Files
nethack/doc/fixes34.2
nethack.rankin 9327d35592 gameover
The recent bones panic included "program initialization failed"
during final rundown.  The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.

     Also, disclose the contents of carried statues along with normal
containers when the game ends.
2003-03-10 23:43:28 +00:00

37 lines
1.3 KiB
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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
avoid panic when secondary weapon is cursed while generating bones level
don't crash when applying a figurine, candle, or bell that gets used up
grammar bits
two invisible monsters hitting one another should not be visible
if only one monster in a monster-vs-monster fight is visible, show an I symbol
for the other one whether it is an attacker or defender
display "It" and not "The invisible <pet>" when an invisible pet eats food.
include a hint about expected input when prompting for musical notes
don't report "program initialization failed" if a panic occurs after the
game is over
include statue contents in end of game inventory disclosure
Platform- and/or Interface-Specific Fixes
-----------------------------------------
Gnome: compilation problems on Redhat 7.2 and 8.0
unix: Makefile.utl would put OBJDIR objects in the wrong directory
win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
win32tty: distinguish between black/gray/white (by Quietust)
General New Features
--------------------
Platform- and/or Interface-Specific New Features
------------------------------------------------
win32tty: keystroke handlers can be dynamically loaded to assist in resolving
internationalization issues