Files
nethack/doc
PatR 67a27a22b8 fixes entry for pull request #937 - stale memory
Pull request from entrez:  memory freed when changing levels could be
accessed if the level change happened when hero caused an engulfer to
expel him onto a level teleporter.  Wouldn't happen when monsters are
moving because hero's level change will be deferred.  Wouldn't happen
for trap doors and holes, but could happen for magic portal if hero
got swallowed while on one after coming through from other side.

Fixes #937
2022-11-30 14:58:59 -08:00
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