The recent bones panic included "program initialization failed"
during final rundown. The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.
Also, disclose the contents of carried statues along with normal
containers when the game ends.
1104 lines
29 KiB
C
1104 lines
29 KiB
C
/* SCCS Id: @(#)end.c 3.4 2003/03/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#define NEED_VARARGS /* comment line for pre-compiled headers */
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#include "hack.h"
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#include "eshk.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include "dlb.h"
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/* these probably ought to be generated by makedefs, like LAST_GEM */
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#define FIRST_GEM DILITHIUM_CRYSTAL
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#define FIRST_AMULET AMULET_OF_ESP
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#define LAST_AMULET AMULET_OF_YENDOR
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struct valuable_data { long count; int typ; };
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static struct valuable_data
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gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
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amulets[LAST_AMULET+1 - FIRST_AMULET];
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static struct val_list { struct valuable_data *list; int size; } valuables[] = {
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{ gems, sizeof gems / sizeof *gems },
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{ amulets, sizeof amulets / sizeof *amulets },
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{ 0, 0 }
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};
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#ifndef NO_SIGNAL
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STATIC_PTR void FDECL(done_intr, (int));
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# if defined(UNIX) || defined(VMS) || defined (__EMX__)
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static void FDECL(done_hangup, (int));
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# endif
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#endif
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STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
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STATIC_DCL void FDECL(get_valuables, (struct obj *));
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STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
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STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid));
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STATIC_DCL void FDECL(savelife, (int));
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STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P));
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STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P));
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STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *));
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#if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
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extern void FDECL(nethack_exit,(int));
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#else
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#define nethack_exit exit
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#endif
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#define done_stopprint program_state.stopprint
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#ifdef AMIGA
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# define NH_abort() Abort(0)
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#else
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# ifdef SYSV
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# define NH_abort() (void) abort()
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# else
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# ifdef WIN32
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# define NH_abort() win32_abort()
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# else
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# define NH_abort() abort()
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# endif
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# endif
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#endif
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/*
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* The order of these needs to match the macros in hack.h.
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*/
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static NEARDATA const char *deaths[] = { /* the array of death */
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"died", "choked", "poisoned", "starvation", "drowning",
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"burning", "dissolving under the heat and pressure",
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"crushed", "turned to stone", "turned into slime",
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"genocided", "panic", "trickery",
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"quit", "escaped", "ascended"
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};
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static NEARDATA const char *ends[] = { /* "when you..." */
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"died", "choked", "were poisoned", "starved", "drowned",
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"burned", "dissolved in the lava",
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"were crushed", "turned to stone", "turned into slime",
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"were genocided", "panicked", "were tricked",
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"quit", "escaped", "ascended"
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};
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extern const char * const killed_by_prefix[]; /* from topten.c */
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/*ARGSUSED*/
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void
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done1(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused;
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{
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#ifndef NO_SIGNAL
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(void) signal(SIGINT,SIG_IGN);
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#endif
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if(flags.ignintr) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if(multi > 0) nomul(0);
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} else {
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(void)done2();
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}
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}
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/* "#quit" command or keyboard interrupt */
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int
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done2()
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{
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if(yn("Really quit?") == 'n') {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if(multi > 0) nomul(0);
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if(multi == 0) {
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u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
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u.usleep = 0;
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}
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return 0;
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}
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#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
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if(wizard) {
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int c;
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# ifdef VMS
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const char *tmp = "Enter debugger?";
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# else
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# ifdef LATTICE
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const char *tmp = "Create SnapShot?";
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# else
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const char *tmp = "Dump core?";
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# endif
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# endif
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if ((c = ynq(tmp)) == 'y') {
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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exit_nhwindows((char *)0);
