The recent bones panic included "program initialization failed"
during final rundown. The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.
Also, disclose the contents of carried statues along with normal
containers when the game ends.
37 lines
1.3 KiB
Groff
37 lines
1.3 KiB
Groff
$RCSfile$ $Revision$ $Date$
|
|
|
|
General Fixes and Modified Features
|
|
-----------------------------------
|
|
avoid panic when secondary weapon is cursed while generating bones level
|
|
don't crash when applying a figurine, candle, or bell that gets used up
|
|
grammar bits
|
|
two invisible monsters hitting one another should not be visible
|
|
if only one monster in a monster-vs-monster fight is visible, show an I symbol
|
|
for the other one whether it is an attacker or defender
|
|
display "It" and not "The invisible <pet>" when an invisible pet eats food.
|
|
include a hint about expected input when prompting for musical notes
|
|
don't report "program initialization failed" if a panic occurs after the
|
|
game is over
|
|
include statue contents in end of game inventory disclosure
|
|
|
|
|
|
Platform- and/or Interface-Specific Fixes
|
|
-----------------------------------------
|
|
Gnome: compilation problems on Redhat 7.2 and 8.0
|
|
unix: Makefile.utl would put OBJDIR objects in the wrong directory
|
|
win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
|
|
win32tty: distinguish between black/gray/white (by Quietust)
|
|
|
|
|
|
General New Features
|
|
--------------------
|
|
|
|
|
|
Platform- and/or Interface-Specific New Features
|
|
------------------------------------------------
|
|
win32tty: keystroke handlers can be dynamically loaded to assist in resolving
|
|
internationalization issues
|
|
|
|
|
|
|