This issue has been around for a while but wasn't noticable to players until some post-3.6.0 tweaking of end of game disclosure. When testing the DUMPLOG artifact_score fix, I level teleported to the Astral Plane and performed a cheat ascension. Final disclosure listed high priests as extinct. Same thing would happen after visiting Moloch's Sanctum instead. (The latter didn't interfere with creating the Astral high priests if you got that far, just as creation of the first one there didn't prevent the other two.) I forget why high priests are flagged as unique (something I think I'm responisble for...), but they shouldn't share unique's setting of extinct during monster creation. (They could be set that way after 4 are created, but this fix doesn't do that. It just treats them like ordinary monsters so you'd need 127 or 255 or some such to make them become extinct. Unlike other creatures with a special creation limit, high priests can be produced when aligned priests gain experience--an event that I don't recall ever noticing happen.)
74 KiB
74 KiB