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NH_abort();
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} else if (c == 'q') done_stopprint++;
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}
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#endif
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#ifndef LINT
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done(QUIT);
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#endif
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return 0;
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}
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#ifndef NO_SIGNAL
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/*ARGSUSED*/
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STATIC_PTR void
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done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused;
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{
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done_stopprint++;
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(void) signal(SIGINT, SIG_IGN);
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# if defined(UNIX) || defined(VMS)
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(void) signal(SIGQUIT, SIG_IGN);
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# endif
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return;
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}
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# if defined(UNIX) || defined(VMS) || defined(__EMX__)
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static void
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done_hangup(sig) /* signal() handler */
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int sig;
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{
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program_state.done_hup++;
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(void)signal(SIGHUP, SIG_IGN);
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done_intr(sig);
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return;
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}
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# endif
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#endif /* NO_SIGNAL */
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void
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done_in_by(mtmp)
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register struct monst *mtmp;
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{
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char buf[BUFSZ];
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boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));
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You("die...");
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mark_synch(); /* flush buffered screen output */
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buf[0] = '\0';
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killer_format = KILLED_BY_AN;
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/* "killed by the high priest of Crom" is okay, "killed by the high
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priest" alone isn't */
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if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
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if (!type_is_pname(mtmp->data))
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Strcat(buf, "the ");
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killer_format = KILLED_BY;
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}
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/* _the_ <invisible> <distorted> ghost of Dudley */
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if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) {
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Strcat(buf, "the ");
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killer_format = KILLED_BY;
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}
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if (mtmp->minvis)
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Strcat(buf, "invisible ");
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if (distorted)
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Strcat(buf, "hallucinogen-distorted ");
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if(mtmp->data == &mons[PM_GHOST]) {
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Strcat(buf, "ghost");
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if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp));
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} else if(mtmp->isshk) {
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Sprintf(eos(buf), "%s %s, the shopkeeper",
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(mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
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killer_format = KILLED_BY;
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} else if (mtmp->ispriest || mtmp->isminion) {
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/* m_monnam() suppresses "the" prefix plus "invisible", and
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it overrides the effect of Hallucination on priestname() */
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killer = m_monnam(mtmp);
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Strcat(buf, killer);
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} else {
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Strcat(buf, mtmp->data->mname);
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if (mtmp->mnamelth)
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Sprintf(eos(buf), " called %s", NAME(mtmp));
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}
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if (multi) Strcat(buf, ", while helpless");
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killer = buf;
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if (mtmp->data->mlet == S_WRAITH)
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u.ugrave_arise = PM_WRAITH;
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else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
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u.ugrave_arise = urace.mummynum;
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else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
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u.ugrave_arise = PM_VAMPIRE;
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else if (mtmp->data == &mons[PM_GHOUL])
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u.ugrave_arise = PM_GHOUL;
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if (u.ugrave_arise >= LOW_PM &&
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(mvitals[u.ugrave_arise].mvflags & G_GENOD))
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u.ugrave_arise = NON_PM;
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if (touch_petrifies(mtmp->data))
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done(STONING);
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else
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done(DIED);
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return;
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}
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#if defined(WIN32)
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#define NOTIFY_NETHACK_BUGS
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#endif
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/*VARARGS1*/
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void
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panic VA_DECL(const char *, str)
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VA_START(str);
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VA_INIT(str, char *);
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if (program_state.panicking++)
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NH_abort(); /* avoid loops - this should never happen*/
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if (iflags.window_inited) {
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raw_print("\r\nOops...");
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wait_synch(); /* make sure all pending output gets flushed */
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exit_nhwindows((char *)0);
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iflags.window_inited = 0; /* they're gone; force raw_print()ing */
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}
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raw_print(program_state.gameover ?
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"Postgame wrapup disrupted." :
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!program_state.something_worth_saving ?
