not work underwater
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try to restrict whistles and musical instruments to monsters that can blow
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thrown potions can sometimes hit a steed's saddle
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sync default documentation of "null" option with the code
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tripping over a cockatrice corpse didn't petrify, even when not wearing boots
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do not call swamps on the Juiblex level "moat" when freezing
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keep score from wrapping around and becoming negative by capping it
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kicked objects do not slide when on the air or water levels
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when a giant carrying a boulder dies in a pit, ensure that the corpse is
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buried under the filled pit
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when blind and levitating > shouldn't say "stairs" if player has not seen them
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a slow-moving monster hidden under a rotting corpse was not immediately
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displayed when the corpse rotted away
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mimic that ends up on the rogue level should not mimic a closed door
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mimic should not mimic a boulder while on a pit or hole location
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reviving invisible troll could appear visible until it moves
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adjust some of the shop repair messages
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charge for reviving a shop owned corpse or reanimating a shop owned statue
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filled trap doors on castle can be re-dug
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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unix: new -wwindowtype option
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win32gui: better handling of "more" prompt for messages that would have scrolled
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off the window
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win32gui: set correct checkmark on "Lock Windows" menu item on startup
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win32gui: redraw message window on resizing (it does not update properly otherwise)
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win32gui: fixed copy/paste error in read registry settings function
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win32gui: improved calculation of the size of the menu window
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win32gui: made auto-arrange windows on/off option (it was reset automatically
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which was unintuitive and in some cases annoying
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platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
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between lists when hangup occurs, and also avoid cheats due to
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well-timed hangups to stop a long melee
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X11: support dynamic switching of map mode via tiled_map option
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X11: added support for hilite_pet to text map mode
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General New Features
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--------------------
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burying a punishment ball no longer ends your punishment
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#tip command--pay a modest gratuity
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add clicklook option to allow looking at things on the display by clicking
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right mouse button when floating mouse pointer over them
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Izchak's lighting store is now able to stock oil for your lamp
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provide core support for saving of messsage history in save file
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the following actions can now be continued after save/restore: digging,
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eating, studying, removing armor
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hero-created and monster-created ice will eventually melt away
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extend Warning to include ice danger
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wishing for particular variety of tin contents (deep fried, broiled, etc.)
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debug-mode wishing for random monster(s) via '*'
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health-food store that stocks monk-appropriate foods in mine town when monk
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give more information about your attributes in debug mode
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polywarn to give intrinsic monster detection of limited species while polymorphed
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rocks can skip on the water sometimes allowing them to pass over water creatures
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vampires can now shapeshift into bats and fog clouds; the latter can be done at
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will to slip through locked doors
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shapeshifted vampire will transform back to vampire form after you defeat it and
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continue to fight in its native form
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container lknown flag for locked/unlocked/broken awareness
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container cknown flag for container content awareness
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plname is stored in the save file on all platforms now
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32gui: support perm_invent
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win32gui: menu option to add/remove windows captions
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win32gui: support for saving/restoring message history
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win32gui: added menu options "Copy ASCII Screenshot To Clipboard" and "Save
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ASCII Screenshot To File"
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win32tty: support for 'selectsaved' option for menu of existing save files
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to choose from at game startup
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tty: add window port routines for saving/restoring message history
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Code Cleanup and Reorganization
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-------------------------------
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removed OVLx section dividers previously used for TRAMPOLINE overlay system
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move all flags that are system or port specific from flag struct to sysflags
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struct which is used only if SYSFLAGS is defined
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all fields in flags struct are unconditionally present
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monst cham field now a short and uses mons[] index
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rearrange some monster ordering to follow rule #2 listed at top of monst.c
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change region player_flags to more appropriate unsigned int instead of boolean
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