gameover
The recent bones panic included "program initialization failed"
during final rundown. The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.
Also, disclose the contents of carried statues along with normal
containers when the game ends.
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@@ -10,6 +10,9 @@ if only one monster in a monster-vs-monster fight is visible, show an I symbol
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for the other one whether it is an attacker or defender
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display "It" and not "The invisible <pet>" when an invisible pet eats food.
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include a hint about expected input when prompting for musical notes
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don't report "program initialization failed" if a panic occurs after the
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game is over
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include statue contents in end of game inventory disclosure
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Platform- and/or Interface-Specific Fixes
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12
src/end.c
12
src/end.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)end.c 3.4 2003/01/08 */
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/* SCCS Id: @(#)end.c 3.4 2003/03/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -264,7 +264,9 @@ panic VA_DECL(const char *, str)
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iflags.window_inited = 0; /* they're gone; force raw_print()ing */
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}
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raw_print(!program_state.something_worth_saving ?
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raw_print(program_state.gameover ?
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"Postgame wrapup disrupted." :
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!program_state.something_worth_saving ?
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"Program initialization has failed." :
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"Suddenly, the dungeon collapses.");
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#if defined(WIZARD) && !defined(MICRO)
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@@ -919,8 +921,10 @@ boolean identified, all_containers;
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char buf[BUFSZ];
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for (box = list; box; box = box->nobj) {
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if (Is_container(box) && box->otyp != BAG_OF_TRICKS) {
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if (box->cobj) {
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if (Is_container(box) || box->otyp == STATUE) {
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if (box->otyp == BAG_OF_TRICKS) {
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continue; /* wrong type of container */
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} else if (box->cobj) {
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winid tmpwin = create_nhwindow(NHW_MENU);
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Sprintf(buf, "Contents of %s:", the(xname(box)));
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putstr(tmpwin, 0, buf);
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