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"Program initialization has failed." :
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"Suddenly, the dungeon collapses.");
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#if defined(WIZARD) && !defined(MICRO)
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# if defined(NOTIFY_NETHACK_BUGS)
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if (!wizard)
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raw_printf("Report the following error to \"%s\".",
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"nethack-bugs@nethack.org");
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else if (program_state.something_worth_saving)
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raw_print("\nError save file being written.\n");
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# else
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if (!wizard)
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raw_printf("Report error to \"%s\"%s.",
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# ifdef WIZARD_NAME /*(KR1ED)*/
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WIZARD_NAME,
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# else
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WIZARD,
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# endif
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!program_state.something_worth_saving ? "" :
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" and it may be possible to rebuild.");
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# endif
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if (program_state.something_worth_saving) {
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set_error_savefile();
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(void) dosave0();
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}
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#endif
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{
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char buf[BUFSZ];
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Vsprintf(buf,str,VA_ARGS);
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raw_print(buf);
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paniclog("panic", buf);
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}
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#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32))
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if (wizard)
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NH_abort(); /* generate core dump */
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#endif
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VA_END();
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done(PANICKED);
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}
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STATIC_OVL boolean
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should_query_disclose_option(category, defquery)
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int category;
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char *defquery;
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{
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int idx;
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char *dop = index(disclosure_options, category);
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if (dop && defquery) {
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idx = dop - disclosure_options;
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if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) {
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impossible(
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"should_query_disclose_option: bad disclosure index %d %c",
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idx, category);
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*defquery = DISCLOSE_PROMPT_DEFAULT_YES;
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return TRUE;
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}
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if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) {
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*defquery = 'y';
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return FALSE;
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} else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) {
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*defquery = 'n';
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return FALSE;
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} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) {
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*defquery = 'y';
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return TRUE;
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} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) {
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*defquery = 'n';
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return TRUE;
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}
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}
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if (defquery)
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impossible("should_query_disclose_option: bad category %c", category);
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else
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impossible("should_query_disclose_option: null defquery");
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return TRUE;
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}
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STATIC_OVL void
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disclose(how,taken)
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int how;
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boolean taken;
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{
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char c = 0, defquery;
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char qbuf[QBUFSZ];
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boolean ask;
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if (invent) {
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if(taken)
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Sprintf(qbuf,"Do you want to see what you had when you %s?",
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(how == QUIT) ? "quit" : "died");
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else
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Strcpy(qbuf,"Do you want your possessions identified?");
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ask = should_query_disclose_option('i', &defquery);
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if (!done_stopprint) {
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c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
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if (c == 'y') {
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struct obj *obj;
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for (obj = invent; obj; obj = obj->nobj) {
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makeknown(obj->otyp);
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obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
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}
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(void) display_inventory((char *)0, TRUE);
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container_contents(invent, TRUE, TRUE);
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}
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if (c == 'q') done_stopprint++;
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}
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}
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ask = should_query_disclose_option('a', &defquery);
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if (!done_stopprint) {
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c = ask ? yn_function("Do you want to see your attributes?",
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ynqchars, defquery) : defquery;
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if (c == 'y')
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enlightenment(how >= PANICKED ? 1 : 2); /* final */
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if (c == 'q') done_stopprint++;
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}
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ask = should_query_disclose_option('v', &defquery);
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if (!done_stopprint)
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list_vanquished(defquery, ask);
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ask = should_query_disclose_option('g', &defquery);
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if (!done_stopprint)
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list_genocided(defquery, ask);
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ask = should_query_disclose_option('c', &defquery);
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if (!done_stopprint) {
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c = ask ? yn_function("Do you want to see your conduct?",
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ynqchars, defquery) : defquery;
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if (c == 'y')
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show_conduct(how >= PANICKED ? 1 : 2);
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if (c == 'q') done_stopprint++;
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}
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}
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/* try to get the player back in a viable state after being killed */
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STATIC_OVL void
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savelife(how)
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int how;
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{
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u.uswldtim = 0;
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u.uhp = u.uhpmax;
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if (u.uhunger < 500) {
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u.uhunger = 500;
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newuhs(FALSE);
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}
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/* cure impending doom of sickness hero won't have time to fix */
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if ((Sick & TIMEOUT) == 1) {
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u.usick_type = 0;
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Sick = 0;
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}
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if (how == CHOKING) init_uhunger();
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nomovemsg = "You survived that attempt on your life.";
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flags.move = 0;
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if(multi > 0) multi = 0; else multi = -1;
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if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
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flags.botl = 1;
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u.ugrave_arise = NON_PM;
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HUnchanging = 0L;
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curs_on_u();
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}
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|
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/*
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* Get valuables from the given list. Revised code: the list always remains
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* intact.
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*/
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STATIC_OVL void
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get_valuables(list)
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struct obj *list; /* inventory or container contents */
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{
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register struct obj *obj;
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register int i;
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/* find amulets and gems, ignoring all artifacts */
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for (obj = list; obj; obj = obj->nobj)
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if (Has_contents(obj)) {
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get_valuables(obj->cobj);
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} else if (obj->oartifact) {
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continue;
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} else if (obj->oclass == AMULET_CLASS) {
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i = obj->otyp - FIRST_AMULET;
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if (!amulets[i].count) {
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amulets[i].count = obj->quan;
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amulets[i].typ = obj->otyp;
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} else amulets[i].count += obj->quan; /* always adds one */
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} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
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i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
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if (!gems[i].count) {
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gems[i].count = obj->quan;
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gems[i].typ = obj->otyp;
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} else gems[i].count += obj->quan;
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}
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return;
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}
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|
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/*
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* Sort collected valuables, most frequent to least. We could just
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* as easily use qsort, but we don't care about efficiency here.
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*/
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STATIC_OVL void
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sort_valuables(list, size)
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struct valuable_data list[];
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int size; /* max value is less than 20 */
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{
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register int i, j;
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struct valuable_data ltmp;
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|
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/* move greater quantities to the front of the list */
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for (i = 1; i < size; i++) {
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if (list[i].count == 0) continue; /* empty slot */
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ltmp = list[i]; /* structure copy */
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for (j = i; j > 0; --j)
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if (list[j-1].count >= ltmp.count) break;
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else {
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list[j] = list[j-1];
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}
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list[j] = ltmp;
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}
|
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return;
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}
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|
|
/* called twice; first to calculate total, then to list relevant items */
|
|
STATIC_OVL void
|
|
artifact_score(list, counting, endwin)
|
|
struct obj *list;
|
|
boolean counting; /* true => add up points; false => display them */
|
|
winid endwin;
|
|
{
|
|
char pbuf[BUFSZ];
|
|
struct obj *otmp;
|
|
long value, points;
|
|
short dummy; /* object type returned by artifact_name() */
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
if (otmp->oartifact ||
|
|
otmp->otyp == BELL_OF_OPENING ||
|
|
otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
|
|
otmp->otyp == CANDELABRUM_OF_INVOCATION) {
|
|
value = arti_cost(otmp); /* zorkmid value */
|
|
points = value * 5 / 2; /* score value */
|
|
if (counting) {
|
|
u.urexp += points;
|
|
} else {
|
|
makeknown(otmp->otyp);
|
|
otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
|
|
/* assumes artifacts don't have quan > 1 */
|
|
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
|
|
the_unique_obj(otmp) ? "The " : "",
|
|
otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
|
|
OBJ_NAME(objects[otmp->otyp]),
|
|
value, currency(value), points);
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
}
|
|
if (Has_contents(otmp))
|
|
artifact_score(otmp->cobj, counting, endwin);
|
|
}
|
|
}
|
|
|
|
/* Be careful not to call panic from here! */
|
|
void
|
|
done(how)
|
|
int how;
|
|
{
|
|
boolean taken;
|
|
char kilbuf[BUFSZ], pbuf[BUFSZ];
|
|
winid endwin = WIN_ERR;
|
|
boolean bones_ok, have_windows = iflags.window_inited;
|
|
struct obj *corpse = (struct obj *)0;
|
|
long umoney;
|
|
|
|
if (how == TRICKED) {
|
|
if (killer) {
|
|
paniclog("trickery", killer);
|
|
killer = 0;
|
|
}
|
|
#ifdef WIZARD
|
|
if (wizard) {
|
|
You("are a very tricky wizard, it seems.");
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* kilbuf: used to copy killer in case it comes from something like
|
|
* xname(), which would otherwise get overwritten when we call
|
|
* xname() when listing possessions
|
|
* pbuf: holds Sprintf'd output for raw_print and putstr
|
|
*/
|
|
if (how == ASCENDED || (!killer && how == GENOCIDED))
|
|
killer_format = NO_KILLER_PREFIX;
|
|
/* Avoid killed by "a" burning or "a" starvation */
|
|
if (!killer && (how == STARVING || how == BURNING))
|
|
killer_format = KILLED_BY;
|
|
Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer));
|
|
killer = kilbuf;
|
|
|
|
if (how < PANICKED) u.umortality++;
|
|
if (Lifesaved && (how <= GENOCIDED)) {
|
|
pline("But wait...");
|
|
makeknown(AMULET_OF_LIFE_SAVING);
|
|
Your("medallion %s!",
|
|
!Blind ? "begins to glow" : "feels warm");
|
|
if (how == CHOKING) You("vomit ...");
|
|
You_feel("much better!");
|
|
pline_The("medallion crumbles to dust!");
|
|
if (uamul) useup(uamul);
|
|
|
|
(void) adjattrib(A_CON, -1, TRUE);
|
|
if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */
|
|
savelife(how);
|
|
if (how == GENOCIDED)
|
|
pline("Unfortunately you are still genocided...");
|
|
else {
|
|
killer = 0;
|
|
killer_format = 0;
|
|
return;
|
|
}
|
|
}
|
|
if ((
|
|
#ifdef WIZARD
|
|
wizard ||
|
|
#endif
|
|
discover) && (how <= GENOCIDED)) {
|
|
if(yn("Die?") == 'y') goto die;
|
|
pline("OK, so you don't %s.",
|
|
(how == CHOKING) ? "choke" : "die");
|
|
if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */
|
|
savelife(how);
|
|
killer = 0;
|
|
killer_format = 0;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* The game is now over...
|
|
*/
|
|
|
|
die:
|
|
program_state.gameover = 1;
|
|
/* in case of a subsequent panic(), there's no point trying to save */
|
|
program_state.something_worth_saving = 0;
|
|
/* render vision subsystem inoperative */
|
|
iflags.vision_inited = 0;
|
|
/* might have been killed while using a disposable item, so make sure
|
|
it's gone prior to inventory disclosure and creation of bones data */
|
|
inven_inuse(TRUE);
|
|
|
|
/* Sometimes you die on the first move. Life's not fair.
|
|
* On those rare occasions you get hosed immediately, go out
|
|
* smiling... :-) -3.
|
|
*/
|
|
if (moves <= 1 && how < PANICKED) /* You die... --More-- */
|
|
pline("Do not pass go. Do not collect 200 %s.", currency(200L));
|
|
|
|
if (have_windows) wait_synch(); /* flush screen output */
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
|
|
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
|
|
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
|
|
(void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
|
|
# endif
|
|
#endif /* NO_SIGNAL */
|
|
|
|
bones_ok = (how < GENOCIDED) && can_make_bones();
|
|
|
|
if (how == TURNED_SLIME)
|
|
u.ugrave_arise = PM_GREEN_SLIME;
|
|
|
|
if (bones_ok && u.ugrave_arise < LOW_PM) {
|
|
/* corpse gets burnt up too */
|
|
if (how == BURNING)
|
|
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
|
|
else if (how == STONING)
|
|
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
|
|
else if (u.ugrave_arise == NON_PM &&
|
|
!(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
|
|
int mnum = u.umonnum;
|
|
|
|
if (!Upolyd) {
|
|
/* Base corpse on race when not poly'd since original
|
|
* u.umonnum is based on role, and all role monsters
|
|
* are human.
|
|
*/
|
|
mnum = (flags.female && urace.femalenum != NON_PM) ?
|
|
urace.femalenum : urace.malenum;
|
|
}
|
|
corpse = mk_named_object(CORPSE, &mons[mnum],
|
|
u.ux, u.uy, plname);
|
|
Sprintf(pbuf, "%s, %s%s", plname,
|
|
killer_format == NO_KILLER_PREFIX ? "" :
|
|
killed_by_prefix[how],
|
|
killer_format == KILLED_BY_AN ? an(killer) : killer);
|
|
make_grave(u.ux, u.uy, pbuf);
|
|
}
|
|
}
|
|
|
|
if (how == QUIT) {
|
|
killer_format = NO_KILLER_PREFIX;
|
|
if (u.uhp < 1) {
|
|
how = DIED;
|
|
u.umortality++; /* skipped above when how==QUIT */
|
|
/* note that killer is pointing at kilbuf */
|
|
Strcpy(kilbuf, "quit while already on Charon's boat");
|
|
}
|
|
}
|
|
if (how == ESCAPED || how == PANICKED)
|
|
killer_format = NO_KILLER_PREFIX;
|
|
|
|
if (how != PANICKED) {
|
|
/* these affect score and/or bones, but avoid them during panic */
|
|
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
|
|
paygd();
|
|
clearpriests();
|
|
} else taken = FALSE; /* lint; assert( !bones_ok ); */
|
|
|
|
clearlocks();
|
|
|
|
if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);
|
|
|
|
if (strcmp(flags.end_disclose, "none") && how != PANICKED)
|
|
disclose(how, taken);
|
|
/* finish_paybill should be called after disclosure but before bones */
|
|
if (bones_ok && taken) finish_paybill();
|
|
|
|
/* calculate score, before creating bones [container gold] */
|
|
{
|
|
long tmp;
|
|
int deepest = deepest_lev_reached(FALSE);
|
|
|
|
#ifndef GOLDOBJ
|
|
umoney = u.ugold;
|
|
tmp = u.ugold0;
|
|
#else
|
|
umoney = money_cnt(invent);
|
|
tmp = u.umoney0;
|
|
#endif
|
|
umoney += hidden_gold(); /* accumulate gold from containers */
|
|
tmp = umoney - tmp; /* net gain */
|
|
|
|
if (tmp < 0L)
|
|
tmp = 0L;
|
|
if (how < PANICKED)
|
|
tmp -= tmp / 10L;
|
|
u.urexp += tmp;
|
|
u.urexp += 50L * (long)(deepest - 1);
|
|
if (deepest > 20)
|
|
u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
|
|
if (how == ASCENDED) u.urexp *= 2L;
|
|
}
|
|
|
|
if (bones_ok) {
|
|
#ifdef WIZARD
|
|
if (!wizard || yn("Save bones?") == 'y')
|
|
#endif
|
|
savebones(corpse);
|
|
/* corpse may be invalid pointer now so
|
|
ensure that it isn't used again */
|
|
corpse = (struct obj *)0;
|
|
}
|
|
|
|
/* update gold for the rip output, which can't use hidden_gold()
|
|
(containers will be gone by then if bones just got saved...) */
|
|
#ifndef GOLDOBJ
|
|
u.ugold = umoney;
|
|
#else
|
|
done_money = umoney;
|
|
#endif
|
|
|
|
/* clean up unneeded windows */
|
|
if (have_windows) {
|
|
wait_synch();
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
destroy_nhwindow(WIN_MAP);
|
|
destroy_nhwindow(WIN_STATUS);
|
|
destroy_nhwindow(WIN_MESSAGE);
|
|
WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
|
|
|
|
if(!done_stopprint || flags.tombstone)
|
|
endwin = create_nhwindow(NHW_TEXT);
|
|
|
|
if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
|
|
outrip(endwin, how);
|
|
} else
|
|
done_stopprint = 1; /* just avoid any more output */
|
|
|
|
/* changing kilbuf really changes killer. we do it this way because
|
|
killer is declared a (const char *)
|
|
*/
|
|
if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)");
|
|
else if (how == ESCAPED) {
|
|
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
|
|
Strcat(kilbuf, " (in celestial disgrace)");
|
|
else if (carrying(FAKE_AMULET_OF_YENDOR))
|
|
Strcat(kilbuf, " (with a fake Amulet)");
|
|
/* don't bother counting to see whether it should be plural */
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
|
|
how != ASCENDED ?
|
|
(const char *) ((flags.female && urole.name.f) ?
|
|
urole.name.f : urole.name.m) :
|
|
(const char *) (flags.female ? "Demigoddess" : "Demigod"));
|
|
putstr(endwin, 0, pbuf);
|
|
putstr(endwin, 0, "");
|
|
}
|
|
|
|
if (how == ESCAPED || how == ASCENDED) {
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
register struct val_list *val;
|
|
register int i;
|
|
|
|
for (val = valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++) {
|
|
val->list[i].count = 0L;
|
|
}
|
|
get_valuables(invent);
|
|
|
|
/* add points for collected valuables */
|
|
for (val = valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++)
|
|
if (val->list[i].count != 0L)
|
|
u.urexp += val->list[i].count
|
|
* (long)objects[val->list[i].typ].oc_cost;
|
|
|
|
/* count the points for artifacts */
|
|
artifact_score(invent, TRUE, endwin);
|
|
|
|
keepdogs(TRUE);
|
|
viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
|
|
mtmp = mydogs;
|
|
if (!done_stopprint) Strcpy(pbuf, "You");
|
|
if (mtmp) {
|
|
while (mtmp) {
|
|
if (!done_stopprint)
|
|
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
|
|
if (mtmp->mtame)
|
|
u.urexp += mtmp->mhp;
|
|
mtmp = mtmp->nmon;
|
|
}
|
|
if (!done_stopprint) putstr(endwin, 0, pbuf);
|
|
pbuf[0] = '\0';
|
|
} else {
|
|
if (!done_stopprint) Strcat(pbuf, " ");
|
|
}
|
|
if (!done_stopprint) {
|
|
Sprintf(eos(pbuf), "%s with %ld point%s,",
|
|
how==ASCENDED ? "went to your reward" :
|
|
"escaped from the dungeon",
|
|
u.urexp, plur(u.urexp));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
|
|
if (!done_stopprint)
|
|
artifact_score(invent, FALSE, endwin); /* list artifacts */
|
|
|
|
/* list valuables here */
|
|
for (val = valuables; val->list; val++) {
|
|
sort_valuables(val->list, val->size);
|
|
for (i = 0; i < val->size && !done_stopprint; i++) {
|
|
int typ = val->list[i].typ;
|
|
long count = val->list[i].count;
|
|
|
|
if (count == 0L) continue;
|
|
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
|
|
otmp = mksobj(typ, FALSE, FALSE);
|
|
makeknown(otmp->otyp);
|
|
otmp->known = 1; /* for fake amulets */
|
|
otmp->dknown = 1; /* seen it (blindness fix) */
|
|
otmp->onamelth = 0;
|
|
otmp->quan = count;
|
|
Sprintf(pbuf, "%8ld %s (worth %ld %s),",
|
|
count, xname(otmp),
|
|
count * (long)objects[typ].oc_cost, currency(2L));
|
|
obfree(otmp, (struct obj *)0);
|
|
} else {
|
|
Sprintf(pbuf,
|
|
"%8ld worthless piece%s of colored glass,",
|
|
count, plur(count));
|
|
}
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
}
|
|
|
|
} else if (!done_stopprint) {
|
|
/* did not escape or ascend */
|
|
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
|
|
/* level teleported out of the dungeon; `how' is DIED,
|
|
due to falling or to "arriving at heaven prematurely" */
|
|
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
|
|
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
|
|
} else {
|
|
/* more conventional demise */
|
|
const char *where = dungeons[u.uz.dnum].dname;
|
|
|
|
if (Is_astralevel(&u.uz)) where = "The Astral Plane";
|
|
Sprintf(pbuf, "You %s in %s", ends[how], where);
|
|
if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
|
|
Sprintf(eos(pbuf), " on dungeon level %d",
|
|
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
|
|
}
|
|
|
|
Sprintf(eos(pbuf), " with %ld point%s,",
|
|
u.urexp, plur(u.urexp));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
|
|
umoney, plur(umoney), moves, plur(moves));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf,
|
|
"You were level %d with a maximum of %d hit point%s when you %s.",
|
|
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
|
|
putstr(endwin, 0, pbuf);
|
|
putstr(endwin, 0, "");
|
|
}
|
|
if (!done_stopprint)
|
|
display_nhwindow(endwin, TRUE);
|
|
if (endwin != WIN_ERR)
|
|
destroy_nhwindow(endwin);
|
|
|
|
/* "So when I die, the first thing I will see in Heaven is a
|
|
* score list?" */
|
|
if (flags.toptenwin) {
|
|
topten(how);
|
|
if (have_windows)
|
|
exit_nhwindows((char *)0);
|
|
} else {
|
|
if (have_windows)
|
|
exit_nhwindows((char *)0);
|
|
topten(how);
|
|
}
|
|
|
|
if(done_stopprint) { raw_print(""); raw_print(""); }
|
|
terminate(EXIT_SUCCESS);
|
|
}
|
|
|
|
|
|
void
|
|
container_contents(list, identified, all_containers)
|
|
struct obj *list;
|
|
boolean identified, all_containers;
|
|
{
|
|
register struct obj *box, *obj;
|
|
char buf[BUFSZ];
|
|
|
|
for (box = list; box; box = box->nobj) {
|
|
if (Is_container(box) || box->otyp == STATUE) {
|
|
if (box->otyp == BAG_OF_TRICKS) {
|
|
continue; /* wrong type of container */
|
|
} else if (box->cobj) {
|
|
winid tmpwin = create_nhwindow(NHW_MENU);
|
|
Sprintf(buf, "Contents of %s:", the(xname(box)));
|
|
putstr(tmpwin, 0, buf);
|
|
putstr(tmpwin, 0, "");
|
|
for (obj = box->cobj; obj; obj = obj->nobj) {
|
|
if (identified) {
|
|
makeknown(obj->otyp);
|
|
obj->known = obj->bknown =
|
|
obj->dknown = obj->rknown = 1;
|
|
}
|
|
putstr(tmpwin, 0, doname(obj));
|
|
}
|
|
display_nhwindow(tmpwin, TRUE);
|
|
destroy_nhwindow(tmpwin);
|
|
if (all_containers)
|
|
container_contents(box->cobj, identified, TRUE);
|
|
} else {
|
|
pline("%s empty.", Tobjnam(box, "are"));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
}
|
|
if (!all_containers)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
|
|
void
|
|
terminate(status)
|
|
int status;
|
|
{
|
|
#ifdef MAC
|
|
getreturn("to exit");
|
|
#endif
|
|
/* don't bother to try to release memory if we're in panic mode, to
|
|
avoid trouble in case that happens to be due to memory problems */
|
|
if (!program_state.panicking) {
|
|
freedynamicdata();
|
|
dlb_cleanup();
|
|
}
|
|
|
|
nethack_exit(status);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
list_vanquished(defquery, ask)
|
|
char defquery;
|
|
boolean ask;
|
|
{
|
|
register int i, lev;
|
|
int ntypes = 0, max_lev = 0, nkilled;
|
|
long total_killed = 0L;
|
|
char c;
|
|
winid klwin;
|
|
char buf[BUFSZ];
|
|
|
|
/* get totals first */
|
|
for (i = LOW_PM; i < NUMMONS; i++) {
|
|
if (mvitals[i].died) ntypes++;
|
|
total_killed += (long)mvitals[i].died;
|
|
if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
|
|
}
|
|
|
|
/* vanquished creatures list;
|
|
* includes all dead monsters, not just those killed by the player
|
|
*/
|
|
if (ntypes != 0) {
|
|
c = ask ? yn_function("Do you want an account of creatures vanquished?",
|
|
ynqchars, defquery) : defquery;
|
|
if (c == 'q') done_stopprint++;
|
|
if (c == 'y') {
|
|
klwin = create_nhwindow(NHW_MENU);
|
|
putstr(klwin, 0, "Vanquished creatures:");
|
|
putstr(klwin, 0, "");
|
|
|
|
/* countdown by monster "toughness" */
|
|
for (lev = max_lev; lev >= 0; lev--)
|
|
for (i = LOW_PM; i < NUMMONS; i++)
|
|
if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
|
|
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
|
|
Sprintf(buf, "%s%s",
|
|
!type_is_pname(&mons[i]) ? "The " : "",
|
|
mons[i].mname);
|
|
if (nkilled > 1) {
|
|
switch (nkilled) {
|
|
case 2: Sprintf(eos(buf)," (twice)"); break;
|
|
case 3: Sprintf(eos(buf)," (thrice)"); break;
|
|
default: Sprintf(eos(buf)," (%d time%s)",
|
|
nkilled, plur(nkilled));
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
/* trolls or undead might have come back,
|
|
but we don't keep track of that */
|
|
if (nkilled == 1)
|
|
Strcpy(buf, an(mons[i].mname));
|
|
else
|
|
Sprintf(buf, "%d %s",
|
|
nkilled, makeplural(mons[i].mname));
|
|
}
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
/*
|
|
* if (Hallucination)
|
|
* putstr(klwin, 0, "and a partridge in a pear tree");
|
|
*/
|
|
if (ntypes > 1) {
|
|
putstr(klwin, 0, "");
|
|
Sprintf(buf, "%ld creatures vanquished.", total_killed);
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
display_nhwindow(klwin, TRUE);
|
|
destroy_nhwindow(klwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* number of monster species which have been genocided */
|
|
int
|
|
num_genocides()
|
|
{
|
|
int i, n = 0;
|
|
|
|
for (i = LOW_PM; i < NUMMONS; ++i)
|
|
if (mvitals[i].mvflags & G_GENOD) ++n;
|
|
|
|
return n;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
list_genocided(defquery, ask)
|
|
char defquery;
|
|
boolean ask;
|
|
{
|
|
register int i;
|
|
int ngenocided;
|
|
char c;
|
|
winid klwin;
|
|
char buf[BUFSZ];
|
|
|
|
ngenocided = num_genocides();
|
|
|
|
/* genocided species list */
|
|
if (ngenocided != 0) {
|
|
c = ask ? yn_function("Do you want a list of species genocided?",
|
|
ynqchars, defquery) : defquery;
|
|
if (c == 'q') done_stopprint++;
|
|
if (c == 'y') {
|
|
klwin = create_nhwindow(NHW_MENU);
|
|
putstr(klwin, 0, "Genocided species:");
|
|
putstr(klwin, 0, "");
|
|
|
|
for (i = LOW_PM; i < NUMMONS; i++)
|
|
if (mvitals[i].mvflags & G_GENOD) {
|
|
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
|
|
Sprintf(buf, "%s%s",
|
|
!type_is_pname(&mons[i]) ? "" : "the ",
|
|
mons[i].mname);
|
|
else
|
|
Strcpy(buf, makeplural(mons[i].mname));
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
|
|
putstr(klwin, 0, "");
|
|
Sprintf(buf, "%d species genocided.", ngenocided);
|
|
putstr(klwin, 0, buf);
|
|
|
|
display_nhwindow(klwin, TRUE);
|
|
destroy_nhwindow(klwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*end.c*/
|